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-____________________________________________________________
-
- - WiiYourself! - native C++ Wiimote library v1.15
- (c) gl.tter 2007-10 - http://gl.tter.org
-____________________________________________________________
-
-History:
-
-What's new since 1.01a? - Main Features (see ReadMe & full history for details)
-
- + Balance Board support with automatic offset removal.
-
- + Seemingly solid MotionPlus support.
-
- + Library no longer includes project files - just add wiimote.cpp &
- header to your project (avoids all build-settings releated issues)
-
- + better MinGW support: (thanks Elmo)
- adds functional _ASSERT/TRACE/WARN/DEEP_TRACE macros
- non-MSYS dependent build option via 'make_mingw.bat'.
- Demo builds & works under MinGW.
-
- + new Python wrapper (by Robert Xiao, see 'Python' folder for details)
-
- + library now compiles on Borland (thanks Griff - demo not tested).
-
- + many fixes, connections should be more reliable.
-
- + join my mailing list to give feedback, share ideas & stay informed:
- http://gl.tter.org/mailman/listinfo/wiiyourself_gl.tter.org
-
-1.15 Final:
- + fixed MotionPlus detection on stacks that require HID writes!
- + Balance Board corner weight values have been quartered (.Total remains
- unchanged). The non-raw corner weight incorrectly reported 4x their
- real value.
- + Wiimote calibration info is more reliably received (it may not have
- arrived in many instances)
- + exposed a partially-unique device ID (wiimote::UniqueID). This 64bit
- number is set during the Connect() call, and is derived from the
- device-specific calibration values. It's therefore not guaranteed to
- be truly unique (several devices may conceivably hold the same calibration
- values). However in practice it is likely to be unique between a
- few wiimotes, so it can be used to eg. assign a particular wiimote to the
- same player every time.
- + internal: made the HID report output queue fixed-size to remove any
- glitches from frequent dynamic memory allocation (thanks
- Steve). The old STL-queue based code can still be reenabled
- by defining USE_DYNAMIC_HIDQUEUE.
-
-1.15 RC2:
- + added Python wrapper by Robert Xiao - you can now use WiiYourself! with
- Python! (thanks Robert)
- + hopefully fixed MotionPlus connection problems! (send report to my
- mailing list)
-
- + added virtual event-change notifier to the wiimote object (thanks Robert
- Xio) - works the same as external callbacks. To use, derive your own
- class from the wiimote object and override ChangedNotifier()
-
- + changed the way callbacks work:
-
- in previous versions, it was OK to access the wiimote object's state
- from callbacks. This required an internal RefreshState() call just
- before the callback function is executed - but this could then change
- the internal state unexpectedly, so values could change in polling
- loops even between the app's own RefreshState() calls.
-
- to correct this, the callback functions now get a read-only copy
- of the newest state passed in, you should only access this copy as
- state in the wiimote object is likely out-of-date.
-
- In short, the wiimote object's exposed state is now _only_ refreshed
- by the application, not by callbacks.
-
- (this also solved Motion+ connection and disabling failures).
-
- + added new change event 'CONNECTED'
-
- the demo previously used callbacks to set most of its report types, but
- it also set them once shortly after connecting the wiimote, and this could
- cause it to set the wrong one, breaking extension data. Instead it now
- uses the CONNECTED event in the callback. It's best to only set these
- in one place.
-
-1.15 RC:
- + fixed missing Balance Board calibration values for the 34kg category
- (thanks Benjamin Lassort).
-
- + fixed Wiimote disconnecting in certain scenarios (ReportType wasn't
- initialised, and this could sometimes be sent to the 'mote, causing
- it to disconnect - thanks Robert Xiao).
-
- + minor changes to support Robert Xiao's WiiYourself! Python Wrapper!
- (next release).
-
-1.14 BETA:
- - added new state & callback event: bBatteryDrained / BATTERY_DRAINED
- this is sent went the wiimote signals that the batteries are nearly
- empty.
