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-rw-r--r--ftnoir_protocol_ft/ftnoir_protocol_ft.h2
-rw-r--r--ftnoir_protocol_ft/fttypes.h68
2 files changed, 1 insertions, 69 deletions
diff --git a/ftnoir_protocol_ft/ftnoir_protocol_ft.h b/ftnoir_protocol_ft/ftnoir_protocol_ft.h
index ba98b4b7..6bbf1bd3 100644
--- a/ftnoir_protocol_ft/ftnoir_protocol_ft.h
+++ b/ftnoir_protocol_ft/ftnoir_protocol_ft.h
@@ -38,7 +38,7 @@
#include <QMutexLocker>
#include "compat/compat.h"
#include "opentrack/options.hpp"
-#include "fttypes.h"
+#include "../freetrackclient/fttypes.h"
using namespace options;
struct settings {
diff --git a/ftnoir_protocol_ft/fttypes.h b/ftnoir_protocol_ft/fttypes.h
deleted file mode 100644
index f41350c8..00000000
--- a/ftnoir_protocol_ft/fttypes.h
+++ /dev/null
@@ -1,68 +0,0 @@
-/************************************************************************************
- * * FTTypes FTTypes contains the specific type definitions for the *
- * * FreeTrack protocol. *
- * * It was loosely translated from FTTypes.pas *
- * * which was created by the FreeTrack-team. *
- * * *
- * * Wim Vriend (Developing) *
- * * Ron Hendriks (Testing and Research) *
- * * *
- * * Homepage <http://facetracknoir.sourceforge.net/home/default.htm> *
- * * *
- * * This program is distributed in the hope that it will be useful, but *
- * * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
- * * or FITNESS FOR A PARTICULAR PURPOSE. *
- * * *
- * * The FTTypes sources were translated from the original Delphi sources *
- * * created by the FreeTrack developers. *
- */
-
-#pragma once
-
-#ifndef _MSC_VER
-# include <inttypes.h>
-#else
-typedef unsigned __int32 uint32_t;
-#endif
-
-#define FREETRACK_HEAP "FT_SharedMem"
-#define FREETRACK_MUTEX "FT_Mutext"
-
-/* only 6 headpose floats and the data id are filled -sh */
-typedef struct __FTData {
- int DataID;
- int CamWidth;
- int CamHeight;
- /* virtual pose */
- float Yaw; /* positive yaw to the left */
- float Pitch; /* positive pitch up */
- float Roll; /* positive roll to the left */
- float X;
- float Y;
- float Z;
- /* raw pose with no smoothing, sensitivity, response curve etc. */
- float RawYaw;
- float RawPitch;
- float RawRoll;
- float RawX;
- float RawY;
- float RawZ;
- /* raw points, sorted by Y, origin top left corner */
- float X1;
- float Y1;
- float X2;
- float Y2;
- float X3;
- float Y3;
- float X4;
- float Y4;
-} FTData;
-
-/* we add some shit at the end for other legacy proto, sadly */
-
-typedef struct __FTHeap {
- FTData data;
- int32_t GameID;
- unsigned char table[8];
- int32_t GameID2;
-} FTHeap;