diff options
Diffstat (limited to 'pose-widget/glwidget.cpp')
-rw-r--r-- | pose-widget/glwidget.cpp | 199 |
1 files changed, 199 insertions, 0 deletions
diff --git a/pose-widget/glwidget.cpp b/pose-widget/glwidget.cpp new file mode 100644 index 00000000..07445c8a --- /dev/null +++ b/pose-widget/glwidget.cpp @@ -0,0 +1,199 @@ +/* Copyright (c) 2013 Stanislaw Halik <sthalik@misaki.pl> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + */ + +#include "glwidget.h" +#include <cmath> +#include <algorithm> + +#include <QPainter> +#include <QPaintEvent> + +GLWidget::GLWidget(QWidget *parent) : QWidget(parent) +{ + Q_INIT_RESOURCE(posewidget); + + front = QImage(QString(":/images/side1.png")); + back = QImage(QString(":/images/side6.png")); + rotateBy(0, 0, 0); +} + +GLWidget::~GLWidget() +{ +} + +void GLWidget::paintEvent ( QPaintEvent * event ) { + QPainter p(this); + project_quad_texture(); + p.drawImage(event->rect(), texture); +} + +void GLWidget::rotateBy(double xAngle, double yAngle, double zAngle) +{ + + double c1 = cos(yAngle / 57.295781); + double s1 = sin(yAngle / 57.295781); + double c2 = cos(xAngle / 57.295781); + double s2 = sin(xAngle / 57.295781); + double c3 = cos(zAngle / 57.295781); + double s3 = sin(zAngle / 57.295781); + + double foo[] = { + c2*c3, -c2*s3, s2, + c1*s3+c3*s1*s2, c1*c3-s1*s2*s3, -c2*s1, + s1*s3-c1*c3*s2, c3*s1+c1*s2*s3, c1*c2, + }; + + for (int i = 0; i < 9; i++) + matrix[i] = foo[i]; + + update(); +} + +class Triangle { +public: + Triangle(const Vec2f& p1, + const Vec2f& p2, + const Vec2f& p3) + { + origin = p1; + v0 = Vec2f(p3.x - p1.x, p3.y - p1.y); + v1 = Vec2f(p2.x - p1.x, p2.y - p1.y); + dot00 = dot(v0, v0); + dot01 = dot(v0, v1); + dot11 = dot(v1, v1); + invDenom = 1 / (dot00 * dot11 - dot01 * dot01); + } + bool barycentric_coords(const Vec2f& px, Vec2f& uv) const + { + Vec2f v2(px.x - origin.x, px.y - origin.y); + double dot12 = dot(v1, v2); + double dot02 = dot(v0, v2); + double u = (dot11 * dot02 - dot01 * dot12) * invDenom; + double v = (dot00 * dot12 - dot01 * dot02) * invDenom; + uv.x = u; + uv.y = v; + return (u >= 0) && (v >= 0) && (u + v <= 1); + } + +private: + double dot00, dot01, dot11, invDenom; + Vec2f v0, v1, origin; + double dot(const Vec2f& p1, const Vec2f& p2) const { + return p1.x * p2.x + p1.y * p2.y; + } +}; + +static __inline Vec3f cross(const Vec3f& p1, const Vec3f& p2) +{ + return Vec3f(p1.y * p2.z - p2.y * p1.z, + p2.x * p1.z - p1.x * p2.z, + p1.x * p2.y - p1.y * p2.x); +} + +static __inline Vec3f normal(const Vec3f& p1, const Vec3f& p2, const Vec3f& p3) +{ + Vec3f u(p2.x - p1.x, p2.y - p1.y, p2.z - p1.z); + Vec3f v(p3.x - p1.x, p3.y - p1.y, p3.z - p1.z); + + Vec3f tmp = cross(u, v); + + double i = 1./sqrt(tmp.x * tmp.x + tmp.y * tmp.y + tmp.z * tmp.z); + + return Vec3f(i * tmp.x, i * tmp.y, i * tmp.z); +} + +void GLWidget::project_quad_texture() { + const int sx = width(), sy = height(); + Point pt[4]; + static Vec3f corners[] = { + Vec3f(0, 0, 0), + Vec3f(sx-1, 0, 0), + Vec3f(0, sy-1, 0), + Vec3f(sx-1, sy-1, 0) + }; + + for (int i = 0; i < 4; i++) { + pt[i] = project(Vec3f(corners[i].x - sx/2, corners[i].y - sy/2, 0)); + pt[i].x += sx/2; + pt[i].y += sy/2; + } + + Vec3f normal1(0, 0, 1); + Vec3f normal2; + { + Vec3f foo[3]; + for (int i = 0; i < 3; i++) + foo[i] = project2(corners[i]); + normal2 = normal(foo[0], foo[1], foo[2]); + } + + double dir = normal1.x * normal2.x + normal1.y * normal2.y + normal1.z * normal2.z; + + QImage& tex = dir < 0 ? back : front; + + int ow = tex.width(), oh = tex.height(); + + Vec2f p2[4]; + + for (int i = 0; i < 4; i++) + p2[i] = Vec2f(pt[i].x, pt[i].y); + QImage texture(QSize(sx, sy), QImage::Format_RGB888); + QColor bgColor = palette().color(QPalette::Current, QPalette::Window); + texture.fill(bgColor); + + const Vec2f projected[2][3] = { { p2[0], p2[1], p2[2] }, { p2[3], p2[1], p2[2] } }; + const Vec2f origs[2][3] = { + { Vec2f(0, 0), Vec2f(ow-1, 0), Vec2f(0, oh-1) }, + { Vec2f(ow-1, oh-1), Vec2f(ow-1, 0), Vec2f(0, oh-1) } + }; + const Triangle triangles[2] = { + Triangle(projected[0][0], projected[0][1], projected[0][2]), + Triangle(projected[1][0], projected[1][1], projected[1][2]) + }; + + int orig_pitch = tex.bytesPerLine(); + int dest_pitch = texture.bytesPerLine(); + + const unsigned char* orig = tex.bits(); + unsigned char* dest = texture.bits(); + + int orig_depth = tex.depth() / 8; + int dest_depth = texture.depth() / 8; + + /* image breakage? */ + if (orig_depth < 3) + return; + + for (int y = 0; y < sy; y++) + for (int x = 0; x < sx; x++) { + Vec2f pos; + pos.x = x; + pos.y = y; + for (int i = 0; i < 2; i++) { + Vec2f coords; + if (triangles[i].barycentric_coords(pos, coords)) + { + int px = origs[i][0].x + + coords.x * (origs[i][2].x - origs[i][0].x) + + coords.y * (origs[i][1].x - origs[i][0].x); + int py = origs[i][0].y + + coords.x * (origs[i][2].y - origs[i][0].y) + + coords.y * (origs[i][1].y - origs[i][0].y); + int r = orig[py * orig_pitch + px * orig_depth + 2]; + int g = orig[py * orig_pitch + px * orig_depth + 1]; + int b = orig[py * orig_pitch + px * orig_depth + 0]; + + dest[y * dest_pitch + x * dest_depth + 0] = r; + dest[y * dest_pitch + x * dest_depth + 1] = g; + dest[y * dest_pitch + x * dest_depth + 2] = b; + + break; + } + } + } + this->texture = texture; +} |