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+/********************************************************************************
+* SCServer SCServer is the Class, that communicates headpose-data *
+* to games, using the SimConnect.dll. *
+* *
+* Copyright (C) 2010 Wim Vriend (Developing) *
+* Ron Hendriks (Testing and Research) *
+* *
+* This program is free software; you can redistribute it and/or modify it *
+* under the terms of the GNU General Public License as published by the *
+* Free Software Foundation; either version 3 of the License, or (at your *
+* option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, but *
+* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
+* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
+* more details. *
+* *
+* You should have received a copy of the GNU General Public License along *
+* with this program; if not, see <http://www.gnu.org/licenses/>. *
+* *
+********************************************************************************/
+#pragma once
+#ifndef INCLUDED_SCSERVER_H
+#define INCLUDED_SCSERVER_H
+
+//
+// Prevent the SimConnect manifest from being merged in the application-manifest
+// This is necessary to run FaceTrackNoIR on a PC without FSX
+//
+#define SIMCONNECT_H_NOMANIFEST
+#include "Windows.h"
+#include "SimConnect.h"
+#include <QString>
+#include <QMessageBox>
+#include <QSettings>
+#include <QFile>
+#include <QApplication>
+#include <QDebug>
+#include <QThread>
+#include <QMutex>
+#include <QLibrary>
+#include <QUdpSocket>
+
+typedef HRESULT (WINAPI *importSimConnect_Open)(HANDLE * phSimConnect, LPCSTR szName, HWND hWnd, DWORD UserEventWin32, HANDLE hEventHandle, DWORD ConfigIndex);
+typedef HRESULT (WINAPI *importSimConnect_Close)(HANDLE hSimConnect);
+typedef HRESULT (WINAPI *importSimConnect_CameraSetRelative6DOF)(HANDLE hSimConnect, float fDeltaX, float fDeltaY, float fDeltaZ, float fPitchDeg, float fBankDeg, float fHeadingDeg);
+
+using namespace std;
+
+static const char* SC_CLIENT_FILENAME = "SimConnect.dll";
+
+class SCServer : public QThread {
+ Q_OBJECT
+
+public:
+
+ // public member methods
+ SCServer();
+ ~SCServer();
+
+ bool SCCheckClientDLL();
+
+ // protected member methods
+protected:
+ void run();
+
+private:
+ // Handles to neatly terminate thread...
+ HANDLE m_StopThread;
+ HANDLE m_WaitThread;
+
+ // Private properties
+ QString ProgramName;
+ QLibrary SCClientLib;
+
+public:
+
+ // Settings for calculating the Virtual Pose
+ static float virtPosX;
+ static float virtPosY;
+ static float virtPosZ;
+
+ static float virtRotX;
+ static float virtRotY;
+ static float virtRotZ;
+
+ static void setVirtRotX(float rot) { virtRotX = rot; } // degrees
+ static void setVirtRotY(float rot) { virtRotY = rot; }
+ static void setVirtRotZ(float rot) { virtRotZ = rot; }
+
+ static void setVirtPosX(float pos) { virtPosX = pos/100.f; } // cm to meters
+ static void setVirtPosY(float pos) { virtPosY = pos/100.f; }
+ static void setVirtPosZ(float pos) { virtPosZ = pos/100.f; }
+
+};
+
+
+#endif//INCLUDED_SCSERVER_H
+//END