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-rw-r--r--FaceTrackNoIR/tracker.cpp56
1 files changed, 25 insertions, 31 deletions
diff --git a/FaceTrackNoIR/tracker.cpp b/FaceTrackNoIR/tracker.cpp
index 7beb1aa5..799c274e 100644
--- a/FaceTrackNoIR/tracker.cpp
+++ b/FaceTrackNoIR/tracker.cpp
@@ -152,6 +152,10 @@ QFrame *video_frame;
libName = QString("FTNoIR_Tracker_UDP.dll");
break;
+ case FT_VISAGE:
+ libName = QString("FTNoIR_Tracker_Visage.dll");
+ break;
+
default:
break;
}
@@ -342,6 +346,7 @@ bool lastGameZeroKey = false;
bool waitAxisReverse = false;
bool waitThroughZero = false;
double actualYaw = 0.0f;
+double actualZ = 0.0f;
T6DOF offset_camera(0,0,0,0,0,0);
T6DOF gamezero_camera(0,0,0,0,0,0);
T6DOF gameoutput_camera(0,0,0,0,0,0);
@@ -494,21 +499,24 @@ T6DOF gameoutput_camera(0,0,0,0,0,0);
//
// Check the state of the Axis Reverse key
//
- if ( isShortKeyPressed( &AxisReverseKey, &keystate[0] ) ) {
- if ((fabs(actualYaw) > 90.0f) && (!waitAxisReverse)) {
- Tracker::do_axis_reverse = !Tracker::do_axis_reverse;
- waitAxisReverse = true;
- }
- }
+ ////if ( isShortKeyPressed( &AxisReverseKey, &keystate[0] ) ) {
+ //// if ((fabs(actualYaw) > 90.0f) && (!waitAxisReverse)) {
+ //// Tracker::do_axis_reverse = !Tracker::do_axis_reverse;
+ //// waitAxisReverse = true;
+ //// }
+ ////}
}
}
//
// Reset the 'wait' flag. Moving above 90 with the key pressed, will (de-)activate Axis Reverse.
//
- if (fabs(actualYaw) < 85.0f) {
- waitAxisReverse = false;
- }
+ //////if (fabs(actualYaw) < 85.0f) {
+ ////// waitAxisReverse = false;
+ //////}
+ //// if {
+// qDebug() << "Tracker::run() says actualZ = " << actualZ;
+ Tracker::do_axis_reverse = ((fabs(actualYaw) > 90.0f) && (actualZ < -20.0f));
if (WaitForSingleObject(Tracker::hTrackMutex, 100) == WAIT_OBJECT_0) {
@@ -576,27 +584,9 @@ T6DOF gameoutput_camera(0,0,0,0,0,0);
// Reverse Axis.
//
actualYaw = output_camera.position.yaw; // Save the actual Yaw, otherwise we can't check for +90
+ actualZ = output_camera.position.z; // Also the Z
if (Tracker::do_axis_reverse) {
- if (fabs(actualYaw) < 5.0f) {
- waitThroughZero = true;
- }
- if (waitThroughZero) {
- output_camera.position.yaw *= -1.0f;
- }
- if (output_camera.position.yaw > 0.0f) {
- output_camera.position.yaw = 180.0f - output_camera.position.yaw;
- }
- else {
- output_camera.position.yaw = -180.0f - output_camera.position.yaw;
- }
- }
- else {
- if (fabs(actualYaw) < 5.0f) {
- waitThroughZero = false;
- }
- if (waitThroughZero) {
- output_camera.position.yaw *= -1.0f;
- }
+ output_camera.position.z = 100; // Max.
}
//
@@ -707,9 +697,13 @@ void Tracker::addHeadPose( THeadPoseData head_pose )
//
QString Tracker::getGameProgramName() {
QString str;
+char dest[100];
-// str = server_Game->GetProgramName();
- str = QString("");
+ str = QString("No protocol active?");
+ if (pProtocol) {
+ pProtocol->getNameFromGame( dest );
+ str = QString( dest );
+ }
return str;
}