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-rw-r--r--ftnoir_protocol_ft/ftnoir_protocol_ft.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/ftnoir_protocol_ft/ftnoir_protocol_ft.cpp b/ftnoir_protocol_ft/ftnoir_protocol_ft.cpp
index bb960696..6e26c412 100644
--- a/ftnoir_protocol_ft/ftnoir_protocol_ft.cpp
+++ b/ftnoir_protocol_ft/ftnoir_protocol_ft.cpp
@@ -24,20 +24,6 @@
* FTServer FTServer is the Class, that communicates headpose-data *
* to games, using the FreeTrackClient.dll. *
********************************************************************************/
-/*
- Modifications (last one on top):
- 20130209 - WVR: Some games support both interfaces and cause trouble. Added ComboBox to fix this (hide one interface
- by clearing the appropriate Registry-setting).
- 20130203 - WVR: Added Tirviews and dummy checkboxes to the Settings dialog. This is necessary for CFS3 etc.
- 20130125 - WVR: Upgraded to FT2.0: now the FreeTrack protocol supports all TIR-enabled games.
- 20110401 - WVR: Moved protocol to a DLL, convenient for installation etc.
- 20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame
- is called from run() of Tracker.cpp
- 20100601 - WVR: Added Mutex-bit in run(). Thought it wasn't so important (still do...).
- 20100523 - WVR: Implemented the Freetrack-protocol just like Freetrack does. Earlier
- FaceTrackNoIR only worked with an adapted DLL, with a putdata function.
- Now it works direcly in shared memory!
-*/
#include <algorithm>
#include "ftnoir_protocol_ft.h"
#include "ftnoir_csv/csv.h"