diff options
Diffstat (limited to 'ftnoir_protocol_fsuipc/FTNoIR_Protocol_FSUIPC.cpp')
-rw-r--r-- | ftnoir_protocol_fsuipc/FTNoIR_Protocol_FSUIPC.cpp | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/ftnoir_protocol_fsuipc/FTNoIR_Protocol_FSUIPC.cpp b/ftnoir_protocol_fsuipc/FTNoIR_Protocol_FSUIPC.cpp new file mode 100644 index 00000000..5a4663a1 --- /dev/null +++ b/ftnoir_protocol_fsuipc/FTNoIR_Protocol_FSUIPC.cpp @@ -0,0 +1,233 @@ +/********************************************************************************
+* FaceTrackNoIR This program is a private project of the some enthusiastic *
+* gamers from Holland, who don't like to pay much for *
+* head-tracking. *
+* *
+* Copyright (C) 2010-2013 Wim Vriend (Developing) *
+* Ron Hendriks (Researching and Testing) *
+* *
+* Homepage *
+* *
+* This program is free software; you can redistribute it and/or modify it *
+* under the terms of the GNU General Public License as published by the *
+* Free Software Foundation; either version 3 of the License, or (at your *
+* option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, but *
+* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
+* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
+* more details. *
+* *
+* You should have received a copy of the GNU General Public License along *
+* with this program; if not, see <http://www.gnu.org/licenses/>. *
+* *
+* FSUIPCServer FSUIPCServer is the Class, that communicates headpose-data *
+* to games, using the FSUIPC.dll. *
+********************************************************************************/
+/*
+ Modifications (last one on top):
+ 20110401 - WVR: Moved protocol to a DLL, convenient for installation etc.
+ 20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame
+ is called from run() of Tracker.cpp
+*/
+#include "ftnoir_protocol_fsuipc.h"
+
+/** constructor **/
+FTNoIR_Protocol::FTNoIR_Protocol()
+{
+ loadSettings();
+ ProgramName = "Microsoft FS2004";
+
+ blnConnectionActive = false;
+ hMainWindow = NULL;
+
+ prevPosX = 0.0f;
+ prevPosY = 0.0f;
+ prevPosZ = 0.0f;
+ prevRotX = 0.0f;
+ prevRotY = 0.0f;
+ prevRotZ = 0.0f;
+}
+
+/** destructor **/
+FTNoIR_Protocol::~FTNoIR_Protocol()
+{
+ //
+ // Free the DLL
+ //
+ FSUIPCLib.unload();
+}
+
+/** helper to Auto-destruct **/
+void FTNoIR_Protocol::Release()
+{
+ delete this;
+}
+
+void FTNoIR_Protocol::Initialize()
+{
+ return;
+}
+
+//
+// Scale the measured value to the Joystick values
+//
+int FTNoIR_Protocol::scale2AnalogLimits( float x, float min_x, float max_x ) {
+double y;
+double local_x;
+
+ local_x = x;
+ if (local_x > max_x) {
+ local_x = max_x;
+ }
+ if (local_x < min_x) {
+ local_x = min_x;
+ }
+ y = ( 16383 * local_x ) / max_x;
+
+ return (int) y;
+}
+
+//
+// Load the current Settings from the currently 'active' INI-file.
+//
+void FTNoIR_Protocol::loadSettings() {
+ QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER)
+
+ QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString();
+ QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
+
+ iniFile.beginGroup ( "FSUIPC" );
+ LocationOfDLL = iniFile.value ( "LocationOfDLL", FSUIPC_FILENAME ).toString();
+ qDebug() << "FSUIPCServer::loadSettings() says: Location of DLL = " << LocationOfDLL;
+ iniFile.endGroup ();
+}
+
+//
+// Update Headpose in Game.
