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-rw-r--r--ftnoir_protocol_sc/ftnoir_protocol_sc.cpp2
-rw-r--r--ftnoir_protocol_sc/ftnoir_protocol_sc.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp b/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp
index ca07fbf6..8a60f8fb 100644
--- a/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp
+++ b/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp
@@ -82,7 +82,7 @@ void FTNoIR_Protocol::loadSettings() {
//
// Update Headpose in Game.
//
-void FTNoIR_Protocol::sendHeadposeToGame( double *headpose, double *rawheadpose ) {
+void FTNoIR_Protocol::sendHeadposeToGame( const double *headpose ) {
PDWORD_PTR MsgResult = 0;
diff --git a/ftnoir_protocol_sc/ftnoir_protocol_sc.h b/ftnoir_protocol_sc/ftnoir_protocol_sc.h
index b24eb0cf..9ac56b30 100644
--- a/ftnoir_protocol_sc/ftnoir_protocol_sc.h
+++ b/ftnoir_protocol_sc/ftnoir_protocol_sc.h
@@ -83,7 +83,7 @@ public:
FTNoIR_Protocol();
~FTNoIR_Protocol();
bool checkServerInstallationOK();
- void sendHeadposeToGame( double *headpose, double *rawheadpose );
+ void sendHeadposeToGame(const double* headpose);
QString getGameName() {
return "FS2004/FSX";
}