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-rwxr-xr-xFaceTrackNoIR/tracker.cpp37
1 files changed, 5 insertions, 32 deletions
diff --git a/FaceTrackNoIR/tracker.cpp b/FaceTrackNoIR/tracker.cpp
index c78644c1..6153433f 100755
--- a/FaceTrackNoIR/tracker.cpp
+++ b/FaceTrackNoIR/tracker.cpp
@@ -664,30 +664,13 @@ T6DOF gameoutput_camera(0,0,0,0,0,0);
if (InhibitKey.doZ) output_camera.z = 0.0f;
}
- // All Protocol server(s)
+ //
+ // Send the headpose to the game
+ //
if (pProtocol) {
gameoutput_camera = output_camera + gamezero_camera;
- pProtocol->sendHeadposeToGame( &gameoutput_camera ); // degrees & centimeters
+ pProtocol->sendHeadposeToGame( &gameoutput_camera, &newpose ); // degrees & centimeters
}
-
-# ifdef USE_DEBUG_CLIENT
- debug_Client->setHeadRotX( Tracker::Pitch.headPos ); // degrees
- debug_Client->setHeadRotY( Tracker::Yaw.headPos );
- debug_Client->setHeadRotZ( Tracker::Roll.headPos );
-
- debug_Client->setHeadPosX( Tracker::X.headPos ); // centimeters
- debug_Client->setHeadPosY( Tracker::Y.headPos );
- debug_Client->setHeadPosZ( Tracker::Z.headPos );
-
- debug_Client->setVirtRotX ( new_camera.pitch ); // degrees
- debug_Client->setVirtRotY ( new_camera.yaw );
- debug_Client->setVirtRotZ ( new_camera.roll );
- debug_Client->setVirtPosX ( new_camera.x ); // centimeters
- debug_Client->setVirtPosY ( new_camera.y );
- debug_Client->setVirtPosZ ( new_camera.z );
-# endif
-
-
}
else {
//
@@ -701,7 +684,7 @@ T6DOF gameoutput_camera(0,0,0,0,0,0);
output_camera.y = 0.0f;
output_camera.z = 0.0f;
gameoutput_camera = output_camera + gamezero_camera;
- pProtocol->sendHeadposeToGame( &gameoutput_camera ); // degrees & centimeters
+ pProtocol->sendHeadposeToGame( &gameoutput_camera, &newpose ); // degrees & centimeters
}
X.curvePtr->setTrackingActive( false );
Y.curvePtr->setTrackingActive( false );
@@ -713,17 +696,7 @@ T6DOF gameoutput_camera(0,0,0,0,0,0);
}
}
-# ifdef USE_DEBUG_CLIENT
- debug_Client->confidence = Tracker::Pitch.confidence;
- debug_Client->newSample = Tracker::Pitch.newSample;
- debug_Client->smoothvalue = getSmoothFromList( &Pitch.rawList );
- debug_Client->prev_value = Tracker::Pitch.prevPos;
- debug_Client->dT = dT;
- debug_Client->sendHeadposeToGame(); // Log to Excel
-# endif
-
Tracker::Pitch.newSample = false;
-
ReleaseMutex(Tracker::hTrackMutex);
//for lower cpu load