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-rw-r--r--FTNoIR_Protocol_PPJOY/FTNoIR_Protocol_PPJOY.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/FTNoIR_Protocol_PPJOY/FTNoIR_Protocol_PPJOY.cpp b/FTNoIR_Protocol_PPJOY/FTNoIR_Protocol_PPJOY.cpp
index bfecfeb3..f533fdf3 100644
--- a/FTNoIR_Protocol_PPJOY/FTNoIR_Protocol_PPJOY.cpp
+++ b/FTNoIR_Protocol_PPJOY/FTNoIR_Protocol_PPJOY.cpp
@@ -128,7 +128,7 @@ void FTNoIR_Protocol_PPJOY::loadSettings() {
//
// Update Headpose in Game.
//
-void FTNoIR_Protocol_PPJOY::sendHeadposeToGame( T6DOF *headpose ) {
+void FTNoIR_Protocol_PPJOY::sendHeadposeToGame( THeadPoseData *headpose ) {
float virtPosX;
float virtPosY;
float virtPosZ;
@@ -140,13 +140,13 @@ float virtRotZ;
//
// Copy the Raw measurements.
//
- virtRotX = headpose->position.pitch;
- virtRotY = headpose->position.yaw;
- virtRotZ = headpose->position.roll;
+ virtRotX = headpose->pitch;
+ virtRotY = headpose->yaw;
+ virtRotZ = headpose->roll;
- virtPosX = headpose->position.x;
- virtPosY = headpose->position.y;
- virtPosZ = headpose->position.z;
+ virtPosX = headpose->x;
+ virtPosY = headpose->y;
+ virtPosZ = headpose->z;
/* Initialise the IOCTL data structure */
JoyState.Signature= JOYSTICK_STATE_V1;