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-rw-r--r--tracker-neuralnet/ftnoir_tracker_neuralnet.cpp123
-rw-r--r--tracker-neuralnet/ftnoir_tracker_neuralnet.h22
-rw-r--r--tracker-neuralnet/lang/nl_NL.ts32
-rw-r--r--tracker-neuralnet/lang/ru_RU.ts32
-rw-r--r--tracker-neuralnet/lang/stub.ts32
-rw-r--r--tracker-neuralnet/lang/zh_CN.ts32
-rw-r--r--tracker-neuralnet/neuralnet-trackercontrols.ui169
7 files changed, 369 insertions, 73 deletions
diff --git a/tracker-neuralnet/ftnoir_tracker_neuralnet.cpp b/tracker-neuralnet/ftnoir_tracker_neuralnet.cpp
index 00f3f281..f849f4e1 100644
--- a/tracker-neuralnet/ftnoir_tracker_neuralnet.cpp
+++ b/tracker-neuralnet/ftnoir_tracker_neuralnet.cpp
@@ -16,7 +16,6 @@
#include <opencv2/imgcodecs.hpp>
#include "compat/timer.hpp"
#include <omp.h>
-#include <stdexcept>
#ifdef _MSC_VER
# pragma warning(disable : 4702)
@@ -31,6 +30,8 @@
#include <algorithm>
#include <chrono>
#include <string>
+#include <stdexcept>
+
// Some demo code for onnx
// https://github.com/microsoft/onnxruntime/blob/master/csharp/test/Microsoft.ML.OnnxRuntime.EndToEndTests.Capi/C_Api_Sample.cpp
@@ -59,6 +60,35 @@ float sigmoid(float x)
}
+cv::Rect make_crop_rect_for_aspect(const cv::Size &size, int aspect_w, int aspect_h)
+{
+ auto [w, h] = size;
+ if ( w*aspect_h > aspect_w*h )
+ {
+ // Image is too wide
+ const int new_w = (aspect_w*h)/aspect_h;
+ return cv::Rect((w - new_w)/2, 0, new_w, h);
+ }
+ else
+ {
+ const int new_h = (aspect_h*w)/aspect_w;
+ return cv::Rect(0, (h - new_h)/2, w, new_h);
+ }
+}
+
+cv::Rect make_crop_rect_multiple_of(const cv::Size &size, int multiple)
+{
+ const int new_w = (size.width / multiple) * multiple;
+ const int new_h = (size.height / multiple) * multiple;
+ return cv::Rect(
+ (size.width-new_w)/2,
+ (size.height-new_h)/2,
+ new_w,
+ new_h
+ );
+}
+
+
template<class T>
cv::Rect_<T> squarize(const cv::Rect_<T> &r)
{
@@ -752,7 +782,6 @@ module_status neuralnet_tracker::start_tracker(QFrame* videoframe)
videoframe->setLayout(&*layout);
videoWidget->show();
num_threads = settings.num_threads;
- cv::setNumThreads(num_threads);
start();
return status_ok();
}
@@ -774,8 +803,7 @@ bool neuralnet_tracker::load_and_initialize_model()
auto opts = Ort::SessionOptions{};
// Do thread settings here do anything?
// There is a warning which says to control number of threads via
- // openmp settings. Which is what we do. omp_set_num_threads directly
- // before running the inference pass.
+ // openmp settings. Which is what we do.
