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-rw-r--r--FaceTrackNoIR/FTServer.cpp257
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diff --git a/FaceTrackNoIR/FTServer.cpp b/FaceTrackNoIR/FTServer.cpp
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-/********************************************************************************
-* FTServer FTServer is the Class, that communicates headpose-data *
-* to games, using the FreeTrackClient.dll. *
-* It was (very) loosely translated from FTServer.pas. *
-* which was created by the FreeTrack-team. *
-* *
-* Copyright (C) 2010 Wim Vriend (Developing) *
-* Ron Hendriks (Testing and Research) *
-* *
-* Homepage <http://www.free-track.net> *
-* *
-* This program is free software; you can redistribute it and/or modify it *
-* under the terms of the GNU General Public License as published by the *
-* Free Software Foundation; either version 3 of the License, or (at your *
-* option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, but *
-* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
-* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
-* more details. *
-* *
-* You should have received a copy of the GNU General Public License along *
-* with this program; if not, see <http://www.gnu.org/licenses/>. *
-* *
-* We would like to extend our grattitude to the creators of SweetSpotter, *
-* which has become the basis of this program: "Great work guys!" *
-********************************************************************************/
-//
-// There are some issues, that may need solving:
-//
-// The FaceAPI only runs in the 'Release' configuration. It may have something to
-// do with compiler-settings, but for now it's not solved...
-// --> WVR 20101023: This was solved by downgrading to VS2005...
-//
-// Connecting with the Freetrack DLL only seems to work, when UNICODE is OFF.
-// That's strange, isn't it?
-// --> WVR 20100409: Update on this: Loading the DLL with QLibrary implemented.
-// With UNICODE on, the DLL is loaded fine, but the memory-mapping
-// does not. Explicitely using the 'A' extension for CreateFileMapping
-// solves this (for now.) Maybe there is a Qt substitute for this?
-//
-/*
- Modifications (last one on top):
- 20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame
- is called from run() of Tracker.cpp
- 20100601 - WVR: Added Mutex-bit in run(). Thought it wasn't so important (still do...).
- 20100523 - WVR: Implemented the Freetrack-protocol just like Freetrack does. Earlier
- FaceTrackNoIR only worked with an adapted DLL, with a putdata function.
- Now it works direcly in shared memory!
-*/
-#include "FTServer.h"
-
-/** constructor **/
-FTServer::FTServer() {
- ProgramName = "";
-}
-
-/** destructor **/
-FTServer::~FTServer() {
-
- //
- // Free the DLL
- //
- FTClientLib.unload();
-}
-
-//
-// Update Headpose in Game.
-//
-void FTServer::sendHeadposeToGame() {
-
- //
- // Check if the pointer is OK and wait for the Mutex.
- //
- if ( (pMemData != NULL) && (WaitForSingleObject(hFTMutex, 100) == WAIT_OBJECT_0) ) {
-
- //
- // Copy the Raw measurements directly to the client.
- //
- pMemData->data.RawX = headPosX;
- pMemData->data.RawY = headPosY;
- pMemData->data.RawZ = headPosZ;
- pMemData->data.RawPitch = headRotX;
- pMemData->data.RawYaw = headRotY;
- pMemData->data.RawRoll = headRotZ;
-
- //
- // Multiply the FaceAPI value, with the sensitivity setting
- //
- pMemData->data.X = virtPosX;
- pMemData->data.Y = virtPosY;
- pMemData->data.Z = virtPosZ;
- pMemData->data.Pitch = virtRotX;
- pMemData->data.Yaw = virtRotY;
- pMemData->data.Roll = virtRotZ;
-
- //
- // Leave some values 0 yet...
- //
- pMemData->data.X1 = pMemData->data.DataID + 10;
- pMemData->data.X2 = 0;
- pMemData->data.X3 = 0;
- pMemData->data.X4 = 0;
- pMemData->data.Y1 = 0;
- pMemData->data.Y2 = 0;
- pMemData->data.Y3 = 0;
- pMemData->data.Y4 = 0;
-
- //qDebug() << "FTServer says: pMemData.DataID =" << pMemData->data.DataID;
- //qDebug() << "FTServer says: ProgramName =" << pMemData->ProgramName;
- ReleaseMutex(hFTMutex);
- }
-
- pMemData->data.DataID += 1;
-}
-
-//
-// Create a memory-mapping to the Freetrack data.
-// It contains the tracking data, a handle to the main-window and the program-name of the Game!
-//
-//
-bool FTServer::FTCreateMapping(HANDLE handle)
-{
- qDebug() << "FTCreateMapping says: Starting Function";
-
- //
- // A FileMapping is used to create 'shared memory' between the FTServer and the FTClient.
