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-rw-r--r--proto-simconnect/ftnoir_protocol_sc.cpp2
-rw-r--r--proto-simconnect/ftnoir_protocol_sc.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/proto-simconnect/ftnoir_protocol_sc.cpp b/proto-simconnect/ftnoir_protocol_sc.cpp
index 787cf0e3..e84f85ec 100644
--- a/proto-simconnect/ftnoir_protocol_sc.cpp
+++ b/proto-simconnect/ftnoir_protocol_sc.cpp
@@ -161,7 +161,7 @@ private:
bool ok;
};
-module_status simconnect::check_status()
+module_status simconnect::initialize()
{
if (!SCClientLib.isLoaded())
{
diff --git a/proto-simconnect/ftnoir_protocol_sc.h b/proto-simconnect/ftnoir_protocol_sc.h
index afea0d3d..7a4a9f5b 100644
--- a/proto-simconnect/ftnoir_protocol_sc.h
+++ b/proto-simconnect/ftnoir_protocol_sc.h
@@ -39,7 +39,7 @@ class simconnect : public IProtocol, private QThread
public:
simconnect();
~simconnect() override;
- module_status check_status() override;
+ module_status initialize() override;
void pose(const double* headpose);
void handle();
QString game_name() {