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-rw-r--r--FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp14
-rw-r--r--FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.h2
2 files changed, 8 insertions, 8 deletions
diff --git a/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp b/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp
index 399fc012..0c8b2fbf 100644
--- a/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp
+++ b/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.cpp
@@ -124,7 +124,7 @@ void FTNoIR_Protocol_FTIR::loadSettings() {
//
// Update Headpose in Game.
//
-void FTNoIR_Protocol_FTIR::sendHeadposeToGame( T6DOF *headpose ) {
+void FTNoIR_Protocol_FTIR::sendHeadposeToGame( THeadPoseData *headpose ) {
float virtPosX;
float virtPosY;
float virtPosZ;
@@ -138,13 +138,13 @@ TRACKIRDATA localdata;
//
// Copy the Raw measurements directly to the client.
//
- virtRotX = scale2AnalogLimits (headpose->position.pitch, -180.0f, 180.0f);
- virtRotY = scale2AnalogLimits (headpose->position.yaw, -180.0f, 180.0f);
- virtRotZ = scale2AnalogLimits (headpose->position.roll, -180.0f, 180.0f);
+ virtRotX = scale2AnalogLimits (headpose->pitch, -180.0f, 180.0f);
+ virtRotY = scale2AnalogLimits (headpose->yaw, -180.0f, 180.0f);
+ virtRotZ = scale2AnalogLimits (headpose->roll, -180.0f, 180.0f);
- virtPosX = scale2AnalogLimits (headpose->position.x * 10.0f, -500.0f, 500.0f);
- virtPosY = scale2AnalogLimits (headpose->position.y * 10.0f, -500.0f, 500.0f);
- virtPosZ = scale2AnalogLimits (headpose->position.z * 10.0f, -500.0f, 500.0f);
+ virtPosX = scale2AnalogLimits (headpose->x * 10.0f, -500.0f, 500.0f);
+ virtPosY = scale2AnalogLimits (headpose->y * 10.0f, -500.0f, 500.0f);
+ virtPosZ = scale2AnalogLimits (headpose->z * 10.0f, -500.0f, 500.0f);
//
// Check if the pointer is OK and wait for the Mutex.
diff --git a/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.h b/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.h
index 29b16e4b..7478f405 100644
--- a/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.h
+++ b/FTNoIR_Protocol_FTIR/FTNoIR_Protocol_FTIR.h
@@ -56,7 +56,7 @@ public:
void Initialize();
bool checkServerInstallationOK( HANDLE handle );
- void sendHeadposeToGame( T6DOF *headpose );
+ void sendHeadposeToGame( THeadPoseData *headpose );
void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("fake TrackIR"); };