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Diffstat (limited to 'opentrack/simple-mat.cpp')
-rw-r--r-- | opentrack/simple-mat.cpp | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/opentrack/simple-mat.cpp b/opentrack/simple-mat.cpp new file mode 100644 index 00000000..45a6ef5b --- /dev/null +++ b/opentrack/simple-mat.cpp @@ -0,0 +1,98 @@ +#include "simple-mat.hpp" + +namespace euler { + +static constexpr double pi = 3.141592653; + +enum Axis +{ + TX, TY, TZ, Yaw, Pitch, Roll +}; + +static constexpr double eps_ = 1e-1; +static constexpr double d2r = pi / 180; +static constexpr double eps = eps_ * d2r; + +euler_t euler_filter(const euler_t& rot_) +{ + using std::fabs; + using std::copysign; + + euler_t rot(rot_); + + static constexpr double thres[] = + { + pi, pi/2, pi + }; + + for (int i = 0; i < 3; i++) + if (fabs(rot(i)) > thres[i] - eps && fabs(rot(i)) < thres[i] + eps) + { + const double eps__ = copysign(eps, rot(i)); + rot(i) -= eps__; + rmat tmp = euler_to_rmat(rot); + rot = rmat_to_euler(tmp); + rot(i) += eps__; + } + return rot; +} + +euler_t rmat_to_euler(const dmat<3, 3>& R) +{ + static constexpr double pi = 3.141592653; + const double pitch_1 = asin(-R(0, 2)); + const double pitch_2 = pi - pitch_1; + const double cos_p1 = cos(pitch_1), cos_p2 = cos(pitch_2); + const double roll_1 = atan2(R(1, 2) / cos_p1, R(2, 2) / cos_p1); + const double roll_2 = atan2(R(1, 2) / cos_p2, R(2, 2) / cos_p2); + const double yaw_1 = atan2(R(0, 1) / cos_p1, R(0, 0) / cos_p1); + const double yaw_2 = atan2(R(0, 1) / cos_p2, R(0, 0) / cos_p2); + + using std::fabs; + + const double err1 = fabs(pitch_1) + fabs(roll_1) + fabs(yaw_1); + const double err2 = fabs(pitch_2) + fabs(roll_2) + fabs(yaw_2); + + if (err1 > err2) + { + bool fix_neg_pitch = pitch_1 < 0; + return euler_t(yaw_2, fix_neg_pitch ? -pi - pitch_1 : pitch_2, roll_2); + } + else + return euler_t(yaw_1, pitch_1, roll_1); +} + +// tait-bryan angles, not euler +rmat euler_to_rmat(const double* input) +{ + static constexpr double pi = 3.141592653; + auto H = input[0] * pi / 180; + auto P = input[1] * pi / 180; + auto B = input[2] * pi / 180; + + const auto c1 = cos(H); + const auto s1 = sin(H); + const auto c2 = cos(P); + const auto s2 = sin(P); + const auto c3 = cos(B); + const auto s3 = sin(B); + + double foo[] = { + // z + c1 * c2, + c1 * s2 * s3 - c3 * s1, + s1 * s3 + c1 * c3 * s2, + // y + c2 * s1, + c1 * c3 + s1 * s2 * s3, + c3 * s1 * s2 - c1 * s3, + // x + -s2, + c2 * s3, + c2 * c3 + }; + + return dmat<3, 3>(foo); +} + +} // end ns euler |