opts.SetIntraOpNumThreads(num_threads);
opts.SetInterOpNumThreads(1);
allocator_info = Ort::MemoryInfo::CreateCpu(OrtArenaAllocator, OrtMemTypeDefault);
@@ -800,6 +828,8 @@ bool neuralnet_tracker::load_and_initialize_model()
bool neuralnet_tracker::open_camera()
{
+ int rint = std::clamp(*settings.resolution, 0, (int)std::size(resolution_choices)-1);
+ resolution_tuple res = resolution_choices[rint];
int fps = enum_to_fps(settings.force_fps);
QMutexLocker l(&camera_mtx);
@@ -811,9 +841,11 @@ bool neuralnet_tracker::open_camera()
video::impl::camera::info args {};
- args.width = 320;
- args.height = 240;
-
+ if (res.width)
+ {
+ args.width = res.width;
+ args.height = res.height;
+ }
if (fps)
args.fps = fps;
@@ -844,8 +876,34 @@ void neuralnet_tracker::set_intrinsics()
}
+class GuardedThreadCountSwitch
+{
+ int old_num_threads_cv = 1;
+ int old_num_threads_omp = 1;
+ public:
+ GuardedThreadCountSwitch(int num_threads)
+ {
+ old_num_threads_cv = cv::getNumThreads();
+ old_num_threads_omp = omp_get_num_threads();
+ omp_set_num_threads(num_threads);
+ cv::setNumThreads(num_threads);
+ }
+
+ ~GuardedThreadCountSwitch()
+ {
+ omp_set_num_threads(old_num_threads_omp);
+ cv::setNumThreads(old_num_threads_cv);
+ }
+
+ GuardedThreadCountSwitch(const GuardedThreadCountSwitch&) = delete;
+ GuardedThreadCountSwitch& operator=(const GuardedThreadCountSwitch&) = delete;
+};
+
+
void neuralnet_tracker::run()
{
+ GuardedThreadCountSwitch switch_num_threads_to(num_threads);
+
if (!open_camera())
return;
@@ -870,7 +928,8 @@ void neuralnet_tracker::run()
continue;
}
- auto color = cv::Mat(img.height, img.width, CV_8UC(img.channels), (void*)img.data, img.stride);
+ auto color = prepare_input_image(img);
+
color.copyTo(frame);
switch (img.channels)
@@ -890,13 +949,8 @@ void neuralnet_tracker::run()
set_intrinsics();
- const auto nt = omp_get_num_threads();
- omp_set_num_threads(num_threads);
-
detect();
- omp_set_num_threads(nt);
-
if (frame.rows > 0)
videoWidget->update_image(frame);
@@ -907,6 +961,33 @@ void neuralnet_tracker::run()
}
+cv::Mat neuralnet_tracker::prepare_input_image(const video::frame& frame)
+{
+ auto img = cv::Mat(frame.height, frame.width, CV_8UC(frame.channels), (void*)frame.data, frame.stride);
+
+ // Crop if aspect ratio is not 4:3
+ if (img.rows*4 != img.cols*3)
+ {
+ img = img(make_crop_rect_for_aspect(img.size(), 4, 3));
+ }
+
+ img = img(make_crop_rect_multiple_of(img.size(), 4));
+
+ if (img.cols > 640)
+ {
+ cv::pyrDown(img, downsized_original_images_[0]);
+ img = downsized_original_images_[0];
+ }
+ if (img.cols > 640)
+ {
+ cv::pyrDown(img, downsized_original_images_[1]);
+ img = downsized_original_images_[1];
+ }
+
+ return img;
+}
+
+
void neuralnet_tracker::update_fps(double dt)
{
const double alpha = dt/(dt + RC);
@@ -965,6 +1046,18 @@ void neuralnet_dialog::make_fps_combobox()
}
}
+void neuralnet_dialog::make_resolution_combobox()
+{
+ int k=0;
+ for (const auto [w, h] : resolution_choices)
+ {
+ const QString s = (w == 0)
+ ? tr("Default")
+ : QString::number(w) + " x " + QString::number(h);
+ ui.resolution->addItem(s, k++);
+ }
+}
+
neuralnet_dialog::neuralnet_dialog() :
trans_calib(1, 2)
@@ -972,7 +1065,7 @@ neuralnet_dialog::neuralnet_dialog() :
ui.setupUi(this);
make_fps_combobox();
- tie_setting(settings.force_fps, ui.cameraFPS);
+ make_resolution_combobox();
for (const auto& str : video::camera_names())
ui.cameraName->addItem(str);
@@ -987,6 +1080,8 @@ neuralnet_dialog::neuralnet_dialog() :
tie_setting(settings.use_mjpeg, ui.use_mjpeg);
tie_setting(settings.roi_zoom, ui.roiZoom);
tie_setting(settings.num_threads, ui.threadCount);
+ tie_setting(settings.resolution, ui.resolution);
+ tie_setting(settings.force_fps, ui.cameraFPS);
connect(ui.buttonBox, SIGNAL(accepted()), this, SLOT(doOK()));
connect(ui.buttonBox, SIGNAL(rejected()), this, SLOT(doCancel()));
diff --git a/tracker-neuralnet/ftnoir_tracker_neuralnet.h b/tracker-neuralnet/ftnoir_tracker_neuralnet.h
index 25f1a0a2..ace16528 100644
--- a/tracker-neuralnet/ftnoir_tracker_neuralnet.h
+++ b/tracker-neuralnet/ftnoir_tracker_neuralnet.h
@@ -25,6 +25,7 @@
#include <memory>
#include <cinttypes>
+#include <array>
#include <onnxruntime_cxx_api.h>
@@ -49,6 +50,23 @@ enum fps_choices
fps_MAX = 3
};
+struct resolution_tuple
+{
+ int width;
+ int height;
+};
+
+static const std::array<resolution_tuple, 7> resolution_choices =
+{{
+ { 320, 240 },
+ { 640, 480 },
+ { 800, 600 },
+ { 1024, 768 },
+ { 1280, 720 },
+ { 1920, 1080},
+ { 0, 0 }
+}};
+
struct Settings : opts {
value<int> offset_fwd { b, "offset-fwd", 200 }, // Millimeters
@@ -62,6 +80,7 @@ struct Settings : opts {
value<double> roi_zoom{ b, "roi-zoom", 1. };
value<bool> use_mjpeg { b, "use-mjpeg", false };
value<int> num_threads { b, "num-threads", 1 };
+ value<int> resolution { b, "force-resolution", 0 };
