diff options
Diffstat (limited to 'FaceTrackNoIR/FGServer.cpp')
-rw-r--r-- | FaceTrackNoIR/FGServer.cpp | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/FaceTrackNoIR/FGServer.cpp b/FaceTrackNoIR/FGServer.cpp new file mode 100644 index 00000000..ef6987aa --- /dev/null +++ b/FaceTrackNoIR/FGServer.cpp @@ -0,0 +1,138 @@ +/********************************************************************************
+* FaceTrackNoIR This program is a private project of the some enthusiastic *
+* gamers from Holland, who don't like to pay for *
+* head-tracking. *
+* *
+* Copyright (C) 2010 Wim Vriend (Developing) *
+* Ron Hendriks (Researching and Testing) *
+* *
+* Homepage *
+* *
+* This program is free software; you can redistribute it and/or modify it *
+* under the terms of the GNU General Public License as published by the *
+* Free Software Foundation; either version 3 of the License, or (at your *
+* option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, but *
+* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
+* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
+* more details. *
+* *
+* You should have received a copy of the GNU General Public License along *
+* with this program; if not, see <http://www.gnu.org/licenses/>. *
+* *
+* FGServer FGServer is the Class, that communicates headpose-data *
+* to FlightGear, using UDP. *
+* It is based on the (Linux) example made by Melchior FRANZ. *
+********************************************************************************/
+#include <QtGui>
+#include <QtNetwork>
+#include "FGServer.h"
+#include "Tracker.h"
+#include <Winsock.h>
+
+/** constructor **/
+FGServer::FGServer( Tracker *parent ) {
+
+ // Save the parent
+ headTracker = parent;
+
+ // Create events
+ m_StopThread = CreateEvent(0, TRUE, FALSE, 0);
+ m_WaitThread = CreateEvent(0, TRUE, FALSE, 0);
+}
+
+//
+// Callback function registered in the run() method.
+// Retrieve all pending Datagrams (typically 1) and send a reply, containing the headpose-data.
+//
+void FGServer::readPendingDatagrams()
+{
+QHostAddress sender;
+quint16 senderPort;
+qint32 cmd;
+int no_bytes;
+
+ //
+ // Read data from FlightGear
+ //
+ while (inSocket->hasPendingDatagrams()) {
+ QByteArray datagram;
+ datagram.resize(inSocket->pendingDatagramSize());
+
+// qDebug() << "FGServer::readPendingDatagrams says: size =" << inSocket->pendingDatagramSize();
+
+ inSocket->readDatagram( (char * ) &cmd, sizeof(cmd), &sender, &senderPort);
+// qDebug() << "FGServer::readPendingDatagrams says: data =" << cmd;
+
+ fg_cmd = cmd; // Let's just accept that command for now...
+ if ( cmd > 0 ) {
+ headTracker->handleGameCommand ( cmd ); // Send it upstream, for the Tracker to handle
+ }
+ }
+
+ //
+ // Copy the Raw measurements directly to the client.
+ //
+ TestData.x = virtPosX;
+ TestData.y = virtPosY;
+ TestData.z = virtPosZ;
+ TestData.p = virtRotX;
+ TestData.h = virtRotY;
+ TestData.r = virtRotZ;
+ TestData.status = fg_cmd;
+
+ //
+ // Try to send an UDP-message to the FlightGear
+ //
+
+ //! [1]
+ no_bytes = outSocket->writeDatagram((const char *) &TestData, sizeof( TestData ),
+ QHostAddress::LocalHost, 5550);
+ if ( no_bytes > 0) {
+// qDebug() << "FGServer::writePendingDatagrams says: bytes send =" << no_bytes << sizeof( double );
+ }
+ else {
+ qDebug() << "FGServer::writePendingDatagrams says: nothing send!";
+ }
+
+}
+
+/** QThread run @override **/
+void FGServer::run() {
+
+ // Init. the data
+ TestData.x = 0.0f;
+ TestData.y = 0.0f;
+ TestData.z = 0.0f;
+ TestData.h = 0.0f;
+ TestData.p = 0.0f;
+ TestData.r = 0.0f;
+ TestData.status = 0;
+ fg_cmd = 0;
+
+ // Create UDP-sockets
+ inSocket = new QUdpSocket();
+ outSocket = new QUdpSocket();
+
+ // Connect the inSocket to the port, to receive readyRead messages
+ inSocket->bind(QHostAddress::LocalHost, 5551);
+
+ // Connect the inSocket to the member-function, to read FlightGear commands
+ connect(inSocket, SIGNAL(readyRead()), this, SLOT(readPendingDatagrams()), Qt::DirectConnection);
+ exec(); // Exec only returns, when the thread terminates...
+}
+
+/** QThread terminate @override **/
+void FGServer::terminate() {
+
+ inSocket->disconnectFromHost();
+ inSocket->waitForDisconnected();
+ outSocket->disconnectFromHost();
+ outSocket->waitForDisconnected();
+
+ delete inSocket;
+ delete outSocket;
+}
+
+//END
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