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-rw-r--r--proto-fsuipc/ftnoir_protocol_fsuipc.cpp2
-rw-r--r--proto-fsuipc/ftnoir_protocol_fsuipc.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/proto-fsuipc/ftnoir_protocol_fsuipc.cpp b/proto-fsuipc/ftnoir_protocol_fsuipc.cpp
index fba893bc..90a75f52 100644
--- a/proto-fsuipc/ftnoir_protocol_fsuipc.cpp
+++ b/proto-fsuipc/ftnoir_protocol_fsuipc.cpp
@@ -144,7 +144,7 @@ void fsuipc::pose(const double *headpose ) {
prevRotZ = virtRotZ;
}
-module_status fsuipc::check_status()
+module_status fsuipc::initialize()
{
FSUIPCLib.setFileName( s.LocationOfDLL );
diff --git a/proto-fsuipc/ftnoir_protocol_fsuipc.h b/proto-fsuipc/ftnoir_protocol_fsuipc.h
index bbfd265b..c0560efe 100644
--- a/proto-fsuipc/ftnoir_protocol_fsuipc.h
+++ b/proto-fsuipc/ftnoir_protocol_fsuipc.h
@@ -50,7 +50,7 @@ class fsuipc : public IProtocol
public:
fsuipc();
~fsuipc() override;
- module_status check_status() override;
+ module_status initialize() override;
void pose(const double* headpose);
QString game_name() { return otr_tr("Microsoft Flight Simulator X"); }
private: