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+/********************************************************************************
+* FaceTrackNoIR This program is a private project of the some enthusiastic *
+* gamers from Holland, who don't like to pay much for *
+* head-tracking. *
+* *
+* Copyright (C) 2013 Wim Vriend (Developing) *
+* Ron Hendriks (Researching and Testing) *
+* *
+* Homepage *
+* *
+* This program is free software; you can redistribute it and/or modify it *
+* under the terms of the GNU General Public License as published by the *
+* Free Software Foundation; either version 3 of the License, or (at your *
+* option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, but *
+* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
+* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
+* more details. *
+* *
+* You should have received a copy of the GNU General Public License along *
+* with this program; if not, see <http://www.gnu.org/licenses/>. *
+* *
+* FTServer FTServer is the Class, that communicates headpose-data *
+* to games, using the FreeTrackClient.dll. *
+********************************************************************************/
+/*
+ Modifications (last one on top):
+ 20130209 - WVR: Some games support both interfaces and cause trouble. Added ComboBox to fix this (hide one interface
+ by clearing the appropriate Registry-setting).
+ 20130203 - WVR: Added Tirviews and dummy checkboxes to the Settings dialog. This is necessary for CFS3 etc.
+ 20130125 - WVR: Upgraded to FT2.0: now the FreeTrack protocol supports all TIR-enabled games.
+ 20110401 - WVR: Moved protocol to a DLL, convenient for installation etc.
+ 20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame
+ is called from run() of Tracker.cpp
+ 20100601 - WVR: Added Mutex-bit in run(). Thought it wasn't so important (still do...).
+ 20100523 - WVR: Implemented the Freetrack-protocol just like Freetrack does. Earlier
+ FaceTrackNoIR only worked with an adapted DLL, with a putdata function.
+ Now it works direcly in shared memory!
+*/
+#include "ftnoir_protocol_ft.h"
+#include "csv.h"
+
+/** constructor **/
+FTNoIR_Protocol::FTNoIR_Protocol()
+{
+ comhandle = 0;
+ useTIRViews = false;
+ useDummyExe = false;
+ intUsedInterface = 0;
+
+ //
+ // Load the INI-settings.
+ //
+ loadSettings();
+
+ ProgramName = "";
+ intGameID = 0;
+
+ dummyTrackIR = 0;
+ viewsStart = 0;
+ viewsStop = 0;
+
+}
+
+/** destructor **/
+FTNoIR_Protocol::~FTNoIR_Protocol()
+{
+
+ qDebug()<< "~FTNoIR_Protocol: Destructor started.";
+
+ //
+ // Stop if started
+ //
+ if (viewsStop != NULL) {
+ qDebug()<< "~FTNoIR_Protocol: Stopping TIRViews.";
+ viewsStop();
+ FTIRViewsLib.unload();
+ }
+
+ //
+ // Kill the dummy TrackIR process.
+ //
+ qDebug() << "~FTNoIR_Protocol() about to kill TrackIR.exe process";
+ try {
+ if (dummyTrackIR) {
+ qDebug() << "FTServer::~FTServer() about to kill TrackIR.exe process";
+// dummyTrackIR->close();
+ dummyTrackIR->kill();
+ }
+ }
+ catch (...)
+ {
+ qDebug() << "~FTServer says: some error occurred";
+ }
+
+ //
+ // Destroy the File-mapping
+ //
+ FTDestroyMapping();
+}
+
+void FTNoIR_Protocol::Initialize()
+{
+ return;
+}
+
+//
+// Read the game-data from CSV
+//
+bool FTNoIR_Protocol::getGameData( QString gameID ){
+QStringList gameLine;
+
+ qDebug() << "getGameData, ID = " << gameID;
+
+ //
+ // Open the supported games list, to get the Name.
+ //
+ QFile file(QCoreApplication::applicationDirPath() + "/Settings/FaceTrackNoIR Supported Games.csv");
+ if (!file.open(QIODevice::ReadOnly | QIODevice::Text)){
+ QString strError( "Cannot load file: FaceTrackNoIR Supported Games.csv" );
+ sprintf_s(pMemData->ProgramName, 99, strError.toAscii());
+ sprintf_s(pMemData->FTNVERSION, 9, "V160");
+
+ //
+ // Return true anyway, because maybe it's V160 compatible.
+ //
+ return true;
+ }
+ CSV csv(&file);
+ gameLine = csv.parseLine();
+
+ while (gameLine.count() > 2) {
+ //qDebug() << "Column 0: " << gameLine.at(0); // No.
