diff options
Diffstat (limited to 'freetrackclient')
-rw-r--r-- | freetrackclient/fttypes.h | 63 |
1 files changed, 29 insertions, 34 deletions
diff --git a/freetrackclient/fttypes.h b/freetrackclient/fttypes.h index 050ffc02..4989a570 100644 --- a/freetrackclient/fttypes.h +++ b/freetrackclient/fttypes.h @@ -19,51 +19,46 @@ #pragma once -#ifndef _MSC_VER -# include <inttypes.h> -#else -typedef unsigned __int32 uint32_t; -typedef __int32 int32_t; -#endif +#include <inttypes.h> #define FREETRACK_HEAP "FT_SharedMem" #define FREETRACK_MUTEX "FT_Mutext" /* only 6 headpose floats and the data id are filled -sh */ -typedef struct __FTData { - volatile unsigned int DataID; - volatile int CamWidth; - volatile int CamHeight; +typedef struct FTData__ { + int32_t DataID; + int32_t CamWidth; + int32_t CamHeight; /* virtual pose */ - volatile float Yaw; /* positive yaw to the left */ - volatile float Pitch; /* positive pitch up */ - volatile float Roll; /* positive roll to the left */ - volatile float X; - volatile float Y; - volatile float Z; + float Yaw; /* positive yaw to the left */ + float Pitch; /* positive pitch up */ + float Roll; /* positive roll to the left */ + float X; + float Y; + float Z; /* raw pose with no smoothing, sensitivity, response curve etc. */ - volatile float RawYaw; - volatile float RawPitch; - volatile float RawRoll; - volatile float RawX; - volatile float RawY; - volatile float RawZ; + float RawYaw; + float RawPitch; + float RawRoll; + float RawX; + float RawY; + float RawZ; /* raw points, sorted by Y, origin top left corner */ - volatile float X1; - volatile float Y1; - volatile float X2; - volatile float Y2; - volatile float X3; - volatile float Y3; - volatile float X4; - volatile float Y4; + float X1; + float Y1; + float X2; + float Y2; + float X3; + float Y3; + float X4; + float Y4; } FTData; /* we add some shit at the end for other legacy proto, sadly */ -typedef struct __FTHeap { +typedef struct FTHeap__ { FTData data; - volatile int32_t GameID; - volatile unsigned char table[8]; - volatile int32_t GameID2; + int32_t GameID; + unsigned char table[8]; + int32_t GameID2; } FTHeap; |