diff options
Diffstat (limited to 'FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp')
-rw-r--r-- | FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp | 513 |
1 files changed, 0 insertions, 513 deletions
diff --git a/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp b/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp deleted file mode 100644 index b8461993..00000000 --- a/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp +++ /dev/null @@ -1,513 +0,0 @@ -/********************************************************************************
-* FaceTrackNoIR This program is a private project of the some enthusiastic *
-* gamers from Holland, who don't like to pay much for *
-* head-tracking. *
-* *
-* Copyright (C) 2013 Wim Vriend (Developing) *
-* Ron Hendriks (Researching and Testing) *
-* *
-* Homepage *
-* *
-* This program is free software; you can redistribute it and/or modify it *
-* under the terms of the GNU General Public License as published by the *
-* Free Software Foundation; either version 3 of the License, or (at your *
-* option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, but *
-* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
-* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
-* more details. *
-* *
-* You should have received a copy of the GNU General Public License along *
-* with this program; if not, see <http://www.gnu.org/licenses/>. *
-* *
-* FTServer FTServer is the Class, that communicates headpose-data *
-* to games, using the FreeTrackClient.dll. *
-********************************************************************************/
-/*
- Modifications (last one on top):
- 20130209 - WVR: Some games support both interfaces and cause trouble. Added ComboBox to fix this (hide one interface
- by clearing the appropriate Registry-setting).
- 20130203 - WVR: Added Tirviews and dummy checkboxes to the Settings dialog. This is necessary for CFS3 etc.
- 20130125 - WVR: Upgraded to FT2.0: now the FreeTrack protocol supports all TIR-enabled games.
- 20110401 - WVR: Moved protocol to a DLL, convenient for installation etc.
- 20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame
- is called from run() of Tracker.cpp
- 20100601 - WVR: Added Mutex-bit in run(). Thought it wasn't so important (still do...).
- 20100523 - WVR: Implemented the Freetrack-protocol just like Freetrack does. Earlier
- FaceTrackNoIR only worked with an adapted DLL, with a putdata function.
- Now it works direcly in shared memory!
-*/
-#include "ftnoir_protocol_ft.h"
-#include "csv.h"
-
-/** constructor **/
-FTNoIR_Protocol::FTNoIR_Protocol()
-{
- comhandle = 0;
- useTIRViews = false;
- useDummyExe = false;
- intUsedInterface = 0;
-
- //
- // Load the INI-settings.
- //
- loadSettings();
-
- ProgramName = "";
- intGameID = 0;
-
- dummyTrackIR = 0;
- viewsStart = 0;
- viewsStop = 0;
-
-}
-
-/** destructor **/
-FTNoIR_Protocol::~FTNoIR_Protocol()
-{
-
- qDebug()<< "~FTNoIR_Protocol: Destructor started.";
-
- //
- // Stop if started
- //
- if (viewsStop != NULL) {
- qDebug()<< "~FTNoIR_Protocol: Stopping TIRViews.";
- viewsStop();
- FTIRViewsLib.unload();
- }
-
- //
- // Kill the dummy TrackIR process.
- //
- qDebug() << "~FTNoIR_Protocol() about to kill TrackIR.exe process";
- try {
- if (dummyTrackIR) {
- qDebug() << "FTServer::~FTServer() about to kill TrackIR.exe process";
-// dummyTrackIR->close();
- dummyTrackIR->kill();
- }
- }
- catch (...)
- {
- qDebug() << "~FTServer says: some error occurred";
- }
-
- //
- // Destroy the File-mapping
- //
- FTDestroyMapping();
-}
-
-void FTNoIR_Protocol::Initialize()
-{
- return;
-}
-
-//
-// Read the game-data from CSV
-//
-bool FTNoIR_Protocol::getGameData( QString gameID ){
-QStringList gameLine;
-
- qDebug() << "getGameData, ID = " << gameID;
-
- //
- // Open the supported games list, to get the Name.
- //
- QFile file(QCoreApplication::applicationDirPath() + "/Settings/FaceTrackNoIR Supported Games.csv");
- if (!file.open(QIODevice::ReadOnly | QIODevice::Text)){
- QString strError( "Cannot load file: FaceTrackNoIR Supported Games.csv" );
- sprintf_s(pMemData->ProgramName, 99, strError.toAscii());
- sprintf_s(pMemData->FTNVERSION, 9, "V160");
-
- //
- // Return true anyway, because maybe it's V160 compatible.
- //
- return true;
- }
- CSV csv(&file);
- gameLine = csv.parseLine();
-
- while (gameLine.count() > 2) {
- //qDebug() << "Column 0: " << gameLine.at(0); // No.
