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-rw-r--r--FaceTrackNoIR/FTNoIR_cxx_protocolserver.h130
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diff --git a/FaceTrackNoIR/FTNoIR_cxx_protocolserver.h b/FaceTrackNoIR/FTNoIR_cxx_protocolserver.h
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--- a/FaceTrackNoIR/FTNoIR_cxx_protocolserver.h
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-/********************************************************************************
-* FTNoIR_cxx_protocolserver is the base Class for Game-protocol-servers. *
-* Using this, the tracker only needs to create one *
-* server and can use the same functions to *
-* communicate with it. *
-* *
-* Copyright (C) 2010 Wim Vriend (Developing) *
-* Ron Hendriks (Testing and Research) *
-* *
-* This program is free software; you can redistribute it and/or modify it *
-* under the terms of the GNU General Public License as published by the *
-* Free Software Foundation; either version 3 of the License, or (at your *
-* option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, but *
-* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
-* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
-* more details. *
-* *
-* You should have received a copy of the GNU General Public License along *
-* with this program; if not, see <http://www.gnu.org/licenses/>. *
-* *
-********************************************************************************/
-#ifndef FTNOIR_CXX_PROTOCOLSERVER_H
-#define FTNOIR_CXX_PROTOCOLSERVER_H
-
-#include "Windows.h"
-//#include <QThread>
-#include <QObject>
-
-namespace v4friend
-{
- namespace ftnoir
- {
- class ProtocolServerBase : public QObject // : public QThread
- {
- Q_OBJECT
- public:
-
- virtual ~ProtocolServerBase() {}
-
- //! @return true if the engine will produce data.
- /*! @see smEngineIsLicensed() */
- virtual bool isLicensed() const { return true; };
- virtual QString GetProgramName() { return QString("Test"); };
-
- virtual bool checkServerInstallationOK ( HANDLE handle ) { return true; }
- virtual void sendHeadposeToGame() {}
- virtual void setVirtRotX(float rot) { virtRotX = rot; }
- virtual void setVirtRotY(float rot) { virtRotY = rot; }
- virtual void setVirtRotZ(float rot) { virtRotZ = rot; }
- virtual void setVirtPosX(float pos) { virtPosX = pos / 100.0f; }
- virtual void setVirtPosY(float pos) { virtPosY = pos / 100.0f; }
- virtual void setVirtPosZ(float pos) { virtPosZ = pos / 100.0f; }
-
- virtual void setHeadRotX(float x) { headRotX = x; }
- virtual void setHeadRotY(float y) { headRotY = y; }
- virtual void setHeadRotZ(float z) { headRotZ = z; }
- virtual void setHeadPosX(float x) { headPosX = x; }
- virtual void setHeadPosY(float y) { headPosY = y; }
- virtual void setHeadPosZ(float z) { headPosZ = z; }
-
- virtual void resetProperties() {
- virtPosX = 0.0f;
- virtPosY = 0.0f;
- virtPosZ = 0.0f;
- virtRotX = 0.0f;
- virtRotY = 0.0f;
- virtRotZ = 0.0f;
-
- headPosX = 0.0f;
- headPosY = 0.0f;
- headPosZ = 0.0f;
- headRotX = 0.0f;
- headRotY = 0.0f;
- headRotZ = 0.0f;
-
- prevPosX = 0.0f;
- prevPosY = 0.0f;
- prevPosZ = 0.0f;
- prevRotX = 0.0f;
- prevRotY = 0.0f;
- prevRotZ = 0.0f;
- }
-
- protected:
- ProtocolServerBase() {};
-
- public:
- /** member variables for saving the head pose **/
- float virtPosX;
- float virtPosY;
- float virtPosZ;
-
- float virtRotX;
- float virtRotY;
- float virtRotZ;
-
- float headPosX;
- float headPosY;
- float headPosZ;
-
- float headRotX;
- float headRotY;
- float headRotZ;
-
- float prevPosX;
- float prevPosY;
- float prevPosZ;
- float prevRotX;
- float prevRotY;
- float prevRotZ;
-
- //
- // Values for analysis of tracking...
- //
- float confidence;
- float smoothvalue;
- float prev_value;
- bool newSample;
- float dT;
-
- private:
- ProtocolServerBase(const ProtocolServerBase &);
- ProtocolServerBase &operator=(const ProtocolServerBase &);
- bool operator==(const ProtocolServerBase &) const;
- };
- }
-}
-#endif