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-rw-r--r--proto-fsuipc/ftnoir_protocol_fsuipc.cpp2
-rw-r--r--proto-fsuipc/ftnoir_protocol_fsuipc.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/proto-fsuipc/ftnoir_protocol_fsuipc.cpp b/proto-fsuipc/ftnoir_protocol_fsuipc.cpp
index b5259581..fba893bc 100644
--- a/proto-fsuipc/ftnoir_protocol_fsuipc.cpp
+++ b/proto-fsuipc/ftnoir_protocol_fsuipc.cpp
@@ -149,7 +149,7 @@ module_status fsuipc::check_status()
FSUIPCLib.setFileName( s.LocationOfDLL );
if (FSUIPCLib.load() != true)
- return error(QCoreApplication::translate("fsuipc", "Can't load fsuipc at '%1'").arg(s.LocationOfDLL));
+ return error(otr_tr("Can't load fsuipc at '%1'").arg(s.LocationOfDLL));
else
return status_ok();
}
diff --git a/proto-fsuipc/ftnoir_protocol_fsuipc.h b/proto-fsuipc/ftnoir_protocol_fsuipc.h
index 54171ce7..bbfd265b 100644
--- a/proto-fsuipc/ftnoir_protocol_fsuipc.h
+++ b/proto-fsuipc/ftnoir_protocol_fsuipc.h
@@ -52,7 +52,7 @@ public:
~fsuipc() override;
module_status check_status() override;
void pose(const double* headpose);
- QString game_name() { return QCoreApplication::translate("fsuipc", "Microsoft Flight Simulator X"); }
+ QString game_name() { return otr_tr("Microsoft Flight Simulator X"); }
private:
QLibrary FSUIPCLib;
double prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ;
@@ -81,7 +81,7 @@ private slots:
class fsuipcDll : public Metadata
{
public:
- QString name() { return QString(QCoreApplication::translate("fsuipcDll", "FSUIPC -- Microsoft FS2002/FS2004")); }
+ QString name() { return otr_tr("FSUIPC -- Microsoft FS2002/FS2004"); }
QIcon icon() { return QIcon(":/images/fs9.png"); }
};