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-rw-r--r--pose-widget/glwidget.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/pose-widget/glwidget.cpp b/pose-widget/glwidget.cpp
index 749817b2..3ee480a1 100644
--- a/pose-widget/glwidget.cpp
+++ b/pose-widget/glwidget.cpp
@@ -78,7 +78,7 @@ public:
uv = vec2(u, v);
return (u >= 0) && (v >= 0) && (u + v <= 1);
}
-
+
private:
num dot00, dot01, dot11, invDenom;
vec2 v0, v1, origin;
@@ -88,11 +88,11 @@ inline GLWidget::vec3 GLWidget::normal(const vec3& p1, const vec3& p2, const vec
{
vec3 u = p2 - p1;
vec3 v = p3 - p1;
-
+
vec3 tmp = u.cross(v);
-
+
num i = 1./sqrt(tmp.dot(tmp));
-
+
return tmp * i;
}
@@ -105,10 +105,10 @@ void GLWidget::project_quad_texture() {
vec3(0, sy-1, 0),
vec3(sx-1, sy-1, 0.)
};
-
+
for (int i = 0; i < 4; i++)
pt[i] = project(vec3(corners[i].x() - sx/2, corners[i].y() - sy/2, 0)) + vec2(sx/2, sy/2);
-
+
vec3 normal1(0, 0, 1);
vec3 normal2;
{
@@ -117,17 +117,17 @@ void GLWidget::project_quad_texture() {
foo[i] = project2(corners[i]);
normal2 = normal(foo[0], foo[1], foo[2]);
}
-
+
num dir = normal1.dot(normal2);
-
+
QImage& tex = dir < 0 ? back : front;
-
+
int ow = tex.width(), oh = tex.height();
QImage texture(QSize(sx, sy), QImage::Format_RGB888);
QColor bgColor = palette().color(QPalette::Current, QPalette::Window);
texture.fill(bgColor);
-
+
const vec2 projected[2][3] = { { pt[0], pt[1], pt[2] }, { pt[3], pt[1], pt[2] } };
const vec2 origs[2][3] = {
{ vec2(0, 0), vec2(ow-1, 0), vec2(0, oh-1) },
@@ -137,16 +137,16 @@ void GLWidget::project_quad_texture() {
Triangle(projected[0][0], projected[0][1], projected[0][2]),
Triangle(projected[1][0], projected[1][1], projected[1][2])
};
-
+
const int orig_pitch = tex.bytesPerLine();
const int dest_pitch = texture.bytesPerLine();
-
+
const unsigned char* orig = tex.bits();
unsigned char* dest = texture.bits();
-
+
const int orig_depth = tex.depth() / 8;
const int dest_depth = texture.depth() / 8;
-
+
/* image breakage? */
if (orig_depth < 3)
return;
@@ -167,15 +167,15 @@ void GLWidget::project_quad_texture() {
+ uv.x() * (origs[i][2].y() - origs[i][0].y())
+ uv.y() * (origs[i][1].y() - origs[i][0].y());
- const int px_ = std::max<int>(0, fx - .5f);
- const int py_ = std::max<int>(0, fy - .5f);
+ const int px_ = fx + .5f;
+ const int py_ = fy + .5f;
const int px = fx;
const int py = fy;
- const float ax_ = fabs(fx - px);
- const float ay_ = fabs(fy - py);
+ const float ax_ = fx - px;
+ const float ay_ = fy - py;
const float ax = 1.f - ax_;
const float ay = 1.f - ay_;
-
+
// 0, 0 -- ax, ay
const int orig_pos = py * orig_pitch + px * orig_depth;
const unsigned char r = orig[orig_pos + 2];