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-rw-r--r--proto-udp/ftnoir_protocol_ftn.cpp2
-rw-r--r--proto-udp/ftnoir_protocol_ftn.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/proto-udp/ftnoir_protocol_ftn.cpp b/proto-udp/ftnoir_protocol_ftn.cpp
index 000a0a79..f04f4f4c 100644
--- a/proto-udp/ftnoir_protocol_ftn.cpp
+++ b/proto-udp/ftnoir_protocol_ftn.cpp
@@ -21,7 +21,7 @@ udp::udp()
Qt::DirectConnection);
}
-void udp::pose(const double *headpose)
+void udp::pose(const double *headpose, const double*)
{
QMutexLocker l(&lock);
diff --git a/proto-udp/ftnoir_protocol_ftn.h b/proto-udp/ftnoir_protocol_ftn.h
index 53387a6c..ca387a37 100644
--- a/proto-udp/ftnoir_protocol_ftn.h
+++ b/proto-udp/ftnoir_protocol_ftn.h
@@ -35,7 +35,7 @@ class udp : public QObject, public IProtocol
public:
udp();
module_status initialize() override;
- void pose(const double *headpose) override;
+ void pose(const double *headpose, const double*) override;
QString game_name() override { return tr("UDP over network"); }
private:
QUdpSocket outSocket;