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+/********************************************************************************
+* FSUIPCServer FSUIPCServer is the Class, that communicates headpose-data *
+* to games, using the FSUIPC.dll. *
+* *
+* Copyright (C) 2010 Wim Vriend (Developing) *
+* Ron Hendriks (Testing and Research) *
+* *
+* This program is free software; you can redistribute it and/or modify it *
+* under the terms of the GNU General Public License as published by the *
+* Free Software Foundation; either version 3 of the License, or (at your *
+* option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, but *
+* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
+* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
+* more details. *
+* *
+* You should have received a copy of the GNU General Public License along *
+* with this program; if not, see <http://www.gnu.org/licenses/>. *
+* *
+********************************************************************************/
+#pragma once
+#ifndef INCLUDED_FSUIPCSERVER_H
+#define INCLUDED_FSUIPCSERVER_H
+
+#include "Windows.h"
+#include <stdlib.h>
+#include "FTNoIR_cxx_protocolserver.h"
+#include "FSUIPC_User.h"
+#include <QString>
+#include <QMessageBox>
+#include <QSettings>
+#include <QFile>
+#include <QApplication>
+#include <QDebug>
+#include <QThread>
+#include <QMutex>
+#include <QLibrary>
+
+#include "ui_FTNoIR_FSUIPCcontrols.h"
+
+using namespace std;
+using namespace v4friend::ftnoir;
+
+static const char* FSUIPC_FILENAME = "C:\\Program Files\\Microsoft Games\\Flight Simulator 9\\Modules\\FSUIPC.dll";
+
+//
+// Define the structures necessary for the FSUIPC_Write calls
+//
+#pragma pack(push,1) // All fields in structure must be byte aligned.
+typedef struct
+{
+ int Control; // Control identifier
+ int Value; // Value of DOF
+} TFSState;
+#pragma pack(pop)
+
+class FSUIPCServer : public ProtocolServerBase {
+ Q_OBJECT
+
+public:
+
+ // public member methods
+ FSUIPCServer();
+ ~FSUIPCServer();
+
+ // protected member methods
+protected:
+ bool checkServerInstallationOK();
+ void sendHeadposeToGame();
+
+private:
+ // Private properties
+ QString ProgramName;
+ QLibrary FSUIPCLib;
+ QString LocationOfDLL;
+ void loadSettings();
+ float prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ;
+
+public:
+
+ // Settings for calculating the Virtual Pose
+ void setVirtRotX(float rot) { virtRotX = -1.0f * rot; } // degrees
+ void setVirtRotY(float rot) { virtRotY = rot; }
+ void setVirtRotZ(float rot) { virtRotZ = rot; }
+
+ void setVirtPosX(float pos) { virtPosX = 0.0f; } // cm, X and Y are not working for FS2002/2004!
+ void setVirtPosY(float pos) { virtPosY = 0.0f; }
+ void setVirtPosZ(float pos) { virtPosZ = -1.0f * pos; }
+
+ static int scale2AnalogLimits( float x, float min_x, float max_x );
+};
+
+// Widget that has controls for FSUIPC server-settings.
+class FSUIPCControls: public QWidget, public Ui::UICFSUIPCControls
+{
+ Q_OBJECT
+public:
+
+ explicit FSUIPCControls( QWidget *parent=0, Qt::WindowFlags f=0 );
+ virtual ~FSUIPCControls();
+ void showEvent ( QShowEvent * event );
+
+private:
+ Ui::UICFSUIPCControls ui;
+ void loadSettings();
+ void save();
+
+ /** helper **/
+ bool settingsDirty;
+
+private slots:
+ void doOK();
+ void doCancel();
+ void getLocationOfDLL();
+
+};
+
+
+#endif//INCLUDED_FSUIPCSERVER_H
+//END