+//
+void FTNoIR_Protocol::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) {
+DWORD result;
+TFSState pitch;
+TFSState yaw;
+TFSState roll;
+WORD FSZoom;
+
+float virtPosX;
+float virtPosY;
+float virtPosZ;
+
+float virtRotX;
+float virtRotY;
+float virtRotZ;
+
+PDWORD_PTR MsgResult = 0;
+
+// qDebug() << "FSUIPCServer::run() says: started!";
+
+ virtRotX = -1.0f * headpose->pitch; // degrees
+ virtRotY = headpose->yaw;
+ virtRotZ = headpose->roll;
+
+ virtPosX = 0.0f; // cm, X and Y are not working for FS2002/2004!
+ virtPosY = 0.0f;
+ virtPosZ = -1.0f * headpose->z;
+
+ //
+ // Init. the FSUIPC offsets (derived from Free-track...)
+ //
+ pitch.Control = 66503;
+ yaw.Control = 66504;
+ roll.Control = 66505;
+
+ //
+ // Only do this when the data has changed. This way, the HAT-switch can be used when tracking is OFF.
+ //
+ if ((prevPosX != virtPosX) || (prevPosY != virtPosY) || (prevPosZ != virtPosZ) ||
+ (prevRotX != virtRotX) || (prevRotY != virtRotY) || (prevRotZ != virtRotZ)) {
+ //
+ // Open the connection
+ //
+ FSUIPC_Open(SIM_ANY, &result);
+
+ //
+ // Check the FS-version
+ //
+ if (((result == FSUIPC_ERR_OK) || (result == FSUIPC_ERR_OPEN)) &&
+ ((FSUIPC_FS_Version == SIM_FS2K2) || (FSUIPC_FS_Version == SIM_FS2K4))) {
+// qDebug() << "FSUIPCServer::run() says: FSUIPC opened succesfully";
+ //
+ // Write the 4! DOF-data to FS. Only rotations and zoom are possible.
+ //
+ pitch.Value = scale2AnalogLimits(virtRotX, -180, 180);
+ FSUIPC_Write(0x3110, 8, &pitch, &result);
+
+ yaw.Value = scale2AnalogLimits(virtRotY, -180, 180);
+ FSUIPC_Write(0x3110, 8, &yaw, &result);
+
+ roll.Value = scale2AnalogLimits(virtRotZ, -180, 180);
+ FSUIPC_Write(0x3110, 8, &roll, &result);
+
+ FSZoom = (WORD) (64/50) * virtPosZ + 64;
+ FSUIPC_Write(0x832E, 2, &FSZoom, &result);
+
+ //
+ // Write the data, in one go!
+ //
+ FSUIPC_Process(&result);
+ if (result == FSUIPC_ERR_SENDMSG) {
+ FSUIPC_Close(); //timeout (1 second) so assume FS closed
+ }
+
+ if (!blnConnectionActive) {
+ blnConnectionActive = true;
+ if (hMainWindow != NULL) {
+ SendMessageTimeout( (HWND) hMainWindow, RegisterWindowMessageA(FT_PROGRAMID), 0, 0, 0, 2000, MsgResult);
+ }
+ }
+
+ }
+ }
+
+ prevPosX = virtPosX;
+ prevPosY = virtPosY;
+ prevPosZ = virtPosZ;
+ prevRotX = virtRotX;
+ prevRotY = virtRotY;
+ prevRotZ = virtRotZ;
+}
+
+//
+// Returns 'true' if all seems OK.
+//
+bool FTNoIR_Protocol::checkServerInstallationOK( HANDLE handle )
+{
+ qDebug() << "checkServerInstallationOK says: Starting Function";
+
+ hMainWindow = handle;
+
+ return true;
+}
+
+//
+// Return a name, if present the name from the Game, that is connected...
+//
+void FTNoIR_Protocol::getNameFromGame( char *dest )
+{
+ sprintf_s(dest, 99, "Microsoft FS2002/2004");
+ return;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Factory function that creates instances if the Protocol object.
+
+// Export both decorated and undecorated names.
+// GetProtocol - Undecorated name, which can be easily used with GetProcAddress
+// Win32 API function.
+// _GetProtocol@0 - Common name decoration for __stdcall functions in C language.
+#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
+
+FTNOIR_PROTOCOL_BASE_EXPORT IProtocolPtr __stdcall GetProtocol()
+{
+ return new FTNoIR_Protocol;
+}
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