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-rw-r--r--ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp202
1 files changed, 101 insertions, 101 deletions
diff --git a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp
index 16a501b6..6b013d74 100644
--- a/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp
+++ b/ftnoir_protocol_mouse/ftnoir_protocol_mouse.cpp
@@ -1,101 +1,101 @@
-/********************************************************************************
-* FaceTrackNoIR This program is a private project of the some enthusiastic *
-* gamers from Holland, who don't like to pay much for *
-* head-tracking. *
-* *
-* Copyright (C) 2010-2011 Wim Vriend (Developing) *
-* Ron Hendriks (Researching and Testing) *
-* *
-* Homepage *
-* *
-* This program is free software; you can redistribute it and/or modify it *
-* under the terms of the GNU General Public License as published by the *
-* Free Software Foundation; either version 3 of the License, or (at your *
-* option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, but *
-* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
-* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
-* more details. *
-* *
-* You should have received a copy of the GNU General Public License along *
-* with this program; if not, see <http://www.gnu.org/licenses/>. *
-* *
-* FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by *
-* generating Mouse commands. *
-* Many games (like FPS's) support Mouse-look features, *
-* but no face-tracking. *
-********************************************************************************/
-#include "ftnoir_protocol_mouse.h"
-#include "facetracknoir/global-settings.h"
-
-/** constructor **/
-FTNoIR_Protocol::FTNoIR_Protocol()
-{
- loadSettings();
-}
-
-/** destructor **/
-FTNoIR_Protocol::~FTNoIR_Protocol()
-{
-}
-
-//
-// Load the current Settings from the currently 'active' INI-file.
-//
-void FTNoIR_Protocol::loadSettings() {
- QSettings settings("opentrack"); // Registry settings (in HK_USER)
-
- QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString();
- QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
-
- iniFile.beginGroup ( "Mouse" );
- Mouse_X = (FTN_AngleName) (iniFile.value ( "Mouse_X", 0 ).toInt());
- Mouse_Y = (FTN_AngleName) (iniFile.value ( "Mouse_Y", 0 ).toInt());
- iniFile.endGroup ();
-}
-
-//
-// Update Headpose in Game.
-//
-void FTNoIR_Protocol::sendHeadposeToGame(double *headpose, double *rawheadpose ) {
- float fMouse_X = 0;
- float fMouse_Y = 0;
-
- if (Mouse_X > 0 && Mouse_X <= 6)
- fMouse_X = headpose[Mouse_X-1] / (Mouse_X < 3 ? 100 : 180);
-
- if (Mouse_Y > 0 && Mouse_Y <= 6)
- fMouse_Y = headpose[Mouse_Y-1] / (Mouse_Y < 3 ? 100 : 180);
-
- RECT desktop;
- const HWND hDesktop = GetDesktopWindow();
- if (hDesktop != NULL && GetWindowRect(hDesktop, &desktop)) {
- fMouse_X *= desktop.right;
- fMouse_Y *= desktop.bottom;
- SetCursorPos(fMouse_X + desktop.right/2, fMouse_Y + desktop.bottom/2);
- }
-}
-
-//
-// Returns 'true' if all seems OK.
-//
-bool FTNoIR_Protocol::checkServerInstallationOK()
-{
-
- return true;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Factory function that creates instances if the Protocol object.
-
-// Export both decorated and undecorated names.
-// GetProtocol - Undecorated name, which can be easily used with GetProcAddress
-// Win32 API function.
-// _GetProtocol@0 - Common name decoration for __stdcall functions in C language.
-//#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
-
-extern "C" FTNOIR_PROTOCOL_BASE_EXPORT IProtocol* CALLING_CONVENTION GetConstructor()
-{
- return new FTNoIR_Protocol;
-}
+/********************************************************************************
+* FaceTrackNoIR This program is a private project of the some enthusiastic *
+* gamers from Holland, who don't like to pay much for *
+* head-tracking. *
+* *
+* Copyright (C) 2010-2011 Wim Vriend (Developing) *
+* Ron Hendriks (Researching and Testing) *
+* *
+* Homepage *
+* *
+* This program is free software; you can redistribute it and/or modify it *
+* under the terms of the GNU General Public License as published by the *
+* Free Software Foundation; either version 3 of the License, or (at your *
+* option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, but *
+* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
+* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
+* more details. *
+* *
+* You should have received a copy of the GNU General Public License along *
+* with this program; if not, see <http://www.gnu.org/licenses/>. *
+* *
+* FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by *
+* generating Mouse commands. *
+* Many games (like FPS's) support Mouse-look features, *
+* but no face-tracking. *
+********************************************************************************/
+#include "ftnoir_protocol_mouse.h"
+#include "facetracknoir/global-settings.h"
+
+/** constructor **/
+FTNoIR_Protocol::FTNoIR_Protocol()
+{
+ loadSettings();
+}
+
+/** destructor **/
+FTNoIR_Protocol::~FTNoIR_Protocol()
+{
+}
+
+//
+// Load the current Settings from the currently 'active' INI-file.
+//
+void FTNoIR_Protocol::loadSettings() {
+ QSettings settings("opentrack"); // Registry settings (in HK_USER)
+
+ QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString();
+ QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
+
+ iniFile.beginGroup ( "Mouse" );
+ Mouse_X = (FTN_AngleName) (iniFile.value ( "Mouse_X", 0 ).toInt());
+ Mouse_Y = (FTN_AngleName) (iniFile.value ( "Mouse_Y", 0 ).toInt());
+ iniFile.endGroup ();
+}
+
+//
+// Update Headpose in Game.
+//
+void FTNoIR_Protocol::sendHeadposeToGame(double *headpose, double *rawheadpose ) {
+ float fMouse_X = 0;
+ float fMouse_Y = 0;
+
+ if (Mouse_X > 0 && Mouse_X <= 6)
+ fMouse_X = headpose[Mouse_X-1] / (Mouse_X < 3 ? 100 : 180);
+
+ if (Mouse_Y > 0 && Mouse_Y <= 6)
+ fMouse_Y = headpose[Mouse_Y-1] / (Mouse_Y < 3 ? 100 : 180);
+
+ RECT desktop;
+ const HWND hDesktop = GetDesktopWindow();
+ if (hDesktop != NULL && GetWindowRect(hDesktop, &desktop)) {
+ fMouse_X *= desktop.right;
+ fMouse_Y *= desktop.bottom;
+ SetCursorPos(fMouse_X + desktop.right/2, fMouse_Y + desktop.bottom/2);
+ }
+}
+
+//
+// Returns 'true' if all seems OK.
+//
+bool FTNoIR_Protocol::checkServerInstallationOK()
+{
+
+ return true;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Factory function that creates instances if the Protocol object.
+
+// Export both decorated and undecorated names.
+// GetProtocol - Undecorated name, which can be easily used with GetProcAddress
+// Win32 API function.
+// _GetProtocol@0 - Common name decoration for __stdcall functions in C language.
+//#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
+
+extern "C" FTNOIR_PROTOCOL_BASE_EXPORT IProtocol* CALLING_CONVENTION GetConstructor()
+{
+ return new FTNoIR_Protocol;
+}