Settings();
};
@@ -159,6 +178,7 @@ private:
bool detect();
bool open_camera();
void set_intrinsics();
+ cv::Mat prepare_input_image(const video::frame& frame);
bool load_and_initialize_model();
void draw_gizmos(
cv::Mat frame,
@@ -176,6 +196,7 @@ private:
CamIntrinsics intrinsics{};
cv::Mat frame, grayscale;
+ std::array<cv::Mat,2> downsized_original_images_ = {}; // Image pyramid
std::optional<cv::Rect2f> last_localizer_roi;
std::optional<cv::Rect2f> last_roi;
static constexpr float head_size_mm = 200.f;
@@ -202,6 +223,7 @@ public:
void unregister_tracker() override;
private:
void make_fps_combobox();
+ void make_resolution_combobox();
Ui::Form ui;
Settings settings;
diff --git a/tracker-neuralnet/lang/nl_NL.ts b/tracker-neuralnet/lang/nl_NL.ts
index 95da8f4c..cb6d1da0 100644
--- a/tracker-neuralnet/lang/nl_NL.ts
+++ b/tracker-neuralnet/lang/nl_NL.ts
@@ -80,6 +80,38 @@ Don&apos;t roll or change position.</source>
<source>Thread Count</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Resolution</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Field of view. Needed to transform the pose to world coordinates.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Requested video frame rate. Actual setting may not be supported by the camera.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>The requested resolution for cases where the camera delivers maximum frame rate only for a particular resolution. The image may still be downscaled to the internal resolution.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Number of threads. Can be used to balance the CPU load between the game and the tracker.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Show the image patch that the pose estimation model sees.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Amount of smoothing of the face region coordinates. Can help stabilize the pose.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Zoom factor for the face region. Applied before the patch is fed into the pose estimation model. There is a sweet spot near 1.</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>neuralnet_tracker_ns::neuralnet_dialog</name>
diff --git a/tracker-neuralnet/lang/ru_RU.ts b/tracker-neuralnet/lang/ru_RU.ts
index a8252299..ed69e9a7 100644
--- a/tracker-neuralnet/lang/ru_RU.ts
+++ b/tracker-neuralnet/lang/ru_RU.ts
@@ -80,6 +80,38 @@ Don&apos;t roll or change position.</source>
<source>Thread Count</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Resolution</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Field of view. Needed to transform the pose to world coordinates.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Requested video frame rate. Actual setting may not be supported by the camera.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>The requested resolution for cases where the camera delivers maximum frame rate only for a particular resolution. The image may still be downscaled to the internal resolution.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Number of threads. Can be used to balance the CPU load between the game and the tracker.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Show the image patch that the pose estimation model sees.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Amount of smoothing of the face region coordinates. Can help stabilize the pose.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Zoom factor for the face region. Applied before the patch is fed into the pose estimation model. There is a sweet spot near 1.</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>neuralnet_tracker_ns::neuralnet_dialog</name>
diff --git a/tracker-neuralnet/lang/stub.ts b/tracker-neuralnet/lang/stub.ts
index 80103fde..db45f47a 100644
--- a/tracker-neuralnet/lang/stub.ts
+++ b/tracker-neuralnet/lang/stub.ts
@@ -80,6 +80,38 @@ Don&apos;t roll or change position.</source>
<source>Thread Count</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Resolution</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Field of view. Needed to transform the pose to world coordinates.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Requested video frame rate. Actual setting may not be supported by the camera.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>The requested resolution for cases where the camera delivers maximum frame rate only for a particular resolution. The image may still be downscaled to the internal resolution.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Number of threads. Can be used to balance the CPU load between the game and the tracker.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Show the image patch that the pose estimation model sees.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Amount of smoothing of the face region coordinates. Can help stabilize the pose.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Zoom factor for the face region. Applied before the patch is fed into the pose estimation model. There is a sweet spot near 1.</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>neuralnet_tracker_ns::neuralnet_dialog</name>