- //qDebug() << "Column 1: " << gameLine.at(1); // Game Name
- //qDebug() << "Column 2: " << gameLine.at(2); // Game Protocol
- //qDebug() << "Column 3: " << gameLine.at(3); // Supported since version
- //qDebug() << "Column 4: " << gameLine.at(4); // Verified
- //qDebug() << "Column 5: " << gameLine.at(5); // By
- //qDebug() << "Column 6: " << gameLine.at(6); // International ID
- //qDebug() << "Column 7: " << gameLine.at(7); // FaceTrackNoIR ID
-
- //
- // If the gameID was found, fill the shared memory
- //
- if (gameLine.count() > 6) {
- if (gameLine.at(6).compare( gameID, Qt::CaseInsensitive ) == 0) {
- if (pMemData != NULL) {
- sprintf_s(pMemData->ProgramName, 99, gameLine.at(1).toAscii());
- sprintf_s(pMemData->FTNVERSION, 9, gameLine.at(3).toAscii());
- sprintf_s(pMemData->FTNID, 24, gameLine.at(7).toAscii());
- }
- file.close();
- return true;
- }
- }
-
- gameLine = csv.parseLine();
- }
-
- //
- // If the gameID was NOT found, fill only the name "Unknown game connected"
- //
- QString strUnknown("Unknown game connected (ID = " + gameID + ")");
- sprintf_s(pMemData->ProgramName, 99, strUnknown.toAscii());
- file.close();
- return true;
-}
-
-//
-// Load the current Settings from the currently 'active' INI-file.
-//
-void FTNoIR_Protocol::loadSettings() {
- QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER)
-
- QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString();
- QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
-
- iniFile.beginGroup ( "FT" );
- intUsedInterface = iniFile.value ( "UsedInterface", 0 ).toInt();
- iniFile.endGroup ();
-
- //
- // Use the settings-section from the deprecated fake-TIR protocol, as they are most likely to be found there.
- //
- iniFile.beginGroup ( "FTIR" );
- useTIRViews = iniFile.value ( "useTIRViews", 0 ).toBool();
- useDummyExe = iniFile.value ( "useDummyExe", 1 ).toBool();
- iniFile.endGroup ();
-}
-
-//
-// Update Headpose in Game.
-//
-void FTNoIR_Protocol::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) {
-float virtPosX;
-float virtPosY;
-float virtPosZ;
-
-float virtRotX;
-float virtRotY;
-float virtRotZ;
-
-float headPosX;
-float headPosY;
-float headPosZ;
-
-float headRotX;
-float headRotY;
-float headRotZ;
-
-PDWORD_PTR MsgResult = 0;
-
-
- //
- // Scale the Raw measurements to the client measurements.
- //
- headRotX = getRadsFromDegrees(headpose->pitch);
- headRotY = getRadsFromDegrees(headpose->yaw);
- headRotZ = getRadsFromDegrees(headpose->roll);
- headPosX = headpose->x * 10;
- headPosY = headpose->y * 10;
- headPosZ = headpose->z * 10;
-
- virtRotX = getRadsFromDegrees(headpose->pitch);
- virtRotY = getRadsFromDegrees(headpose->yaw);
- virtRotZ = getRadsFromDegrees(headpose->roll);
- virtPosX = headpose->x * 10;
- virtPosY = headpose->y * 10;
- virtPosZ = headpose->z * 10;
-
- //
- // Check if the pointer is OK and wait for the Mutex.
- //
- if ( (pMemData != NULL) && (WaitForSingleObject(hFTMutex, 100) == WAIT_OBJECT_0) ) {
-
- //
- // Copy the Raw measurements directly to the client.
- //
- pMemData->data.RawX = headPosX;
- pMemData->data.RawY = headPosY;
- pMemData->data.RawZ = headPosZ;
- pMemData->data.RawPitch = headRotX;
- pMemData->data.RawYaw = headRotY;
- pMemData->data.RawRoll = headRotZ;
-
- //
- //
- pMemData->data.X = virtPosX;
- pMemData->data.Y = virtPosY;
- pMemData->data.Z = virtPosZ;
- pMemData->data.Pitch = virtRotX;
- pMemData->data.Yaw = virtRotY;
- pMemData->data.Roll = virtRotZ;
-
- //
- // Leave some values 0 yet...
