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-rw-r--r--FaceTrackNoIR/tracker.cpp25
1 files changed, 13 insertions, 12 deletions
diff --git a/FaceTrackNoIR/tracker.cpp b/FaceTrackNoIR/tracker.cpp
index e28fd7d7..5b387555 100644
--- a/FaceTrackNoIR/tracker.cpp
+++ b/FaceTrackNoIR/tracker.cpp
@@ -23,6 +23,7 @@
*********************************************************************************/
/*
Modifications (last one on top):
+ 20120921 - WVR: Fixed centering when no filter is selected.
20120917 - WVR: Added Mouse-buttons to ShortKeys.
20120827 - WVR: Signal tracking = false to Curve-widget(s) when quitting run(). Also when Alternative Pitch curve is used.
20120805 - WVR: The FunctionConfig-widget is used to configure the Curves. It was tweaked some more, because the Accela filter now also
@@ -619,12 +620,12 @@ T6DOF gameoutput_camera(0,0,0,0,0,0);
pFilter->FilterHeadPoseData(&current_camera.position, &target_camera.position, &new_camera.position, Tracker::Pitch.newSample);
}
else {
- new_camera.position.x = getSmoothFromList( &X.rawList ) - X.offset_headPos;
- new_camera.position.y = getSmoothFromList( &Y.rawList ) - Y.offset_headPos;
- new_camera.position.z = getSmoothFromList( &Z.rawList ) - Z.offset_headPos;
- new_camera.position.pitch = getSmoothFromList( &Pitch.rawList ) - Pitch.offset_headPos;
- new_camera.position.yaw = getSmoothFromList( &Yaw.rawList ) - Yaw.offset_headPos;
- new_camera.position.roll = getSmoothFromList( &Roll.rawList ) - Roll.offset_headPos;
+ new_camera.position.x = getSmoothFromList( &X.rawList ) - offset_camera.position.x;
+ new_camera.position.y = getSmoothFromList( &Y.rawList ) - offset_camera.position.y;
+ new_camera.position.z = getSmoothFromList( &Z.rawList ) - offset_camera.position.z;
+ new_camera.position.pitch = getSmoothFromList( &Pitch.rawList ) - offset_camera.position.pitch;
+ new_camera.position.yaw = getSmoothFromList( &Yaw.rawList ) - offset_camera.position.yaw;
+ new_camera.position.roll = getSmoothFromList( &Roll.rawList ) - offset_camera.position.roll;
}
output_camera.position.x = X.invert * X.curvePtr->getValue(new_camera.position.x);
output_camera.position.y = Y.invert * Y.curvePtr->getValue(new_camera.position.y);
@@ -826,13 +827,13 @@ void Tracker::addRaw2List ( QList<float> *rawList, float maxIndex, float raw ) {
// Get the raw headpose, so it can be displayed.
//
void Tracker::getHeadPose( THeadPoseData *data ) {
- data->x = Tracker::X.headPos - Tracker::X.offset_headPos; // centimeters
- data->y = Tracker::Y.headPos - Tracker::Y.offset_headPos;
- data->z = Tracker::Z.headPos - Tracker::Z.offset_headPos;
+ data->x = Tracker::X.headPos; // centimeters
+ data->y = Tracker::Y.headPos;
+ data->z = Tracker::Z.headPos;
- data->pitch = Tracker::Pitch.headPos- Tracker::Pitch.offset_headPos; // degrees
- data->yaw = Tracker::Yaw.headPos- Tracker::Yaw.offset_headPos;
- data->roll = Tracker::Roll.headPos - Tracker::Roll.offset_headPos;
+ data->pitch = Tracker::Pitch.headPos; // degrees
+ data->yaw = Tracker::Yaw.headPos;
+ data->roll = Tracker::Roll.headPos;
}
//