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-rw-r--r--FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp28
-rw-r--r--FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.h2
2 files changed, 15 insertions, 15 deletions
diff --git a/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp b/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp
index 43326d6a..f4018c2e 100644
--- a/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp
+++ b/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.cpp
@@ -78,7 +78,7 @@ void FTNoIR_Protocol_FT::loadSettings() {
//
// Update Headpose in Game.
//
-void FTNoIR_Protocol_FT::sendHeadposeToGame( T6DOF *headpose ) {
+void FTNoIR_Protocol_FT::sendHeadposeToGame( THeadPoseData *headpose ) {
float virtPosX;
float virtPosY;
float virtPosZ;
@@ -101,19 +101,19 @@ PDWORD_PTR MsgResult = 0;
//
// Scale the Raw measurements to the client measurements.
//
- headRotX = getRadsFromDegrees(headpose->position.pitch);
- headRotY = getRadsFromDegrees(headpose->position.yaw);
- headRotZ = getRadsFromDegrees(headpose->position.roll);
- headPosX = headpose->position.x * 10;
- headPosY = headpose->position.y * 10;
- headPosZ = headpose->position.z * 10;
-
- virtRotX = getRadsFromDegrees(headpose->position.pitch);
- virtRotY = getRadsFromDegrees(headpose->position.yaw);
- virtRotZ = getRadsFromDegrees(headpose->position.roll);
- virtPosX = headpose->position.x * 10;
- virtPosY = headpose->position.y * 10;
- virtPosZ = headpose->position.z * 10;
+ headRotX = getRadsFromDegrees(headpose->pitch);
+ headRotY = getRadsFromDegrees(headpose->yaw);
+ headRotZ = getRadsFromDegrees(headpose->roll);
+ headPosX = headpose->x * 10;
+ headPosY = headpose->y * 10;
+ headPosZ = headpose->z * 10;
+
+ virtRotX = getRadsFromDegrees(headpose->pitch);
+ virtRotY = getRadsFromDegrees(headpose->yaw);
+ virtRotZ = getRadsFromDegrees(headpose->roll);
+ virtPosX = headpose->x * 10;
+ virtPosY = headpose->y * 10;
+ virtPosZ = headpose->z * 10;
//
// Check if the pointer is OK and wait for the Mutex.
diff --git a/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.h b/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.h
index 9d0a5033..736b8600 100644
--- a/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.h
+++ b/FTNoIR_Protocol_FT/FTNoIR_Protocol_FT.h
@@ -52,7 +52,7 @@ public:
void Initialize();
bool checkServerInstallationOK( HANDLE handle );
- void sendHeadposeToGame( T6DOF *headpose );
+ void sendHeadposeToGame( THeadPoseData *headpose );
void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("FreeTrack"); };