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-rw-r--r--proto-ft/ftnoir_protocol_ft.cpp43
1 files changed, 28 insertions, 15 deletions
diff --git a/proto-ft/ftnoir_protocol_ft.cpp b/proto-ft/ftnoir_protocol_ft.cpp
index 16a8fbe1..8e5996d8 100644
--- a/proto-ft/ftnoir_protocol_ft.cpp
+++ b/proto-ft/ftnoir_protocol_ft.cpp
@@ -7,7 +7,6 @@
*/
#include "compat/ndebug-guard.hpp"
-#include <cassert>
#include "ftnoir_protocol_ft.h"
#include "csv/csv.h"
@@ -43,8 +42,9 @@ freetrack::~freetrack()
}
static_assert(sizeof(LONG) == sizeof(std::int32_t), "");
+static_assert(sizeof(LONG) == 4u, "");
-inline void store(float volatile& place, const float value)
+never_inline void store(float volatile& place, const float value)
{
union
{
@@ -60,17 +60,12 @@ inline void store(float volatile& place, const float value)
(void)InterlockedExchange((LONG volatile*)&place, value_.i32);
}
-inline void store(std::int32_t volatile& place, std::int32_t value)
+never_inline void store(std::int32_t volatile& place, std::int32_t value)
{
(void)InterlockedExchange((LONG volatile*) &place, value);
}
-inline void store(std::uint8_t volatile& place, std::uint8_t value)
-{
- (void)InterlockedExchange8((char volatile*) &place, char(value));
-}
-
-inline std::int32_t load(std::int32_t volatile& place)
+never_inline std::int32_t load(std::int32_t volatile& place)
{
return InterlockedCompareExchange((volatile LONG*) &place, 0, 0);
}
@@ -103,12 +98,30 @@ void freetrack::pose(const double* headpose)
if (intGameID != id)
{
QString gamename;
- unsigned char table[8] {};
+ union {
+ unsigned char table[8] alignas(alignof(std::int32_t));
+ std::int32_t ints[2];
+ } t;
+
+ t.ints[0] = 0; t.ints[1] = 0;
+
+ (void)CSV::getGameData(id, t.table, gamename);
- (void)CSV::getGameData(id, (unsigned char*)table, gamename);
+ {
+ const std::uintptr_t addr = (std::uintptr_t)(void*)&pMemData->table[0];
+ const std::uintptr_t addr_ = addr & (sizeof(LONG)-1);
- for (unsigned k = 0; k < 8; k++)
- store(pMemData->table[k], table[k]);
+ // the data `happens' to be aligned by virtue of element ordering
+ // inside FTHeap. there's no deeper reason behind it.
+
+ if (addr != addr_)
+ assert("!unaligned access");
+
+ static_assert(sizeof(char[8])/sizeof(LONG) == 2, "");
+
+ for (unsigned k = 0; k < 2; k++)
+ store(*(std::int32_t volatile*)&pMemData->table_ints[k], t.ints[k]);
+ }
store(ft->GameID2, id);
store(data->DataID, 0);
@@ -220,8 +233,8 @@ bool freetrack::correct()
store(pMemData->GameID2, 0);
- for (int i = 0; i < 8; i++)
- store(pMemData->table[i], 0);
+ for (unsigned k = 0; k < 2; k++)
+ store(*(std::int32_t volatile*)&pMemData->table_ints[k], 0);
// more games need the dummy executable than previously thought
if (use_npclient)