+ //qDebug() << "Column 1: " << gameLine.at(1); // Game Name
+ //qDebug() << "Column 2: " << gameLine.at(2); // Game Protocol
+ //qDebug() << "Column 3: " << gameLine.at(3); // Supported since version
+ //qDebug() << "Column 4: " << gameLine.at(4); // Verified
+ //qDebug() << "Column 5: " << gameLine.at(5); // By
+ //qDebug() << "Column 6: " << gameLine.at(6); // International ID
+ //qDebug() << "Column 7: " << gameLine.at(7); // FaceTrackNoIR ID
+
+ //
+ // If the gameID was found, fill the shared memory
+ //
+ if (gameLine.count() > 6) {
+ if (gameLine.at(6).compare( gameID, Qt::CaseInsensitive ) == 0) {
+ if (pMemData != NULL) {
+ sprintf_s(pMemData->ProgramName, 99, gameLine.at(1).toAscii());
+ sprintf_s(pMemData->FTNVERSION, 9, gameLine.at(3).toAscii());
+ sprintf_s(pMemData->FTNID, 24, gameLine.at(7).toAscii());
+ }
+ file.close();
+ return true;
+ }
+ }
+
+ gameLine = csv.parseLine();
+ }
+
+ //
+ // If the gameID was NOT found, fill only the name "Unknown game connected"
+ //
+ QString strUnknown("Unknown game connected (ID = " + gameID + ")");
+ sprintf_s(pMemData->ProgramName, 99, strUnknown.toAscii());
+ file.close();
+ return true;
+}
+
+//
+// Load the current Settings from the currently 'active' INI-file.
+//
+void FTNoIR_Protocol::loadSettings() {
+ QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER)
+
+ QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString();
+ QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
+
+ iniFile.beginGroup ( "FT" );
+ intUsedInterface = iniFile.value ( "UsedInterface", 0 ).toInt();
+ iniFile.endGroup ();
+
+ //
+ // Use the settings-section from the deprecated fake-TIR protocol, as they are most likely to be found there.
+ //
+ iniFile.beginGroup ( "FTIR" );
+ useTIRViews = iniFile.value ( "useTIRViews", 0 ).toBool();
+ useDummyExe = iniFile.value ( "useDummyExe", 1 ).toBool();
+ iniFile.endGroup ();
+}
+
+//
+// Update Headpose in Game.
+//
+void FTNoIR_Protocol::sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose ) {
+float virtPosX;
+float virtPosY;
+float virtPosZ;
+
+float virtRotX;
+float virtRotY;
+float virtRotZ;
+
+float headPosX;
+float headPosY;
+float headPosZ;
+
+float headRotX;
+float headRotY;
+float headRotZ;
+
+PDWORD_PTR MsgResult = 0;
+
+
+ //
+ // Scale the Raw measurements to the client measurements.
+ //
+ headRotX = getRadsFromDegrees(headpose->pitch);
+ headRotY = getRadsFromDegrees(headpose->yaw);
+ headRotZ = getRadsFromDegrees(headpose->roll);
+ headPosX = headpose->x * 10;
+ headPosY = headpose->y * 10;
+ headPosZ = headpose->z * 10;
+
+ virtRotX = getRadsFromDegrees(headpose->pitch);
+ virtRotY = getRadsFromDegrees(headpose->yaw);
+ virtRotZ = getRadsFromDegrees(headpose->roll);
+ virtPosX = headpose->x * 10;
+ virtPosY = headpose->y * 10;
+ virtPosZ = headpose->z * 10;
+
+ //
+ // Check if the pointer is OK and wait for the Mutex.
+ //
+ if ( (pMemData != NULL) && (WaitForSingleObject(hFTMutex, 100) == WAIT_OBJECT_0) ) {
+
+ //
+ // Copy the Raw measurements directly to the client.
+ //
+ pMemData->data.RawX = headPosX;
+ pMemData->data.RawY = headPosY;
+ pMemData->data.RawZ = headPosZ;
+ pMemData->data.RawPitch = headRotX;
+ pMemData->data.RawYaw = headRotY;
+ pMemData->data.RawRoll = headRotZ;
+
+ //
+ //
+ pMemData->data.X = virtPosX;
+ pMemData->data.Y = virtPosY;
+ pMemData->data.Z = virtPosZ;
+ pMemData->data.Pitch = virtRotX;
+ pMemData->data.Yaw = virtRotY;
+ pMemData->data.Roll = virtRotZ;
+
+ //
+ // Leave some values 0 yet...
+ //
+ pMemData->data.X1 = pMemData->data.DataID + 10;
+ pMemData->data.X2 = 0;
+ pMemData->data.X3 = 0;
+ pMemData->data.X4 = 0;
+ pMemData->data.Y1 = 0;
+ pMemData->data.Y2 = 0;
+ pMemData->data.Y3 = 0;
+ pMemData->data.Y4 = 0;
+
+ //
+ // Check if the handle that was sent to the Game, was changed (on x64, this will be done by the ED-API)
+ // If the "Report Program Name" command arrives (which is a '1', for now), raise the event from here!
