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-rw-r--r--facetracknoir/facetracknoir.rc2
-rw-r--r--facetracknoir/rotation.h29
2 files changed, 21 insertions, 10 deletions
diff --git a/facetracknoir/facetracknoir.rc b/facetracknoir/facetracknoir.rc
index fcae12b3..655baa9d 100644
--- a/facetracknoir/facetracknoir.rc
+++ b/facetracknoir/facetracknoir.rc
@@ -1,2 +1,2 @@
-#include "resource.h"
+#include <windows.h>
IDI_ICON1 ICON "facetracknoir.ico"
diff --git a/facetracknoir/rotation.h b/facetracknoir/rotation.h
index 1a4e705b..a1500969 100644
--- a/facetracknoir/rotation.h
+++ b/facetracknoir/rotation.h
@@ -10,7 +10,7 @@
#include <cmath>
// ----------------------------------------------------------------------------
class Rotation {
- friend Rotation operator*(const Rotation& A, const Rotation& B);
+
public:
Rotation() : a(1.0),b(0.0),c(0.0),d(0.0) {}
Rotation(double yaw, double pitch, double roll) { fromEuler(yaw, pitch, roll); }
@@ -38,12 +38,30 @@ public:
d = cos_phi*cos_the*sin_psi - sin_phi*sin_the*cos_psi;
}
- void Rotation::toEuler(double& yaw, double& pitch, double& roll)
+ void toEuler(double& yaw, double& pitch, double& roll)
{
roll = atan2(2.0*(a*b + c*d), 1.0 - 2.0*(b*b + c*c));
pitch = asin(2.0*(a*c - b*d));
yaw = atan2(2.0*(a*d + b*c), 1.0 - 2.0*(c*c + d*d));
}
+
+/* const Rotation operator*(const Rotation& A, const Rotation& B)
+ {
+ return Rotation(A.a*B.a - A.b*B.b - A.c*B.c - A.d*B.d, // quaternion multiplication
+ A.a*B.b + A.b*B.a + A.c*B.d - A.d*B.c,
+ A.a*B.c - A.b*B.d + A.c*B.a + A.d*B.b,
+ A.a*B.d + A.b*B.c - A.c*B.b + A.d*B.a);
+ }*/
+
+
+ const Rotation operator*(const Rotation& B)
+ {
+ const Rotation& A = *this;
+ return Rotation(A.a*B.a - A.b*B.b - A.c*B.c - A.d*B.d, // quaternion multiplication
+ A.a*B.b + A.b*B.a + A.c*B.d - A.d*B.c,
+ A.a*B.c - A.b*B.d + A.c*B.a + A.d*B.b,
+ A.a*B.d + A.b*B.c - A.c*B.b + A.d*B.a);
+ }
protected:
double a,b,c,d; // quaternion coefficients
@@ -51,11 +69,4 @@ protected:
-Rotation operator*(const Rotation& A, const Rotation& B)
-{
- return Rotation(A.a*B.a - A.b*B.b - A.c*B.c - A.d*B.d, // quaternion multiplication
- A.a*B.b + A.b*B.a + A.c*B.d - A.d*B.c,
- A.a*B.c - A.b*B.d + A.c*B.a + A.d*B.b,
- A.a*B.d + A.b*B.c - A.c*B.b + A.d*B.a);
-}
#endif //ROTATION_H