diff --git a/tracker-neuralnet/lang/zh_CN.ts b/tracker-neuralnet/lang/zh_CN.ts
index f55c12fc..d13219f0 100644
--- a/tracker-neuralnet/lang/zh_CN.ts
+++ b/tracker-neuralnet/lang/zh_CN.ts
@@ -80,6 +80,38 @@ Don&apos;t roll or change position.</source>
<source>Thread Count</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Resolution</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Field of view. Needed to transform the pose to world coordinates.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Requested video frame rate. Actual setting may not be supported by the camera.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>The requested resolution for cases where the camera delivers maximum frame rate only for a particular resolution. The image may still be downscaled to the internal resolution.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Number of threads. Can be used to balance the CPU load between the game and the tracker.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Show the image patch that the pose estimation model sees.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Amount of smoothing of the face region coordinates. Can help stabilize the pose.</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Zoom factor for the face region. Applied before the patch is fed into the pose estimation model. There is a sweet spot near 1.</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>neuralnet_tracker_ns::neuralnet_dialog</name>
diff --git a/tracker-neuralnet/neuralnet-trackercontrols.ui b/tracker-neuralnet/neuralnet-trackercontrols.ui
index acbfe909..43b316e9 100644
--- a/tracker-neuralnet/neuralnet-trackercontrols.ui
+++ b/tracker-neuralnet/neuralnet-trackercontrols.ui
@@ -9,8 +9,8 @@
<rect>
<x>0</x>
<y>0</y>
- <width>721</width>
- <height>277</height>
+ <width>647</width>
+ <height>305</height>
</rect>
</property>
<property name="windowTitle">
@@ -60,13 +60,10 @@
<string>Camera Configuration</string>
</property>
<layout class="QGridLayout" name="gridLayout_4">
- <item row="3" column="1">
- <widget class="QComboBox" name="cameraName">
- <property name="sizePolicy">
- <sizepolicy hsizetype="Preferred" vsizetype="Preferred">
- <horstretch>0</horstretch>
- <verstretch>0</verstretch>
- </sizepolicy>
+ <item row="4" column="0">
+ <widget class="QLabel" name="resolution_label">
+ <property name="text">
+ <string>Resolution</string>
</property>
</widget>
</item>
@@ -78,6 +75,9 @@
<verstretch>0</verstretch>
</sizepolicy>
</property>
+ <property name="toolTip">
+ <string>Field of view. Needed to transform the pose to world coordinates.</string>
+ </property>
<property name="locale">
<locale language="English" country="UnitedStates"/>
</property>
@@ -96,20 +96,6 @@
</property>
</widget>
</item>
- <item row="2" column="0">
- <widget class="QLabel" name="label_11">
- <property name="text">
- <string>MJPEG</string>
- </property>
- </widget>
- </item>
- <item row="3" column="0">
- <widget class="QLabel" name="label_10">
- <property name="text">
- <string>Camera name</string>
- </property>
- </widget>
- </item>
<item row="0" column="0">
<widget class="QLabel" name="label_9">
<property name="text">
@@ -125,31 +111,65 @@
<verstretch>0</verstretch>
</sizepolicy>
</property>
+ <property name="toolTip">
+ <string>Requested video frame rate. Actual setting may not be supported by the camera.</string>
+ </property>
</widget>
</item>
- <item row="2" column="1">
- <widget class="QCheckBox" name="use_mjpeg">
+ <item row="7" column="1">
+ <widget class="QPushButton" name="camera_settings">
<property name="sizePolicy">
- <sizepolicy hsizetype="Minimum" vsizetype="Maximum">
+ <sizepolicy hsizetype="Preferred" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
- <string/>
+ <string>Camera settings</string>
</property>
</widget>
</item>
<item row="4" column="1">
- <widget class="QPushButton" name="camera_settings">
+ <widget class="QComboBox" name="resolution">
+ <property name="toolTip">
+ <string>The requested resolution for cases where the camera delivers maximum frame rate only for a particular resolution. The image may still be downscaled to the internal resolution.</string>
+ </property>
+ </widget>
+ </item>
+ <item row="6" column="1">
+ <widget class="QComboBox" name="cameraName">
<property name="sizePolicy">
- <sizepolicy hsizetype="Preferred" vsizetype="Maximum">
+ <sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
+ </widget>
+ </item>
+ <item row="6" column="0">
+ <widget class="QLabel" name="label_10">
<property name="text">
