diff options
Diffstat (limited to 'pose-widget')
-rw-r--r-- | pose-widget/glwidget.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/pose-widget/glwidget.cpp b/pose-widget/glwidget.cpp index a5b51121..93b1239f 100644 --- a/pose-widget/glwidget.cpp +++ b/pose-widget/glwidget.cpp @@ -55,7 +55,7 @@ void GLWidget::rotateBy(double xAngle, double yAngle, double zAngle, double x, d static __inline double dot(const vec2& p1, const vec2& p2) { - return p1(0,0) * p2(0,0) + p1(1,0) * p2(1,0); + return p1.x() * p2.x() + p1.y() * p2.y(); } class Triangle { @@ -65,8 +65,8 @@ public: const vec2& p3) { origin = p1; - v0 = vec2({ p3(0,0) - p1(0,0), p3(1,0) - p1(1,0) }); - v1 = vec2({ p2(0,0) - p1(0,0), p2(1,0) - p1(1,0) }); + v0 = vec2({ p3.x() - p1.x(), p3.y() - p1.y() }); + v1 = vec2({ p2.x() - p1.x(), p2.y() - p1.y() }); dot00 = dot(v0, v0); dot01 = dot(v0, v1); dot11 = dot(v1, v1); @@ -74,7 +74,7 @@ public: } bool barycentric_coords(const vec2& px, vec2& uv) const { - vec2 v2({ px(0,0) - origin(0,0), px(1,0) - origin(1,0) }); + vec2 v2({ px.x() - origin.x(), px.y() - origin.y() }); double dot12 = dot(v1, v2); double dot02 = dot(v0, v2); double u = (dot11 * dot02 - dot01 * dot12) * invDenom; @@ -90,21 +90,21 @@ private: static __inline vec3 cross(const vec3& p1, const vec3& p2) { - return vec3({p1(1,0) * p2(2,0) - p2(1,0) * p1(2,0), - p2(0,0) * p1(2,0) - p1(0,0) * p2(2,0), - p1(0,0) * p2(1,0) - p1(1,0) * p2(0,0)}); + return vec3({p1.y() * p2.z() - p2.y() * p1.z(), + p2.x() * p1.z() - p1.x() * p2.z(), + p1.x() * p2.y() - p1.y() * p2.x()}); } static __inline vec3 normal(const vec3& p1, const vec3& p2, const vec3& p3) { - vec3 u({p2(0,0) - p1(0,0), p2(1,0) - p1(1,0), p2(2,0) - p1(2,0)}); - vec3 v({p3(0,0) - p1(0,0), p3(1,0) - p1(1,0), p3(2,0) - p1(2,0)}); + vec3 u({p2.x() - p1.x(), p2.y() - p1.y(), p2.z() - p1.z()}); + vec3 v({p3.x() - p1.x(), p3.y() - p1.y(), p3.z() - p1.z()}); vec3 tmp = cross(u, v); - double i = 1./sqrt(tmp(0,0) * tmp(0,0) + tmp(1,0) * tmp(1,0) + tmp(2,0) * tmp(2,0)); + double i = 1./sqrt(tmp.x() * tmp.x() + tmp.y() * tmp.y() + tmp.z() * tmp.z()); - return vec3({i * tmp(0,0), i * tmp(1,0), i * tmp(2,0)}); + return vec3({i * tmp.x(), i * tmp.y(), i * tmp.z()}); } void GLWidget::project_quad_texture() { @@ -118,9 +118,9 @@ void GLWidget::project_quad_texture() { }; for (int i = 0; i < 4; i++) { - pt[i] = project(vec3({corners[i](0,0) - sx/2., corners[i](1,0) - sy/2., 0})); - pt[i](0, 0) += sx/2.; - pt[i](1, 0) += sy/2.; + pt[i] = project(vec3({corners[i].x() - sx/2., corners[i].y() - sy/2., 0})); + pt[i].x() += sx/2.; + pt[i].y() += sy/2.; } vec3 normal1({0, 0, 1}); @@ -132,7 +132,7 @@ void GLWidget::project_quad_texture() { normal2 = normal(foo[0], foo[1], foo[2]); } - double dir = normal1(0,0) * normal2(0,0) + normal1(1,0) * normal2(1,0) + normal1(2,0) * normal2(2,0); + double dir = normal1.x() * normal2.x() + normal1.y() * normal2.y() + normal1.z() * normal2.z(); QImage& tex = dir < 0 ? back : front; @@ -141,7 +141,7 @@ void GLWidget::project_quad_texture() { vec2 p2[4]; for (int i = 0; i < 4; i++) - p2[i] = vec2({pt[i](0,0), pt[i](1,0)}); + p2[i] = vec2({pt[i].x(), pt[i].y()}); QImage texture(QSize(sx, sy), QImage::Format_RGB888); QColor bgColor = palette().color(QPalette::Current, QPalette::Window); texture.fill(bgColor); @@ -176,12 +176,12 @@ void GLWidget::project_quad_texture() { vec2 coords; if (triangles[i].barycentric_coords(pos, coords)) { - int px = origs[i][0](0,0) - + coords(0,0) * (origs[i][2](0,0) - origs[i][0](0,0)) - + coords(1,0) * (origs[i][1](0,0) - origs[i][0](0,0)); - int py = origs[i][0](1,0) - + coords(0,0) * (origs[i][2](1,0) - origs[i][0](1,0)) - + coords(1,0) * (origs[i][1](1,0) - origs[i][0](1,0)); + int px = origs[i][0].x() + + coords.x() * (origs[i][2].x() - origs[i][0].x()) + + coords.y() * (origs[i][1].x() - origs[i][0].x()); + int py = origs[i][0].y() + + coords.x() * (origs[i][2].y() - origs[i][0].y()) + + coords.y() * (origs[i][1].y() - origs[i][0].y()); int r = orig[py * orig_pitch + px * orig_depth + 2]; int g = orig[py * orig_pitch + px * orig_depth + 1]; int b = orig[py * orig_pitch + px * orig_depth + 0]; @@ -200,15 +200,15 @@ void GLWidget::project_quad_texture() { vec2 GLWidget::project(const vec3 &point) { vec3 ret = rotation * point; - double z = std::max(.75, 1. + translation(2,0)/-60.); + double z = std::max(.75, 1. + translation.z()/-60.); int w = width(), h = height(); - double x = w * translation(0, 0) / 2. / -40.; + double x = w * translation.x() / 2. / -40.; if (abs(x) > w/2) x = x > 0 ? w/2 : w/-2; - double y = h * translation(1, 0) / 2. / -40.; + double y = h * translation.y() / 2. / -40.; if (abs(y) > h/2) y = y > 0 ? h/2 : h/-2; - return vec2 { z * (ret(0, 0) + x), z * (ret(1, 0) + y) }; + return vec2 { z * (ret.x() + x), z * (ret.y() + y) }; } vec3 GLWidget::project2(const vec3 &point) |