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-rw-r--r--FTNoIR_Protocol_Base/ftnoir_protocol_base.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/FTNoIR_Protocol_Base/ftnoir_protocol_base.h b/FTNoIR_Protocol_Base/ftnoir_protocol_base.h
index 92372740..2dd03b82 100644
--- a/FTNoIR_Protocol_Base/ftnoir_protocol_base.h
+++ b/FTNoIR_Protocol_Base/ftnoir_protocol_base.h
@@ -18,6 +18,7 @@ struct IProtocol
virtual void Initialize() = 0;
virtual bool checkServerInstallationOK ( HANDLE handle ) = 0;
virtual void sendHeadposeToGame( T6DOF *headpose ) = 0;
+ virtual void getNameFromGame( char *dest ) = 0; // Take care dest can handle up to 100 chars...
};
// Handle type. In C++ language the iterface type is used.