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-rw-r--r--ftnoir_protocol_sc/ftnoir_protocol_sc.cpp9
-rw-r--r--ftnoir_protocol_sc/ftnoir_protocol_sc.h8
2 files changed, 5 insertions, 12 deletions
diff --git a/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp b/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp
index 39c98ea7..9d2fb498 100644
--- a/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp
+++ b/ftnoir_protocol_sc/ftnoir_protocol_sc.cpp
@@ -359,15 +359,6 @@ void CALLBACK FTNoIR_Protocol::processNextSimconnectEvent(SIMCONNECT_RECV* pData
}
}
-//
-// Return a name, if present the name from the Game, that is connected...
-//
-void FTNoIR_Protocol::getNameFromGame( char *dest )
-{
- sprintf(dest, "Microsoft FSX");
- return;
-}
-
////////////////////////////////////////////////////////////////////////////////
// Factory function that creates instances if the Protocol object.
diff --git a/ftnoir_protocol_sc/ftnoir_protocol_sc.h b/ftnoir_protocol_sc/ftnoir_protocol_sc.h
index e9dcfbb2..f069aa9c 100644
--- a/ftnoir_protocol_sc/ftnoir_protocol_sc.h
+++ b/ftnoir_protocol_sc/ftnoir_protocol_sc.h
@@ -86,7 +86,9 @@ public:
void Initialize() {}
bool checkServerInstallationOK();
void sendHeadposeToGame( double *headpose, double *rawheadpose );
- void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
+ QString getGameName() {
+ return "FS2004/FSX";
+ }
private:
// Private properties
@@ -139,10 +141,10 @@ public:
void Initialize(QWidget *parent);
void registerProtocol(IProtocol *protocol) {
theProtocol = (FTNoIR_Protocol *) protocol; // Accept the pointer to the Protocol
- };
+ }
void unRegisterProtocol() {
theProtocol = NULL; // Reset the pointer
- };
+ }
private:
Ui::UICSCControls ui;