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-rw-r--r--tracker-neuralnet/lang/nl_NL.ts32
-rw-r--r--tracker-neuralnet/lang/ru_RU.ts32
-rw-r--r--tracker-neuralnet/lang/stub.ts32
-rw-r--r--tracker-neuralnet/lang/zh_CN.ts32
4 files changed, 128 insertions, 0 deletions
diff --git a/tracker-neuralnet/lang/nl_NL.ts b/tracker-neuralnet/lang/nl_NL.ts
index 95da8f4c..cb6d1da0 100644
--- a/tracker-neuralnet/lang/nl_NL.ts
+++ b/tracker-neuralnet/lang/nl_NL.ts
@@ -80,6 +80,38 @@ Don&apos;t roll or change position.</source>
<source>Thread Count</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Resolution</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Field of view. Needed to transform the pose to world coordinates.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Requested video frame rate. Actual setting may not be supported by the camera.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>The requested resolution for cases where the camera delivers maximum frame rate only for a particular resolution. The image may still be downscaled to the internal resolution.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Number of threads. Can be used to balance the CPU load between the game and the tracker.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Show the image patch that the pose estimation model sees.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Amount of smoothing of the face region coordinates. Can help stabilize the pose.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Zoom factor for the face region. Applied before the patch is fed into the pose estimation model. There is a sweet spot near 1.</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>neuralnet_tracker_ns::neuralnet_dialog</name>
diff --git a/tracker-neuralnet/lang/ru_RU.ts b/tracker-neuralnet/lang/ru_RU.ts
index a8252299..ed69e9a7 100644
--- a/tracker-neuralnet/lang/ru_RU.ts
+++ b/tracker-neuralnet/lang/ru_RU.ts
@@ -80,6 +80,38 @@ Don&apos;t roll or change position.</source>
<source>Thread Count</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Resolution</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Field of view. Needed to transform the pose to world coordinates.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Requested video frame rate. Actual setting may not be supported by the camera.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>The requested resolution for cases where the camera delivers maximum frame rate only for a particular resolution. The image may still be downscaled to the internal resolution.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Number of threads. Can be used to balance the CPU load between the game and the tracker.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Show the image patch that the pose estimation model sees.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Amount of smoothing of the face region coordinates. Can help stabilize the pose.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Zoom factor for the face region. Applied before the patch is fed into the pose estimation model. There is a sweet spot near 1.</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>neuralnet_tracker_ns::neuralnet_dialog</name>
diff --git a/tracker-neuralnet/lang/stub.ts b/tracker-neuralnet/lang/stub.ts
index 80103fde..db45f47a 100644
--- a/tracker-neuralnet/lang/stub.ts
+++ b/tracker-neuralnet/lang/stub.ts
@@ -80,6 +80,38 @@ Don&apos;t roll or change position.</source>
<source>Thread Count</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Resolution</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Field of view. Needed to transform the pose to world coordinates.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Requested video frame rate. Actual setting may not be supported by the camera.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>The requested resolution for cases where the camera delivers maximum frame rate only for a particular resolution. The image may still be downscaled to the internal resolution.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Number of threads. Can be used to balance the CPU load between the game and the tracker.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Show the image patch that the pose estimation model sees.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Amount of smoothing of the face region coordinates. Can help stabilize the pose.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Zoom factor for the face region. Applied before the patch is fed into the pose estimation model. There is a sweet spot near 1.</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>neuralnet_tracker_ns::neuralnet_dialog</name>
diff --git a/tracker-neuralnet/lang/zh_CN.ts b/tracker-neuralnet/lang/zh_CN.ts
index f55c12fc..d13219f0 100644
--- a/tracker-neuralnet/lang/zh_CN.ts
+++ b/tracker-neuralnet/lang/zh_CN.ts
@@ -80,6 +80,38 @@ Don&apos;t roll or change position.</source>
<source>Thread Count</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Resolution</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Field of view. Needed to transform the pose to world coordinates.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Requested video frame rate. Actual setting may not be supported by the camera.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>The requested resolution for cases where the camera delivers maximum frame rate only for a particular resolution. The image may still be downscaled to the internal resolution.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Number of threads. Can be used to balance the CPU load between the game and the tracker.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Show the image patch that the pose estimation model sees.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Amount of smoothing of the face region coordinates. Can help stabilize the pose.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Zoom factor for the face region. Applied before the patch is fed into the pose estimation model. There is a sweet spot near 1.</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>neuralnet_tracker_ns::neuralnet_dialog</name>