diff options
Diffstat (limited to 'ftnoir_posewidget/glwidget.h')
-rw-r--r-- | ftnoir_posewidget/glwidget.h | 213 |
1 files changed, 97 insertions, 116 deletions
diff --git a/ftnoir_posewidget/glwidget.h b/ftnoir_posewidget/glwidget.h index 9525f7d4..0bb693c8 100644 --- a/ftnoir_posewidget/glwidget.h +++ b/ftnoir_posewidget/glwidget.h @@ -1,116 +1,97 @@ -/********************************************************************************
-* FaceTrackNoIR This program is a private project of the some enthusiastic *
-* gamers from Holland, who don't like to pay much for *
-* head-tracking. *
-* *
-* Copyright (C) 2010 Wim Vriend (Developing) *
-* Ron Hendriks (Researching and Testing) *
-* *
-* Homepage *
-* *
-* This program is free software; you can redistribute it and/or modify it *
-* under the terms of the GNU General Public License as published by the *
-* Free Software Foundation; either version 3 of the License, or (at your *
-* option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, but *
-* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
-* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
-* more details. *
-* *
-* Adopted this widget from the 'textures' sample of the Nokia Qt toolkit. *
-* *
-* You should have received a copy of the GNU General Public License along *
-* with this program; if not, see <http://www.gnu.org/licenses/>. *
-*********************************************************************************/
-
-#ifndef GLWIDGET_H
-#define GLWIDGET_H
-
-#include <QtGui>
-#include <QPixmap>
-#include "ftnoir_tracker_base/ftnoir_tracker_base.h"
-
-struct Point {
- Point(int x, int y) :
- x(x), y(y)
- {
- }
- Point() :
- x(0), y(0)
- {
- }
- int x, y;
-};
-
-struct Vec3f {
- double x, y, z;
- Vec3f(double x, double y, double z) :
- x(x), y(y), z(z)
- {
- }
- Vec3f() :
- x(0), y(0), z(0)
- {
- }
-};
-
-struct Vec2f {
- double x, y;
- Vec2f(double x, double y) :
- x(x), y(y)
- {
- }
- Vec2f() :
- x(0), y(0)
- {
- }
-};
-
-class FTNOIR_TRACKER_BASE_EXPORT GLWidget : public QWidget
-{
- Q_OBJECT
-
-public:
- GLWidget(QWidget *parent);
- ~GLWidget();
- void rotateBy(double xAngle, double yAngle, double zAngle);
-
-protected:
- void paintEvent ( QPaintEvent * event );
-
-private:
- Point project(const Vec3f& point) {
- Point rect;
-
- rect.x = point.x * matrix[0]
- + point.y * matrix[1]
- + point.z * matrix[2];
- rect.y = point.x * matrix[3]
- + point.y * matrix[4]
- + point.z * matrix[5];
-
- return rect;
- }
- Vec3f project2(const Vec3f& point) {
- Vec3f rect;
-
- rect.x = point.x * matrix[0]
- + point.y * matrix[1]
- + point.z * matrix[2];
- rect.y = point.x * matrix[3]
- + point.y * matrix[4]
- + point.z * matrix[5];
- rect.z = point.x * matrix[6]
- + point.y * matrix[7]
- + point.z * matrix[8];
- return rect;
- }
- void project_quad_texture();
- double matrix[9];
- QImage front;
- QImage back;
- QPixmap pixmap;
-};
-
-#endif
+/* Copyright (c) 2013 Stanislaw Halik <sthalik@misaki.pl> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + */ + +#ifndef GLWIDGET_H +#define GLWIDGET_H + +#include <QtGui> +#include <QPixmap> +#include "ftnoir_tracker_base/ftnoir_tracker_base.h" + +struct Point { + Point(int x, int y) : + x(x), y(y) + { + } + Point() : + x(0), y(0) + { + } + int x, y; +}; + +struct Vec3f { + double x, y, z; + Vec3f(double x, double y, double z) : + x(x), y(y), z(z) + { + } + Vec3f() : + x(0), y(0), z(0) + { + } +}; + +struct Vec2f { + double x, y; + Vec2f(double x, double y) : + x(x), y(y) + { + } + Vec2f() : + x(0), y(0) + { + } +}; + +class FTNOIR_TRACKER_BASE_EXPORT GLWidget : public QWidget +{ + Q_OBJECT + +public: + GLWidget(QWidget *parent); + ~GLWidget(); + void rotateBy(double xAngle, double yAngle, double zAngle); + +protected: + void paintEvent ( QPaintEvent * event ); + +private: + Point project(const Vec3f& point) { + Point rect; + + rect.x = point.x * matrix[0] + + point.y * matrix[1] + + point.z * matrix[2]; + rect.y = point.x * matrix[3] + + point.y * matrix[4] + + point.z * matrix[5]; + + return rect; + } + Vec3f project2(const Vec3f& point) { + Vec3f rect; + + rect.x = point.x * matrix[0] + + point.y * matrix[1] + + point.z * matrix[2]; + rect.y = point.x * matrix[3] + + point.y * matrix[4] + + point.z * matrix[5]; + rect.z = point.x * matrix[6] + + point.y * matrix[7] + + point.z * matrix[8]; + return rect; + } + void project_quad_texture(); + double matrix[9]; + QImage front; + QImage back; + QPixmap pixmap; +}; + +#endif |