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-rw-r--r--pose-widget/pose-widget.cpp48
1 files changed, 25 insertions, 23 deletions
diff --git a/pose-widget/pose-widget.cpp b/pose-widget/pose-widget.cpp
index f2976a5d..6adf71d4 100644
--- a/pose-widget/pose-widget.cpp
+++ b/pose-widget/pose-widget.cpp
@@ -164,10 +164,10 @@ bool Triangle::barycentric_coords(const vec2& px, vec2& uv, int& i) const
const num dot02 = v0.dot(v2);
num u = (dot11 * dot02 - dot01 * dot12) * invDenom;
num v = (dot00 * dot12 - dot01 * dot02) * invDenom;
+
if (!(u >= 0 && v >= 0))
- {
return false;
- }
+
if (u + v > 1)
{
i = 1;
@@ -185,7 +185,7 @@ void pose_transform::project_quad_texture()
num dir;
vec2 pt[4];
- const int sx = w - 1, sy = h - 1;
+ const int sx = w, sy = h;
vec2 projected[3];
{
@@ -196,10 +196,10 @@ void pose_transform::project_quad_texture()
const vec3 dst_corners[] =
{
- vec3(-sx_/2. * c, -sy_/2., 0),
- vec3(sx_/2. * c, -sy_/2., 0),
- vec3(-sx_/2. * c, sy_/2., 0),
- vec3(sx_/2. * c, sy_/2., 0.)
+ { -sx_/2. * c, -sy_/2., 0 },
+ { sx_/2. * c, -sy_/2., 0 },
+ { -sx_/2. * c, sy_/2., 0 },
+ { sx_/2. * c, sy_/2., 0 },
};
for (int i = 0; i < 4; i++)
@@ -242,6 +242,7 @@ void pose_transform::project_quad_texture()
const int dest_depth = image.depth() / 8;
static constexpr int const_depth = 4;
+
if (unlikely(orig_depth != const_depth || dest_depth != const_depth))
{
qDebug() << "pose-widget: octopus must be saved as .png with 32 bits pixel";
@@ -249,15 +250,13 @@ void pose_transform::project_quad_texture()
return;
}
- static constexpr unsigned xmax = w, ymax = h;
-
- if (uv_vec.size() < xmax * ymax)
- uv_vec.resize(xmax * ymax);
+ if (uv_vec.size() < sx * sy)
+ uv_vec.resize(sx * sy);
- for (unsigned y = 0; y < ymax; y++)
- for (unsigned x = 0; x < xmax; x++)
+ for (unsigned y = 0; y < sy; y++)
+ for (unsigned x = 0; x < sx; x++)
{
- uv_& restrict_ref uv = uv_vec[y * xmax + x];
+ uv_& restrict_ref uv = uv_vec[y * sx + x];
if (!t.barycentric_coords(vec2(x, y), uv.coords, uv.i))
uv.i = -1;
}
@@ -278,10 +277,10 @@ void pose_transform::project_quad_texture()
}
};
- for (unsigned y = 0; y < ymax; y++)
- for (unsigned x = 0; x < xmax; x++)
+ for (unsigned y = 0; y < sy; y++)
+ for (unsigned x = 0; x < sx; x++)
{
- uv_ const& restrict_ref uv__ = uv_vec[y * xmax + x];
+ uv_ const& restrict_ref uv__ = uv_vec[y * sx + x];
if (uv__.i != -1)
{
@@ -290,12 +289,15 @@ void pose_transform::project_quad_texture()
vec2 const& uv = uv__.coords;
int const i = uv__.i;
- const float fx = origs[i][0].x()
- + uv.x() * origs[i][2].x()
- + uv.y() * origs[i][1].x();
- const float fy = origs[i][0].y()
- + uv.x() * origs[i][2].y()
- + uv.y() * origs[i][1].y();
+ float fx = origs[i][0].x()
+ + uv.x() * origs[i][2].x()
+ + uv.y() * origs[i][1].x();
+ float fy = origs[i][0].y()
+ + uv.x() * origs[i][2].y()
+ + uv.y() * origs[i][1].y();
+
+ fx = clamp(fx, 0, ow - 1.95f);
+ fy = clamp(fy, 0, oh - 1.95f);
#define BILINEAR_FILTER