- <string>Camera settings</string>
+ <string>Camera name</string>
+ </property>
+ </widget>
+ </item>
+ <item row="5" column="1">
+ <widget class="QCheckBox" name="use_mjpeg">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Minimum" vsizetype="Maximum">
+ <horstretch>0</horstretch>
+ <verstretch>0</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="text">
+ <string/>
+ </property>
+ </widget>
+ </item>
+ <item row="5" column="0">
+ <widget class="QLabel" name="label_11">
+ <property name="text">
+ <string>MJPEG</string>
</property>
</widget>
</item>
@@ -189,6 +209,12 @@
<enum>QFrame::Raised</enum>
</property>
<layout class="QGridLayout" name="gridLayout_11">
+ <property name="sizeConstraint">
+ <enum>QLayout::SetDefaultConstraint</enum>
+ </property>
+ <property name="verticalSpacing">
+ <number>0</number>
+ </property>
<item row="1" column="1">
<widget class="QSpinBox" name="ty_spin">
<property name="maximumSize">
@@ -382,21 +408,34 @@ Don't roll or change position.</string>
<string>Tuning / Debug</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
- <item row="0" column="7">
- <widget class="Line" name="line_3">
+ <item row="0" column="10">
+ <widget class="Line" name="line_2">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
</widget>
</item>
- <item row="0" column="8">
- <widget class="QLabel" name="threadCountLabel">
- <property name="text">
- <string>Thread Count</string>
+ <item row="0" column="1">
+ <widget class="QSpinBox" name="threadCount">
+ <property name="toolTip">
+ <string>Number of threads. Can be used to balance the CPU load between the game and the tracker.</string>
+ </property>
+ <property name="minimum">
+ <number>1</number>
+ </property>
+ <property name="maximum">
+ <number>32</number>
</property>
</widget>
</item>
- <item row="0" column="2">
+ <item row="0" column="4">
+ <widget class="Line" name="line">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="8">
<widget class="QLabel" name="roiFilterAlphaLabel">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
@@ -409,14 +448,21 @@ Don't roll or change position.</string>
</property>
</widget>
</item>
- <item row="0" column="1">
- <widget class="Line" name="line">
+ <item row="0" column="11">
+ <widget class="QLabel" name="roiZoomLabel">
+ <property name="text">
+ <string>ROI Zoom</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="2">
+ <widget class="Line" name="line_3">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
</widget>
</item>
- <item row="0" column="0">
+ <item row="0" column="3">
<widget class="QCheckBox" name="showNetworkInput">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
@@ -424,12 +470,15 @@ Don't roll or change position.</string>
<verstretch>0</verstretch>
</sizepolicy>
</property>
+ <property name="toolTip">
+ <string>Show the image patch that the pose estimation model sees.</string>
+ </property>
<property name="text">
<string>Show Network Input</string>
</property>
</widget>
</item>
- <item row="0" column="3">
+ <item row="0" column="9">
<widget class="QDoubleSpinBox" name="roiFilterAlpha">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
@@ -443,6 +492,9 @@ Don't roll or change position.</string>
<height>16777215</height>
</size>
</property>
+ <property name="toolTip">
+ <string>Amount of smoothing of the face region coordinates. Can help stabilize the pose.</string>
+ </property>
<property name="wrapping">
<bool>false</bool>
</property>
@@ -460,22 +512,18 @@ Don't roll or change position.</string>
</property>
</widget>
</item>
- <item row="0" column="5">
- <widget class="QLabel" name="roiZoomLabel">
+ <item row="0" column="0">
+ <widget class="QLabel" name="threadCountLabel">
<property name="text">
- <string>ROI Zoom</string>
- </property>
- </widget>
- </item>
- <item row="0" column="4">
- <widget class="Line" name="line_2">
- <property name="orientation">
- <enum>Qt::Vertical</enum>
+ <string>Thread Count</string>
</property>
</widget>
</item>
- <item row="0" column="6">
+ <item row="0" column="12">
<widget class="QDoubleSpinBox" name="roiZoom">
+ <property name="toolTip">
+ <string>Zoom factor for the face region. Applied before the patch is fed into the pose estimation model. There is a sweet spot near 1.</string>
+ </property>
<property name="minimum">
<double>0.100000000000000</double>
</property>
@@ -490,15 +538,18 @@ Don't roll or change position.</string>
</property>
</widget>
</item>
- <item row="0" column="9">
- <widget class="QSpinBox" name="threadCount">
- <property name="minimum">
- <number>1</number>
+ <item row="0" column="13">
+ <spacer name="horizontalSpacer">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
</property>
- <property name="maximum">
- <number>32</number>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
</property>
- </widget>
+ </spacer>
</item>
</layout>
</widget>