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+#ifndef _VIDEOINPUT
+#define _VIDEOINPUT
+
+//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+//THE SOFTWARE.
+
+//////////////////////////////////////////////////////////
+//Written by Theodore Watson - theo.watson@gmail.com //
+//Do whatever you want with this code but if you find //
+//a bug or make an improvement I would love to know! //
+// //
+//Warning This code is experimental //
+//use at your own risk :) //
+//////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////
+/* Shoutouts
+
+Thanks to:
+
+ Dillip Kumar Kara for crossbar code.
+ Zachary Lieberman for getting me into this stuff
+ and for being so generous with time and code.
+ The guys at Potion Design for helping me with VC++
+ Josh Fisher for being a serious C++ nerd :)
+ Golan Levin for helping me debug the strangest
+ and slowest bug in the world!
+
+ And all the people using this library who send in
+ bugs, suggestions and improvements who keep me working on
+ the next version - yeah thanks a lot ;)
+
+*/
+/////////////////////////////////////////////////////////
+
+
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+#include <string.h>
+#include <wchar.h>
+
+//this is for TryEnterCriticalSection
+#ifndef _WIN32_WINNT
+ # define _WIN32_WINNT 0x400
+#endif
+#include <windows.h>
+
+
+//Example Usage
+/*
+ //create a videoInput object
+ videoInput VI;
+
+ //Prints out a list of available devices and returns num of devices found
+ int numDevices = VI.listDevices();
+
+ int device1 = 0; //this could be any deviceID that shows up in listDevices
+ int device2 = 1; //this could be any deviceID that shows up in listDevices
+
+ //if you want to capture at a different frame rate (default is 30)
+ //specify it here, you are not guaranteed to get this fps though.
+ //VI.setIdealFramerate(dev, 60);
+
+ //setup the first device - there are a number of options:
+
+ VI.setupDevice(device1); //setup the first device with the default settings
+ //VI.setupDevice(device1, VI_COMPOSITE); //or setup device with specific connection type
+ //VI.setupDevice(device1, 320, 240); //or setup device with specified video size
+ //VI.setupDevice(device1, 320, 240, VI_COMPOSITE); //or setup device with video size and connection type
+
+ //VI.setFormat(device1, VI_NTSC_M); //if your card doesn't remember what format it should be
+ //call this with the appropriate format listed above
+ //NOTE: must be called after setupDevice!
+
+ //optionally setup a second (or third, fourth ...) device - same options as above
+ VI.setupDevice(device2);
+
+ //As requested width and height can not always be accomodated
+ //make sure to check the size once the device is setup
+
+ int width = VI.getWidth(device1);
+ int height = VI.getHeight(device1);
+ int size = VI.getSize(device1);
+
+ unsigned char * yourBuffer1 = new unsigned char[size];
+ unsigned char * yourBuffer2 = new unsigned char[size];
+
+ //to get the data from the device first check if the data is new
+ if(VI.isFrameNew(device1)){
+ VI.getPixels(device1, yourBuffer1, false, false); //fills pixels as a BGR (for openCV) unsigned char array - no flipping
+ VI.getPixels(device1, yourBuffer2, true, true); //fills pixels as a RGB (for openGL) unsigned char array - flipping!
