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-rw-r--r--FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.cpp10
-rw-r--r--FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.h2
2 files changed, 6 insertions, 6 deletions
diff --git a/FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.cpp b/FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.cpp
index b4d6bebe..c88e7ec0 100644
--- a/FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.cpp
+++ b/FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.cpp
@@ -103,7 +103,7 @@ void FTNoIR_Protocol_FSUIPC::loadSettings() {
//
// Update Headpose in Game.
//
-void FTNoIR_Protocol_FSUIPC::sendHeadposeToGame( T6DOF *headpose ) {
+void FTNoIR_Protocol_FSUIPC::sendHeadposeToGame( THeadPoseData *headpose ) {
DWORD result;
TFSState pitch;
TFSState yaw;
@@ -120,13 +120,13 @@ float virtRotZ;
// qDebug() << "FSUIPCServer::run() says: started!";
- virtRotX = -1.0f * headpose->position.pitch; // degrees
- virtRotY = headpose->position.yaw;
- virtRotZ = headpose->position.roll;
+ virtRotX = -1.0f * headpose->pitch; // degrees
+ virtRotY = headpose->yaw;
+ virtRotZ = headpose->roll;
virtPosX = 0.0f; // cm, X and Y are not working for FS2002/2004!
virtPosY = 0.0f;
- virtPosZ = -1.0f * headpose->position.z;
+ virtPosZ = -1.0f * headpose->z;
//
// Init. the FSUIPC offsets (derived from Free-track...)
diff --git a/FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.h b/FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.h
index 196a107a..15ef9209 100644
--- a/FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.h
+++ b/FTNoIR_Protocol_FSUIPC/FTNoIR_Protocol_FSUIPC.h
@@ -65,7 +65,7 @@ public:
void Initialize();
bool checkServerInstallationOK( HANDLE handle );
- void sendHeadposeToGame( T6DOF *headpose );
+ void sendHeadposeToGame( THeadPoseData *headpose );
void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("FS2002/FS2004"); };