+ //
+ if (hMainWindow != pMemData->handle) { // Handle in memory-mapping was changed!
+ comhandle = (__int32) pMemData->handle; // Get the command from the Game.
+ if (comhandle == 1) { // "Report Program Name"
+ SendMessageTimeout( (HWND) hMainWindow, RegisterWindowMessageA(FT_PROGRAMID), 0, 0, 0, 2000, MsgResult);
+ pMemData->handle = 0; // Reset the command, to enable future commands...
+ }
+ }
+
+ //
+ // The game-ID was changed?
+ //
+ QString gameID = QString(pMemData->GameID);
+ //QString gameID = QString("9999");
+
+// qDebug() << "sendHeadposeToGame: gameID = " << gameID;
+ if (gameID.length() > 0) {
+ if ( gameID.toInt() != intGameID ) {
+ if (getGameData( gameID ) ) {
+ SendMessageTimeout( (HWND) hMainWindow, RegisterWindowMessageA(FT_PROGRAMID), 0, 0, 0, 2000, MsgResult);
+ }
+ intGameID = gameID.toInt();
+ }
+ }
+ else {
+ intGameID = 0;
+ pMemData->ProgramName[0] = NULL;
+ pMemData->FTNID[0] = NULL;
+ pMemData->FTNVERSION[0] = NULL;
+ }
+
+ ReleaseMutex(hFTMutex);
+ }
+
+ pMemData->data.DataID += 1;
+}
+
+//
+// Set the Path variables and load the memory-mapping.
+// Simplified function: No need to check if the DLL's actually exist. The are installed by the installer.
+// If they are absent, something went terribly wrong anyway...
+//
+// Returns 'true' if all seems OK.
+//
+//
+bool FTNoIR_Protocol::checkServerInstallationOK( HANDLE handle )
+{
+ QSettings settings("Freetrack", "FreetrackClient"); // Registry settings (in HK_USER)
+ QSettings settingsTIR("NaturalPoint", "NATURALPOINT\\NPClient Location"); // Registry settings (in HK_USER)
+ QString aLocation; // Location of Client DLL
+
+ qDebug() << "checkServerInstallationOK says: Starting Function";
+
+ try {
+
+ //
+ // Write the path in the registry (for FreeTrack and FreeTrack20), for the game(s).
+ //
+ aLocation = QCoreApplication::applicationDirPath() + "/";
+
+ qDebug() << "checkServerInstallationOK says: used interface = " << intUsedInterface;
+ switch (intUsedInterface) {
+ case 0: // Use both interfaces
+ settings.setValue( "Path" , aLocation );
+ settingsTIR.setValue( "Path" , aLocation );
+ break;
+ case 1: // Use FreeTrack, disable TrackIR
+ settings.setValue( "Path" , aLocation );
+ settingsTIR.setValue( "Path" , "" );
+ break;
+ case 2: // Use TrackIR, disable FreeTrack
+ settings.setValue( "Path" , "" );
+ settingsTIR.setValue( "Path" , aLocation );
+ break;
+ default:
+ // should never be reached
+ break;
+ }
+
+ //
+ // TIRViews must be started first, or the NPClient DLL will never be loaded.
+ //
+ if (useTIRViews) {
+
+ QString aFileName = QCoreApplication::applicationDirPath() + "/TIRViews.dll";
+ if ( QFile::exists( aFileName ) ) {
+
+ FTIRViewsLib.setFileName(aFileName);
+ FTIRViewsLib.load();
+
+ viewsStart = (importTIRViewsStart) FTIRViewsLib.resolve("TIRViewsStart");
+ if (viewsStart == NULL) {
+ qDebug() << "FTServer::run() says: TIRViewsStart function not found in DLL!";
+ }
+ else {
+ qDebug() << "FTServer::run() says: TIRViewsStart executed!";
+ viewsStart();
+ }
+
+ //
+ // Load the Stop function from TIRViews.dll. Call it when terminating the thread.
+ //
+ viewsStop = (importTIRViewsStop) FTIRViewsLib.resolve("TIRViewsStop");
+ if (viewsStop == NULL) {
+ qDebug() << "FTServer::run() says: TIRViewsStop function not found in DLL!";
+ }
+ }
+ }
+
+ //
+ // Check if TIRViews or dummy TrackIR.exe is required for this game
+ //
+ if (useDummyExe) {
+ QString program = QCoreApplication::applicationDirPath() + "/TrackIR.exe";
+ dummyTrackIR = new QProcess();
+ dummyTrackIR->start(program);
+
+ qDebug() << "FTServer::run() says: TrackIR.exe executed!";
+ }
+
+
+ } catch(...) {
+ settings.~QSettings();
+ }
+ return FTCreateMapping( handle );
+}
+
+//
+// Create a memory-mapping to the FreeTrack data.