+ }
+
+ //same applies to device2 etc
+
+ //to get a settings dialog for the device
+ VI.showSettingsWindow(device1);
+
+
+ //Shut down devices properly
+ VI.stopDevice(device1);
+ VI.stopDevice(device2);
+*/
+
+
+////////////////////////////////////// VARS AND DEFS //////////////////////////////////
+
+
+//STUFF YOU CAN CHANGE
+
+//change for verbose debug info
+static bool verbose = true;
+
+//if you need VI to use multi threaded com
+//#define VI_COM_MULTI_THREADED
+
+//STUFF YOU DON'T CHANGE
+
+//videoInput defines
+#define VI_VERSION 0.1995
+#define VI_MAX_CAMERAS 20
+#define VI_NUM_TYPES 18 //DON'T TOUCH
+#define VI_NUM_FORMATS 18 //DON'T TOUCH
+
+//defines for setPhyCon - tuner is not as well supported as composite and s-video
+#define VI_COMPOSITE 0
+#define VI_S_VIDEO 1
+#define VI_TUNER 2
+#define VI_USB 3
+#define VI_1394 4
+
+//defines for formats
+#define VI_NTSC_M 0
+#define VI_PAL_B 1
+#define VI_PAL_D 2
+#define VI_PAL_G 3
+#define VI_PAL_H 4
+#define VI_PAL_I 5
+#define VI_PAL_M 6
+#define VI_PAL_N 7
+#define VI_PAL_NC 8
+#define VI_SECAM_B 9
+#define VI_SECAM_D 10
+#define VI_SECAM_G 11
+#define VI_SECAM_H 12
+#define VI_SECAM_K 13
+#define VI_SECAM_K1 14
+#define VI_SECAM_L 15
+#define VI_NTSC_M_J 16
+#define VI_NTSC_433 17
+
+
+//allows us to directShow classes here with the includes in the cpp
+struct ICaptureGraphBuilder2;
+struct IGraphBuilder;
+struct IBaseFilter;
+struct IAMCrossbar;
+struct IMediaControl;
+struct ISampleGrabber;
+struct IMediaEventEx;
+struct IAMStreamConfig;
+struct _AMMediaType;
+class SampleGrabberCallback;
+typedef _AMMediaType AM_MEDIA_TYPE;
+
+//keeps track of how many instances of VI are being used
+//don't touch
+static int comInitCount = 0;
+
+
+//////////////////////////////////////// VIDEO DEVICE ///////////////////////////////////
+
+class videoDevice{
+
+
+ public:
+
+ videoDevice();
+ void setSize(int w, int h);
+ void NukeDownstream(IBaseFilter *pBF);
+ void destroyGraph();
+ ~videoDevice();
+
+ int videoSize;
+ int width;
+ int height;
+ int tryWidth;
+ int tryHeight;
+
+ ICaptureGraphBuilder2 *pCaptureGraph; // Capture graph builder object
+ IGraphBuilder *pGraph; // Graph builder object
+ IMediaControl *pControl; // Media control object
+ IBaseFilter *pVideoInputFilter; // Video Capture filter
+ IBaseFilter *pGrabberF;
+ IBaseFilter * pDestFilter;
+ IAMStreamConfig *streamConf;
+ ISampleGrabber * pGrabber; // Grabs frame
+ AM_MEDIA_TYPE * pAmMediaType;
+
+ IMediaEventEx * pMediaEvent;
+
+ GUID videoType;
+ long formatType;
+
+ SampleGrabberCallback * sgCallback;
+
+ bool tryDiffSize;
+ bool useCrossbar;
+ bool readyToCapture;
+ bool sizeSet;
+ bool setupStarted;
+ bool specificFormat;
+ bool autoReconnect;
+ int nFramesForReconnect;
+ unsigned long nFramesRunning;
+ int connection;
+ int storeConn;
+ int myID;
+ long requestedFrameTime; //ie fps
+
+ char nDeviceName[255];
+ WCHAR wDeviceName[255];
+
+ unsigned char * pixels;
+ char * pBuffer;
+
+};
+
+
+
+
+////////////////////////////////////// VIDEO INPUT /////////////////////////////////////
+
+
+
+class videoInput{
+
+ public:
+ videoInput();
+ ~videoInput();
+
+ //turns off console messages - default is to print messages
+ static void setVerbose(bool _verbose);
+
+ //Functions in rough order they should be used.
+ static int listDevices(bool silent = false);
+
+ //needs to be called after listDevices - otherwise returns NULL
+ static char * getDeviceName(int deviceID);
+
+ //choose to use callback based capture - or single threaded
+ void setUseCallback(bool useCallback);
+
+ //call before setupDevice
+ //directshow will try and get the closest possible framerate to what is requested
+ void setIdealFramerate(int deviceID, int idealFramerate);
+
+ //some devices will stop delivering frames after a while - this method gives you the option to try and reconnect
+ //to a device if videoInput detects that a device has stopped delivering frames.
+ //you MUST CALL isFrameNew every app loop for this to have any effect
+ void setAutoReconnectOnFreeze(int deviceNumber, bool doReconnect, int numMissedFramesBeforeReconnect);
+
+ //Choose one of these four to setup your device
+ bool setupDevice(int deviceID);
+ bool setupDevice(int deviceID, int w, int h);
+
+ //These two are only for capture cards
+ //USB and Firewire cameras souldn't specify connection
+ bool setupDevice(int deviceID, int connection);
+ bool setupDevice(int deviceID, int w, int h, int connection);
+
+ //If you need to you can set your NTSC/PAL/SECAM
+ //preference here. if it is available it will be used.
