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diff --git a/facetracknoir/fsuipcserver.h b/facetracknoir/fsuipcserver.h
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-/********************************************************************************
-* FSUIPCServer FSUIPCServer is the Class, that communicates headpose-data *
-* to games, using the FSUIPC.dll. *
-* *
-* Copyright (C) 2010 Wim Vriend (Developing) *
-* Ron Hendriks (Testing and Research) *
-* *
-* This program is free software; you can redistribute it and/or modify it *
-* under the terms of the GNU General Public License as published by the *
-* Free Software Foundation; either version 3 of the License, or (at your *
-* option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, but *
-* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
-* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
-* more details. *
-* *
-* You should have received a copy of the GNU General Public License along *
-* with this program; if not, see <http://www.gnu.org/licenses/>. *
-* *
-********************************************************************************/
-#pragma once
-#ifndef INCLUDED_FSUIPCSERVER_H
-#define INCLUDED_FSUIPCSERVER_H
-
-#include "Windows.h"
-#include <stdlib.h>
-#include "FTNoIR_cxx_protocolserver.h"
-#include "FSUIPC_User.h"
-#include <QString>
-#include <QMessageBox>
-#include <QSettings>
-#include <QFile>
-#include <QApplication>
-#include <QDebug>
-#include <QThread>
-#include <QMutex>
-#include <QLibrary>
-
-#include "ui_FTNoIR_FSUIPCcontrols.h"
-
-using namespace std;
-using namespace v4friend::ftnoir;
-
-static const char* FSUIPC_FILENAME = "C:\\Program Files\\Microsoft Games\\Flight Simulator 9\\Modules\\FSUIPC.dll";
-
-//
-// Define the structures necessary for the FSUIPC_Write calls
-//
-#pragma pack(push,1) // All fields in structure must be byte aligned.
-typedef struct
-{
- int Control; // Control identifier
- int Value; // Value of DOF
-} TFSState;
-#pragma pack(pop)
-
-class FSUIPCServer : public ProtocolServerBase {
- Q_OBJECT
-
-public:
-
- // public member methods
- FSUIPCServer();
- ~FSUIPCServer();
-
- // protected member methods
-protected:
- bool checkServerInstallationOK();
- void sendHeadposeToGame();
-
-private:
- // Private properties
- QString ProgramName;
- QLibrary FSUIPCLib;
- QString LocationOfDLL;
- void loadSettings();
- float prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ;
-
-public:
-
- // Settings for calculating the Virtual Pose
- void setVirtRotX(float rot) { virtRotX = -1.0f * rot; } // degrees
- void setVirtRotY(float rot) { virtRotY = rot; }
- void setVirtRotZ(float rot) { virtRotZ = rot; }
-
- void setVirtPosX(float pos) { virtPosX = 0.0f; } // cm, X and Y are not working for FS2002/2004!
- void setVirtPosY(float pos) { virtPosY = 0.0f; }
- void setVirtPosZ(float pos) { virtPosZ = -1.0f * pos; }
-
- static int scale2AnalogLimits( float x, float min_x, float max_x );
-};
-
-// Widget that has controls for FSUIPC server-settings.
-class FSUIPCControls: public QWidget, public Ui::UICFSUIPCControls
-{
- Q_OBJECT
-public:
-
- explicit FSUIPCControls( QWidget *parent=0, Qt::WindowFlags f=0 );
- virtual ~FSUIPCControls();
- void showEvent ( QShowEvent * event );
-
-private:
- Ui::UICFSUIPCControls ui;
- void loadSettings();
- void save();
-
- /** helper **/
- bool settingsDirty;
-
-private slots:
- void doOK();
- void doCancel();
- void getLocationOfDLL();
-
-};
-
-
-#endif//INCLUDED_FSUIPCSERVER_H
-//END