- //
- // Try to create a FileMapping to the Shared Memory.
- // If one already exists: close it.
- //
- hFTMemMap = CreateFileMappingA( INVALID_HANDLE_VALUE , 00 , PAGE_READWRITE , 0 ,
- sizeof( TFreeTrackData ) + sizeof( HANDLE ) + 100,
- (LPCSTR) FT_MM_DATA );
-
- if ( hFTMemMap != 0 ) {
- qDebug() << "FTCreateMapping says: FileMapping Created!" << hFTMemMap;
- }
-
- if ( ( hFTMemMap != 0 ) && ( (long) GetLastError == ERROR_ALREADY_EXISTS ) ) {
- CloseHandle( hFTMemMap );
- hFTMemMap = 0;
- }
-
- //
- // Create a new FileMapping, Read/Write access
- //
- hFTMemMap = OpenFileMappingA( FILE_MAP_ALL_ACCESS , false , (LPCSTR) FT_MM_DATA );
- if ( ( hFTMemMap != 0 ) ) {
- qDebug() << "FTCreateMapping says: FileMapping Created again:" << hFTMemMap;
- pMemData = (FTMemMap *) MapViewOfFile(hFTMemMap, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(TFreeTrackData) + sizeof(hFTMemMap) + 100);
- if (pMemData != NULL) {
- pMemData->handle = handle; // The game uses the handle, to send a message that the Program-Name was set!
- }
- hFTMutex = CreateMutexA(NULL, false, FREETRACK_MUTEX);
- }
- else {
- QMessageBox::information(0, "FaceTrackNoIR error", QString("FTServer Error! \n"));
- return false;
- }
-
- if (pMemData != NULL) {
- pMemData->data.DataID = 1;
- pMemData->data.CamWidth = 100;
- pMemData->data.CamHeight = 250;
- }
-
- return true;
-}
-
-//
-// Destory the FileMapping to the shared memory
-//
-void FTServer::FTDestroyMapping()
-{
- if ( pMemData != NULL ) {
- UnmapViewOfFile ( pMemData );
- }
-
- CloseHandle( hFTMutex );
- CloseHandle( hFTMemMap );
- hFTMemMap = 0;
-}
-
-//
-// Get the program-name from the client (Game!).
-//
-QString FTServer::GetProgramName() {
-QString *str;
-
- str = new QString(pMemData->ProgramName);
- return *str;
-}
-
-
-//
-// Check if the Client DLL exists and load it (to test it), if so.
-// Returns 'true' if all seems OK.
-//
-bool FTServer::checkServerInstallationOK( HANDLE handle )
-{
- QSettings settings("Freetrack", "FreetrackClient"); // Registry settings (in HK_USER)
- QString aLocation; // Location of Client DLL
- QString aFileName; // File Path and Name
-
- importProvider provider;
- char *pProvider;
-
- qDebug() << "FTCheckClientDLL says: Starting Function";
-
- try {
-
- //
- // Load the FreeTrackClient.dll from the current path of FaceTrackNoIR, because there is no
- // guarantee FreeTrack is also installed.
- //
- // Write this path in the registry (under FreeTrack/FreeTrackClient, for the game(s).
- //
- aLocation = QCoreApplication::applicationDirPath() + "/";
- qDebug() << "FTCheckClientDLL says: Location of DLL =" << aLocation;
-
- //
- // Append a '/' to the Path and then the name of the dll.
- //
- aFileName = aLocation;
- aFileName.append(FT_CLIENT_FILENAME);
- qDebug() << "FTCheckClientDLL says: Full path of DLL =" << aFileName;
-
- if ( QFile::exists( aFileName ) ) {
- qDebug() << "FTCheckClientDLL says: DLL exists!";
- //
- // Write the path to the key in the Registry, so the game(s) can find it too...
- //
- settings.setValue( "Path" , aLocation );
-
- //
- // Load the DLL and map to the functions in it.
- //
- FTClientLib.setFileName(aFileName);
- FTClientLib.load();
- provider = (importProvider) FTClientLib.resolve("FTProvider");
- if (provider) {
- pProvider = provider();
- qDebug() << "FTCheckClientDLL says: Provider =" << pProvider;
- }
- }
- else {
- QMessageBox::information(0, "FaceTrackNoIR error", QString("Necessary file (FreeTrackClient.dll) was NOT found!\n"));
- return false;
- }
- } catch(...) {
- settings.~QSettings();
- }
- return FTCreateMapping( handle );
-}
-
-//END