+// It contains the tracking data, a handle to the main-window and the program-name of the Game!
+//
+//
+bool FTNoIR_Protocol::FTCreateMapping( HANDLE handle )
+{
+bool bFirst = false;
+
+ qDebug() << "FTCreateMapping says: Starting Function";
+
+ //
+ // A FileMapping is used to create 'shared memory' between the FTServer and the FTClient.
+ //
+ // Try to create a FileMapping to the Shared Memory.
+ // If one already exists: close it.
+ //
+ hFTMemMap = CreateFileMappingA( INVALID_HANDLE_VALUE , 00 , PAGE_READWRITE , 0 ,
+// sizeof( TFreeTrackData ) + sizeof( HANDLE ) + 100,
+ sizeof( FTMemMap ),
+ (LPCSTR) FT_MM_DATA );
+
+ if ( hFTMemMap != 0 ) {
+ bFirst = true;
+ qDebug() << "FTCreateMapping says: FileMapping Created!" << hFTMemMap;
+ }
+
+ if ( ( hFTMemMap != 0 ) && ( (long) GetLastError == ERROR_ALREADY_EXISTS ) ) {
+ bFirst = false;
+ qDebug() << "FTCreateMapping says: FileMapping already exists!" << hFTMemMap;
+ CloseHandle( hFTMemMap );
+ hFTMemMap = 0;
+ }
+
+ //
+ // Create a new FileMapping, Read/Write access
+ //
+ hFTMemMap = OpenFileMappingA( FILE_MAP_ALL_ACCESS , false , (LPCSTR) FT_MM_DATA );
+ if ( ( hFTMemMap != 0 ) ) {
+ qDebug() << "FTCreateMapping says: FileMapping Opened:" << hFTMemMap;
+ pMemData = (FTMemMap *) MapViewOfFile(hFTMemMap, FILE_MAP_ALL_ACCESS, 0, 0,
+// sizeof(TFreeTrackData) + sizeof(hFTMemMap) + 100);
+ sizeof(FTMemMap));
+ if (pMemData != NULL) {
+ if (bFirst) {
+ memset(pMemData, 0, sizeof(FTMemMap)); // Write zero's, if first...
+ }
+ pMemData->handle = handle; // The game uses the handle, to send a message that the Program-Name was set!
+ hMainWindow = handle;
+ }
+ hFTMutex = CreateMutexA(NULL, false, FREETRACK_MUTEX);
+ }
+ else {
+ QMessageBox::information(0, "FaceTrackNoIR error", QString("FTServer Error! \n"));
+ return false;
+ }
+
+ if (pMemData != NULL) {
+ pMemData->data.DataID = 1;
+ pMemData->data.CamWidth = 100;
+ pMemData->data.CamHeight = 250;
+ }
+
+ return true;
+}
+
+//
+// Destory the FileMapping to the shared memory
+//
+void FTNoIR_Protocol::FTDestroyMapping()
+{
+ if ( pMemData != NULL ) {
+ UnmapViewOfFile ( pMemData );
+ }
+
+ CloseHandle( hFTMutex );
+ CloseHandle( hFTMemMap );
+ hFTMemMap = 0;
+
+}
+
+//
+// Return a name, if present the name from the Game, that is connected...
+//
+void FTNoIR_Protocol::getNameFromGame( char *dest )
+{
+ sprintf_s(dest, 99, "FreeTrack interface");
+
+ qDebug() << "FTNoIR_Protocol::getNameFromGame says: Started, pMemData = " << pMemData << ", mutex = " << hFTMutex;
+
+ //
+ // Check if the pointer is OK and wait for the Mutex.
+ //
+// if ( (pMemData != NULL) && (WaitForSingleObject(hFTMutex, 100) == WAIT_OBJECT_0) ) {
+ if (pMemData != NULL) {
+ qDebug() << "FTNoIR_Protocol::getNameFromGame says: Inside MemData";
+ sprintf_s(dest, 99, "%s", pMemData->ProgramName);
+ }
+
+ return;
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Factory function that creates instances if the Protocol object.
+
+// Export both decorated and undecorated names.
+// GetProtocol - Undecorated name, which can be easily used with GetProcAddress
+// Win32 API function.
+// _GetProtocol@0 - Common name decoration for __stdcall functions in C language.
+#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
+
+FTNOIR_PROTOCOL_BASE_EXPORT IProtocolPtr __stdcall GetProtocol()
+{
+ return new FTNoIR_Protocol;
+}