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-rw-r--r--ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.cpp b/ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.cpp
index f4495e10..50a7bf97 100644
--- a/ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.cpp
+++ b/ftnoir_protocol_vjoy/ftnoir_protocol_vjoy.cpp
@@ -17,9 +17,9 @@ FTNoIR_Protocol::~FTNoIR_Protocol()
void FTNoIR_Protocol::sendHeadposeToGame( double *headpose, double *rawheadpose ) {
JOYSTICK_STATE state[2] = { 0 };
- state[0].XAxis = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[RX] * VJOY_AXIS_MAX / 180.0));
- state[0].YAxis = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[RY] * VJOY_AXIS_MAX / 180.0));
- state[0].ZAxis = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[RZ] * VJOY_AXIS_MAX / 180.0));
+ state[0].XAxis = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[Yaw] * VJOY_AXIS_MAX / 180.0));
+ state[0].YAxis = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[Pitch] * VJOY_AXIS_MAX / 180.0));
+ state[0].ZAxis = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[Roll] * VJOY_AXIS_MAX / 180.0));
state[0].XRotation = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[TX] * VJOY_AXIS_MAX / 100.0));
state[0].YRotation = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[TY] * VJOY_AXIS_MAX / 100.0));
state[0].ZRotation = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[TZ] * VJOY_AXIS_MAX / 100.0));