diff options
Diffstat (limited to 'ftnoir_posewidget/glwidget.cpp')
-rw-r--r-- | ftnoir_posewidget/glwidget.cpp | 199 |
1 files changed, 0 insertions, 199 deletions
diff --git a/ftnoir_posewidget/glwidget.cpp b/ftnoir_posewidget/glwidget.cpp deleted file mode 100644 index 07445c8a..00000000 --- a/ftnoir_posewidget/glwidget.cpp +++ /dev/null @@ -1,199 +0,0 @@ -/* Copyright (c) 2013 Stanislaw Halik <sthalik@misaki.pl> - * - * Permission to use, copy, modify, and/or distribute this software for any - * purpose with or without fee is hereby granted, provided that the above - * copyright notice and this permission notice appear in all copies. - */ - -#include "glwidget.h" -#include <cmath> -#include <algorithm> - -#include <QPainter> -#include <QPaintEvent> - -GLWidget::GLWidget(QWidget *parent) : QWidget(parent) -{ - Q_INIT_RESOURCE(posewidget); - - front = QImage(QString(":/images/side1.png")); - back = QImage(QString(":/images/side6.png")); - rotateBy(0, 0, 0); -} - -GLWidget::~GLWidget() -{ -} - -void GLWidget::paintEvent ( QPaintEvent * event ) { - QPainter p(this); - project_quad_texture(); - p.drawImage(event->rect(), texture); -} - -void GLWidget::rotateBy(double xAngle, double yAngle, double zAngle) -{ - - double c1 = cos(yAngle / 57.295781); - double s1 = sin(yAngle / 57.295781); - double c2 = cos(xAngle / 57.295781); - double s2 = sin(xAngle / 57.295781); - double c3 = cos(zAngle / 57.295781); - double s3 = sin(zAngle / 57.295781); - - double foo[] = { - c2*c3, -c2*s3, s2, - c1*s3+c3*s1*s2, c1*c3-s1*s2*s3, -c2*s1, - s1*s3-c1*c3*s2, c3*s1+c1*s2*s3, c1*c2, - }; - - for (int i = 0; i < 9; i++) - matrix[i] = foo[i]; - - update(); -} - -class Triangle { -public: - Triangle(const Vec2f& p1, - const Vec2f& p2, - const Vec2f& p3) - { - origin = p1; - v0 = Vec2f(p3.x - p1.x, p3.y - p1.y); - v1 = Vec2f(p2.x - p1.x, p2.y - p1.y); - dot00 = dot(v0, v0); - dot01 = dot(v0, v1); - dot11 = dot(v1, v1); - invDenom = 1 / (dot00 * dot11 - dot01 * dot01); - } - bool barycentric_coords(const Vec2f& px, Vec2f& uv) const - { - Vec2f v2(px.x - origin.x, px.y - origin.y); - double dot12 = dot(v1, v2); - double dot02 = dot(v0, v2); - double u = (dot11 * dot02 - dot01 * dot12) * invDenom; - double v = (dot00 * dot12 - dot01 * dot02) * invDenom; - uv.x = u; - uv.y = v; - return (u >= 0) && (v >= 0) && (u + v <= 1); - } - -private: - double dot00, dot01, dot11, invDenom; - Vec2f v0, v1, origin; - double dot(const Vec2f& p1, const Vec2f& p2) const { - return p1.x * p2.x + p1.y * p2.y; - } -}; - -static __inline Vec3f cross(const Vec3f& p1, const Vec3f& p2) -{ - return Vec3f(p1.y * p2.z - p2.y * p1.z, - p2.x * p1.z - p1.x * p2.z, - p1.x * p2.y - p1.y * p2.x); -} - -static __inline Vec3f normal(const Vec3f& p1, const Vec3f& p2, const Vec3f& p3) -{ - Vec3f u(p2.x - p1.x, p2.y - p1.y, p2.z - p1.z); - Vec3f v(p3.x - p1.x, p3.y - p1.y, p3.z - p1.z); - - Vec3f tmp = cross(u, v); - - double i = 1./sqrt(tmp.x * tmp.x + tmp.y * tmp.y + tmp.z * tmp.z); - - return Vec3f(i * tmp.x, i * tmp.y, i * tmp.z); -} - -void GLWidget::project_quad_texture() { - const int sx = width(), sy = height(); - Point pt[4]; - static Vec3f corners[] = { - Vec3f(0, 0, 0), - Vec3f(sx-1, 0, 0), - Vec3f(0, sy-1, 0), - Vec3f(sx-1, sy-1, 0) - }; - - for (int i = 0; i < 4; i++) { - pt[i] = project(Vec3f(corners[i].x - sx/2, corners[i].y - sy/2, 0)); - pt[i].x += sx/2; - pt[i].y += sy/2; - } - - Vec3f normal1(0, 0, 1); - Vec3f normal2; - { - Vec3f foo[3]; - for (int i = 0; i < 3; i++) - foo[i] = project2(corners[i]); - normal2 = normal(foo[0], foo[1], foo[2]); - } - - double dir = normal1.x * normal2.x + normal1.y * normal2.y + normal1.z * normal2.z; - - QImage& tex = dir < 0 ? back : front; - - int ow = tex.width(), oh = tex.height(); - - Vec2f p2[4]; - - for (int i = 0; i < 4; i++) - p2[i] = Vec2f(pt[i].x, pt[i].y); - QImage texture(QSize(sx, sy), QImage::Format_RGB888); - QColor bgColor = palette().color(QPalette::Current, QPalette::Window); - texture.fill(bgColor); - - const Vec2f projected[2][3] = { { p2[0], p2[1], p2[2] }, { p2[3], p2[1], p2[2] } }; - const Vec2f origs[2][3] = { - { Vec2f(0, 0), Vec2f(ow-1, 0), Vec2f(0, oh-1) }, - { Vec2f(ow-1, oh-1), Vec2f(ow-1, 0), Vec2f(0, oh-1) } - }; - const Triangle triangles[2] = { - Triangle(projected[0][0], projected[0][1], projected[0][2]), - Triangle(projected[1][0], projected[1][1], projected[1][2]) - }; - - int orig_pitch = tex.bytesPerLine(); - int dest_pitch = texture.bytesPerLine(); - - const unsigned char* orig = tex.bits(); - unsigned char* dest = texture.bits(); - - int orig_depth = tex.depth() / 8; - int dest_depth = texture.depth() / 8; - - /* image breakage? */ - if (orig_depth < 3) - return; - - for (int y = 0; y < sy; y++) - for (int x = 0; x < sx; x++) { - Vec2f pos; - pos.x = x; - pos.y = y; - for (int i = 0; i < 2; i++) { - Vec2f coords; - if (triangles[i].barycentric_coords(pos, coords)) - { - int px = origs[i][0].x - + coords.x * (origs[i][2].x - origs[i][0].x) - + coords.y * (origs[i][1].x - origs[i][0].x); - int py = origs[i][0].y - + coords.x * (origs[i][2].y - origs[i][0].y) - + coords.y * (origs[i][1].y - origs[i][0].y); - int r = orig[py * orig_pitch + px * orig_depth + 2]; - int g = orig[py * orig_pitch + px * orig_depth + 1]; - int b = orig[py * orig_pitch + px * orig_depth + 0]; - - dest[y * dest_pitch + x * dest_depth + 0] = r; - dest[y * dest_pitch + x * dest_depth + 1] = g; - dest[y * dest_pitch + x * dest_depth + 2] = b; - - break; - } - } - } - this->texture = texture; -} |