+ //see #defines above for available formats - eg VI_NTSC_M or VI_PAL_B
+ //should be called after setupDevice
+ //can be called multiple times
+ bool setFormat(int deviceNumber, int format);
+
+ //Tells you when a new frame has arrived - you should call this if you have specified setAutoReconnectOnFreeze to true
+ bool isFrameNew(int deviceID);
+
+ bool isDeviceSetup(int deviceID);
+
+ //Returns the pixels - flipRedAndBlue toggles RGB/BGR flipping - and you can flip the image too
+ unsigned char * getPixels(int deviceID, bool flipRedAndBlue = true, bool flipImage = false);
+
+ //Or pass in a buffer for getPixels to fill returns true if successful.
+ bool getPixels(int id, unsigned char * pixels, bool flipRedAndBlue = true, bool flipImage = false);
+
+ //Launches a pop up settings window
+ //For some reason in GLUT you have to call it twice each time.
+ void showSettingsWindow(int deviceID);
+
+ //Manual control over settings thanks.....
+ //These are experimental for now.
+ bool setVideoSettingFilter(int deviceID, long Property, long lValue, long Flags = NULL, bool useDefaultValue = false);
+ bool setVideoSettingFilterPct(int deviceID, long Property, float pctValue, long Flags = NULL);
+ bool getVideoSettingFilter(int deviceID, long Property, long &min, long &max, long &SteppingDelta, long &currentValue, long &flags, long &defaultValue);
+
+ bool setVideoSettingCamera(int deviceID, long Property, long lValue, long Flags = NULL, bool useDefaultValue = false);
+ bool setVideoSettingCameraPct(int deviceID, long Property, float pctValue, long Flags = NULL);
+ bool getVideoSettingCamera(int deviceID, long Property, long &min, long &max, long &SteppingDelta, long &currentValue, long &flags, long &defaultValue);
+
+ //bool setVideoSettingCam(int deviceID, long Property, long lValue, long Flags = NULL, bool useDefaultValue = false);
+
+ //get width, height and number of pixels
+ int getWidth(int deviceID);
+ int getHeight(int deviceID);
+ int getSize(int deviceID);
+
+ //completely stops and frees a device
+ void stopDevice(int deviceID);
+
+ //as above but then sets it up with same settings
+ bool restartDevice(int deviceID);
+
+ //number of devices available
+ int devicesFound;
+
+ long propBrightness;
+ long propContrast;
+ long propHue;
+ long propSaturation;
+ long propSharpness;
+ long propGamma;
+ long propColorEnable;
+ long propWhiteBalance;
+ long propBacklightCompensation;
+ long propGain;
+
+ long propPan;
+ long propTilt;
+ long propRoll;
+ long propZoom;
+ long propExposure;
+ long propIris;
+ long propFocus;
+
+
+ private:
+ void setPhyCon(int deviceID, int conn);
+ void setAttemptCaptureSize(int deviceID, int w, int h);
+ bool setup(int deviceID);
+ void processPixels(unsigned char * src, unsigned char * dst, int width, int height, bool bRGB, bool bFlip);
+ int start(int deviceID, videoDevice * VD);
+ int getDeviceCount();
+ void getMediaSubtypeAsString(GUID type, char * typeAsString);
+
+ HRESULT getDevice(IBaseFilter **pSrcFilter, int deviceID, WCHAR * wDeviceName, char * nDeviceName);
+ static HRESULT ShowFilterPropertyPages(IBaseFilter *pFilter);
+ HRESULT SaveGraphFile(IGraphBuilder *pGraph, WCHAR *wszPath);
+ HRESULT routeCrossbar(ICaptureGraphBuilder2 **ppBuild, IBaseFilter **pVidInFilter, int conType, GUID captureMode);
+
+ //don't touch
+ static bool comInit();
+ static bool comUnInit();
+
+ int connection;
+ int callbackSetCount;
+ bool bCallback;
+
+ GUID CAPTURE_MODE;
+
+ //Extra video subtypes
+ GUID MEDIASUBTYPE_Y800;
+ GUID MEDIASUBTYPE_Y8;
+ GUID MEDIASUBTYPE_GREY;
+
+ videoDevice * VDList[VI_MAX_CAMERAS];
+ GUID mediaSubtypes[VI_NUM_TYPES];
+ long formatTypes[VI_NUM_FORMATS];
+
+ static void __cdecl basicThread(void * objPtr);
+
+ static char deviceNames[VI_MAX_CAMERAS][255];
+
+};
+
+ #endif