- //
- pMemData->data.X1 = pMemData->data.DataID + 10;
- pMemData->data.X2 = 0;
- pMemData->data.X3 = 0;
- pMemData->data.X4 = 0;
- pMemData->data.Y1 = 0;
- pMemData->data.Y2 = 0;
- pMemData->data.Y3 = 0;
- pMemData->data.Y4 = 0;
-
- //
- // Check if the handle that was sent to the Game, was changed (on x64, this will be done by the ED-API)
- // If the "Report Program Name" command arrives (which is a '1', for now), raise the event from here!
- //
- if (hMainWindow != pMemData->handle) { // Handle in memory-mapping was changed!
- comhandle = (__int32) pMemData->handle; // Get the command from the Game.
- if (comhandle == 1) { // "Report Program Name"
- SendMessageTimeout( (HWND) hMainWindow, RegisterWindowMessageA(FT_PROGRAMID), 0, 0, 0, 2000, MsgResult);
- pMemData->handle = 0; // Reset the command, to enable future commands...
- }
- }
-
- //
- // The game-ID was changed?
- //
- QString gameID = QString(pMemData->GameID);
- //QString gameID = QString("9999");
-
-// qDebug() << "sendHeadposeToGame: gameID = " << gameID;
- if (gameID.length() > 0) {
- if ( gameID.toInt() != intGameID ) {
- if (getGameData( gameID ) ) {
- SendMessageTimeout( (HWND) hMainWindow, RegisterWindowMessageA(FT_PROGRAMID), 0, 0, 0, 2000, MsgResult);
- }
- intGameID = gameID.toInt();
- }
- }
- else {
- intGameID = 0;
- pMemData->ProgramName[0] = NULL;
- pMemData->FTNID[0] = NULL;
- pMemData->FTNVERSION[0] = NULL;
- }
-
- ReleaseMutex(hFTMutex);
- }
-
- pMemData->data.DataID += 1;
-}
-
-//
-// Set the Path variables and load the memory-mapping.
-// Simplified function: No need to check if the DLL's actually exist. The are installed by the installer.
-// If they are absent, something went terribly wrong anyway...
-//
-// Returns 'true' if all seems OK.
-//
-//
-bool FTNoIR_Protocol::checkServerInstallationOK( HANDLE handle )
-{
- QSettings settings("Freetrack", "FreetrackClient"); // Registry settings (in HK_USER)
- QSettings settingsTIR("NaturalPoint", "NATURALPOINT\\NPClient Location"); // Registry settings (in HK_USER)
- QString aLocation; // Location of Client DLL
-
- qDebug() << "checkServerInstallationOK says: Starting Function";
-
- try {
-
- //
- // Write the path in the registry (for FreeTrack and FreeTrack20), for the game(s).
- //
- aLocation = QCoreApplication::applicationDirPath() + "/";
-
- qDebug() << "checkServerInstallationOK says: used interface = " << intUsedInterface;
- switch (intUsedInterface) {
- case 0: // Use both interfaces
- settings.setValue( "Path" , aLocation );
- settingsTIR.setValue( "Path" , aLocation );
- break;
- case 1: // Use FreeTrack, disable TrackIR
- settings.setValue( "Path" , aLocation );
- settingsTIR.setValue( "Path" , "" );
- break;
- case 2: // Use TrackIR, disable FreeTrack
- settings.setValue( "Path" , "" );
- settingsTIR.setValue( "Path" , aLocation );
- break;
- default:
- // should never be reached
- break;
- }
-
- //
- // TIRViews must be started first, or the NPClient DLL will never be loaded.
- //
- if (useTIRViews) {
-
- QString aFileName = QCoreApplication::applicationDirPath() + "/TIRViews.dll";
- if ( QFile::exists( aFileName ) ) {
-
- FTIRViewsLib.setFileName(aFileName);
- FTIRViewsLib.load();
-
- viewsStart = (importTIRViewsStart) FTIRViewsLib.resolve("TIRViewsStart");
- if (viewsStart == NULL) {
- qDebug() << "FTServer::run() says: TIRViewsStart function not found in DLL!";
- }
- else {
- qDebug() << "FTServer::run() says: TIRViewsStart executed!";
- viewsStart();
- }
-
- //
- // Load the Stop function from TIRViews.dll. Call it when terminating the thread.
- //
- viewsStop = (importTIRViewsStop) FTIRViewsLib.resolve("TIRViewsStop");
- if (viewsStop == NULL) {
- qDebug() << "FTServer::run() says: TIRViewsStop function not found in DLL!";
- }
- }
- }
-
- //
- // Check if TIRViews or dummy TrackIR.exe is required for this game
- //
- if (useDummyExe) {
- QString program = QCoreApplication::applicationDirPath() + "/TrackIR.exe";
- dummyTrackIR = new QProcess();
- dummyTrackIR->start(program);
-
- qDebug() << "FTServer::run() says: TrackIR.exe executed!";
- }
-
-
- } catch(...) {
- settings.~QSettings();
- }
- return FTCreateMapping( handle );
-}
-
-//
-// Create a memory-mapping to the FreeTrack data.
