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-rw-r--r--ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp2
-rw-r--r--ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp
index df25e9ed..986ccc65 100644
--- a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp
+++ b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp
@@ -87,7 +87,7 @@ void FTNoIR_Protocol::loadSettings() {
//
// Update Headpose in Game.
//
-void FTNoIR_Protocol::sendHeadposeToGame(double *headpose, double *rawheadpose ) {
+void FTNoIR_Protocol::sendHeadposeToGame(const double *headpose ) {
DWORD result;
TFSState pitch;
TFSState yaw;
diff --git a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h
index d901b63e..52b2cd98 100644
--- a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h
+++ b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h
@@ -61,7 +61,7 @@ public:
FTNoIR_Protocol();
~FTNoIR_Protocol();
bool checkServerInstallationOK();
- void sendHeadposeToGame( double *headpose, double *rawheadpose );
+ void sendHeadposeToGame(const double* headpose);
QString getGameName() {
return "Microsoft Flight Simulator X";
}