diff options
-rw-r--r-- | compat/macros.hpp | 30 | ||||
-rw-r--r-- | pose-widget/pose-widget.cpp | 14 |
2 files changed, 9 insertions, 35 deletions
diff --git a/compat/macros.hpp b/compat/macros.hpp index 7c017d3e..df71b1f3 100644 --- a/compat/macros.hpp +++ b/compat/macros.hpp @@ -21,28 +21,14 @@ # define never_inline #endif -#if defined __GNUG__ +#if defined __cplusplus # define restrict_ptr __restrict -#elif defined _MSC_VER -# define restrict_ptr __restrict -#else -# define restrict_ptr -#endif - -#if defined _MSC_VER -# define restrict_ref restrict_ptr -#elif defined __GNUG__ -# define restrict_ref restrict_ptr -#else -# define restrict_ref #endif #if defined _MSC_VER # define force_inline __forceinline -#elif defined __GNUG__ -# define force_inline __attribute__((always_inline, gnu_inline)) inline #else -# define force_inline inline +# define force_inline __attribute__((always_inline, gnu_inline)) inline #endif #ifdef Q_CREATOR_RUN @@ -53,18 +39,6 @@ # define warn_result_unused __attribute__((warn_unused_result)) #endif -#if defined __GNUG__ -# define unused(t, i) t __attribute__((unused)) i -#else -# define unused(t, i) t -#endif - -#if defined _MSC_VER -# define aligned_struct(x) struct __declspec(align(x)) -#else -# define aligned_struct(x) struct __attribute__((__aligned__(x))) -#endif - #if defined __GNUC__ # define likely(x) __builtin_expect(!!(x),1) # define unlikely(x) __builtin_expect(!!(x),0) diff --git a/pose-widget/pose-widget.cpp b/pose-widget/pose-widget.cpp index 0880fd1e..60d41aa5 100644 --- a/pose-widget/pose-widget.cpp +++ b/pose-widget/pose-widget.cpp @@ -304,9 +304,9 @@ void pose_transform::project_quad_texture() for (int y = 0; y < dist.y(); y++) for (int x = 0; x < dist.x(); x++) { - uv_& restrict_ref uv = uv_vec[y * dist.x() + x]; - if (!t.barycentric_coords(vec2(x + min.x(), y + min.y()), uv.coords, uv.i)) - uv.i = -1; + uv_* restrict_ptr uv = &uv_vec[y * dist.x() + x]; + if (!t.barycentric_coords(vec2(x + min.x(), y + min.y()), uv->coords, uv->i)) + uv->i = -1; } const int ow = tex.width(), oh = tex.height(); @@ -330,14 +330,14 @@ void pose_transform::project_quad_texture() for (int x_ = 0, dx = dist.x(); x_ < dx; x_++) { const int y = y_ + min.y(), x = x_ + min.x(); - uv_ const& restrict_ref uv__ = uv_vec[y_ * dx + x_]; + const uv_* restrict_ptr uv__ = &uv_vec[y_ * dx + x_]; - if (uv__.i != -1) + if (uv__->i != -1) { using uc = unsigned char; - vec2 const& uv = uv__.coords; - int const i = uv__.i; + vec2 const& uv = uv__->coords; + int const i = uv__->i; float fx = origs[i][0].x() + uv.x() * origs[i][2].x() |