-// It contains the tracking data, a handle to the main-window and the program-name of the Game!
-//
-//
-bool FTNoIR_Protocol::FTCreateMapping( HANDLE handle )
-{
-bool bFirst = false;
-
- qDebug() << "FTCreateMapping says: Starting Function";
-
- //
- // A FileMapping is used to create 'shared memory' between the FTServer and the FTClient.
- //
- // Try to create a FileMapping to the Shared Memory.
- // If one already exists: close it.
- //
- hFTMemMap = CreateFileMappingA( INVALID_HANDLE_VALUE , 00 , PAGE_READWRITE , 0 ,
-// sizeof( TFreeTrackData ) + sizeof( HANDLE ) + 100,
- sizeof( FTMemMap ),
- (LPCSTR) FT_MM_DATA );
-
- if ( hFTMemMap != 0 ) {
- bFirst = true;
- qDebug() << "FTCreateMapping says: FileMapping Created!" << hFTMemMap;
- }
-
- if ( ( hFTMemMap != 0 ) && ( (long) GetLastError == ERROR_ALREADY_EXISTS ) ) {
- bFirst = false;
- qDebug() << "FTCreateMapping says: FileMapping already exists!" << hFTMemMap;
- CloseHandle( hFTMemMap );
- hFTMemMap = 0;
- }
-
- //
- // Create a new FileMapping, Read/Write access
- //
- hFTMemMap = OpenFileMappingA( FILE_MAP_ALL_ACCESS , false , (LPCSTR) FT_MM_DATA );
- if ( ( hFTMemMap != 0 ) ) {
- qDebug() << "FTCreateMapping says: FileMapping Opened:" << hFTMemMap;
- pMemData = (FTMemMap *) MapViewOfFile(hFTMemMap, FILE_MAP_ALL_ACCESS, 0, 0,
-// sizeof(TFreeTrackData) + sizeof(hFTMemMap) + 100);
- sizeof(FTMemMap));
- if (pMemData != NULL) {
- if (bFirst) {
- memset(pMemData, 0, sizeof(FTMemMap)); // Write zero's, if first...
- }
- pMemData->handle = handle; // The game uses the handle, to send a message that the Program-Name was set!
- hMainWindow = handle;
- }
- hFTMutex = CreateMutexA(NULL, false, FREETRACK_MUTEX);
- }
- else {
- QMessageBox::information(0, "FaceTrackNoIR error", QString("FTServer Error! \n"));
- return false;
- }
-
- if (pMemData != NULL) {
- pMemData->data.DataID = 1;
- pMemData->data.CamWidth = 100;
- pMemData->data.CamHeight = 250;
- }
-
- return true;
-}
-
-//
-// Destory the FileMapping to the shared memory
-//
-void FTNoIR_Protocol::FTDestroyMapping()
-{
- if ( pMemData != NULL ) {
- UnmapViewOfFile ( pMemData );
- }
-
- CloseHandle( hFTMutex );
- CloseHandle( hFTMemMap );
- hFTMemMap = 0;
-
-}
-
-//
-// Return a name, if present the name from the Game, that is connected...
-//
-void FTNoIR_Protocol::getNameFromGame( char *dest )
-{
- sprintf_s(dest, 99, "FreeTrack interface");
-
- qDebug() << "FTNoIR_Protocol::getNameFromGame says: Started, pMemData = " << pMemData << ", mutex = " << hFTMutex;
-
- //
- // Check if the pointer is OK and wait for the Mutex.
- //
-// if ( (pMemData != NULL) && (WaitForSingleObject(hFTMutex, 100) == WAIT_OBJECT_0) ) {
- if (pMemData != NULL) {
- qDebug() << "FTNoIR_Protocol::getNameFromGame says: Inside MemData";
- sprintf_s(dest, 99, "%s", pMemData->ProgramName);
- }
-
- return;
-}
-
-
-////////////////////////////////////////////////////////////////////////////////
-// Factory function that creates instances if the Protocol object.
-
-// Export both decorated and undecorated names.
-// GetProtocol - Undecorated name, which can be easily used with GetProcAddress
-// Win32 API function.
-// _GetProtocol@0 - Common name decoration for __stdcall functions in C language.
-#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
-
-FTNOIR_PROTOCOL_BASE_EXPORT IProtocolPtr __stdcall GetProtocol()
-{
- return new FTNoIR_Protocol;
-}
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