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-rw-r--r--ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp11
-rw-r--r--ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h9
2 files changed, 6 insertions, 14 deletions
diff --git a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp
index 0c25e77e..b3d7acaa 100644
--- a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp
+++ b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.cpp
@@ -207,16 +207,7 @@ bool FTNoIR_Protocol::checkServerInstallationOK()
return true;
}
-//
-// Return a name, if present the name from the Game, that is connected...
-//
-void FTNoIR_Protocol::getNameFromGame( char *dest )
-{
- sprintf_s(dest, 99, "FS2002/2004");
- return;
-}
-
-////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////
// Factory function that creates instances if the Protocol object.
// Export both decorated and undecorated names.
diff --git a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h
index f23f45c2..d8f9e624 100644
--- a/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h
+++ b/ftnoir_protocol_fsuipc/ftnoir_protocol_fsuipc.h
@@ -67,8 +67,9 @@ public:
bool checkServerInstallationOK();
void sendHeadposeToGame( double *headpose, double *rawheadpose );
- void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
-
+ QString getGameName() {
+ return "Microsoft Flight Simulator X";
+ }
private:
// Private properties
QString ProgramName;
@@ -94,10 +95,10 @@ public:
void Initialize(QWidget *parent);
void registerProtocol(IProtocol *protocol) {
theProtocol = (FTNoIR_Protocol *) protocol; // Accept the pointer to the Protocol
- };
+ }
void unRegisterProtocol() {
theProtocol = NULL; // Reset the pointer
- };
+ }
private:
Ui::UICFSUIPCControls ui;