- - added MotionPlus extension events (ie. for extensions plugged into it):
- MOTIONPLUS_EXTENSION_CONNECTED
- MOTIONPLUS_EXTENSION_DISCONNECTED
- wiimote::MotionPlusHasExtension()
- wiimote::DisableMotionPlus()
- wiimote::EnableMotionPlus()
-
- (apps can now decide if they want to disable the MotionPlus to read the
- extension instead, see demo for an example)
-
- ** however **, MotionPlus disabling isn't reliable at the moment (it
- rarely works), and so extension connected to an already enabled plus
- rarely are activated. Could use some help on this one.
-
-1.13 BETA:
- + ** BALANCE BOARDS no longer require setting a report type! **
- there is only one type for it, and this is now set automatically.
-
- + 'At Rest' offset removal added (currently only for Balance Boards).
- this reads the current analogue sensor values after a Connect() call,
- and then subtracts them from future values, to remove any unwanted
- offsets (currently ~ +- 0-2.5kg with Balance Boards). 'raw' values
- are not affected.
-
- If the device was not at rest during Connect(), then the app can
- remove the current offsets manually via CalibrateAtRest().
-
- + ** PRELIMINARY MOTION PLUS SUPPORT! **
-
- Motion Plus does not report itself until queried, so it's currently
- queried every second. If detected, it is activated and is reported
- like any other extension. Note that extensions plugged into the
- MotionPlus itself can't currently be used at the same time (it's not
- known if this is even possible). Right now you need to unplug the
- MotionPlus to use another extension (I will add some way to toggle
- the MotionPlus so that another extensions becomes available again)
- in the next release.
-
- According to this interview with the MotionPlus designers
-
- there are two gyro sensitivity modes, but this has not been reverse
- engineered yet. Also I'm not 100% certain of the correctness of the
- values (although they seem right), or their actual scale (ie. how many
- degrees rotations per second do the float values actually represent)?
-
- + the Demo has been updated for both devices.
- + ReadMe has been updated with new relevant info.
-
-1.12 BETA:
- + ** REMOVED ALL LIBRARY PROJECTS **
- instead just add wiimote.cpp to your application and include the header
- as before (this removes all build/project related-problems, like matching
- the runtime/Unicode settings etc).
-
- + Balance Board is now working (thanks to Akihiko's donation of a board!)
- + added wiimote::IsBalanceBoard() (Balance Boards are detected as wiimotes
- with a permanent BALANCE_BOARD extension).
- NOTE: Balance Boards require the IN_BUTTONS_BALANCE_BOARD report type
- (see demo).
- + changed some of the wiimote_state extension enums to ID a wider variety.
- + no more invalid acceleration values from devices that don't support it.
- + fixed some project settings.
-
-1.11 BETA:
- + new way to detect extensions (supposedly works on all of them, including
- wireless Nunchuks) - only tested on stock Nunchuk.
- + longer sleep after SetReportType (may help data not being reported).
-
-1.1 BETA:
- + beta Balance Board support!
- + better MinGW support: (thanks Elmo)
- adds functional _ASSERT/TRACE/WARN/DEEP_TRACE macros
- non-MSYS dependent build option via 'make_mingw.bat'.
- Demo builds & works under MinGW.
- + directory reorganisation:
- - Each compiler has own project dir (VC2005/VC2005/MinGW),
- and equivialent lib/ sudir.
- + now ships with working VC2005 SP1 / VC2008 / MinGW libraries
- (and MinGW DLL).
- + library now compiles on Borland (thanks Griff) - demo may not.
-
-1.01a: (1.01 had incorrect version defines)
- + extensions now work when already connected before Connect(),
- & also when an EXT SetReportType() is used initially.
- + ** renamed wiimote_state::IR::dot::bVisible to 'bVisible'. **
- + Disconnect() now waits for its threads to exit.
- + made TRACE/WARN macros VC2005+ specific (as earlier VC versions don't
- support variable arg macros).
- + corrected wiimote.h Connect() comments (wiimote selection is 1-based,
- not 0-based)
-
-1.00:
- + ** major bug fix, write buffer was abused. ** might have caused various
- problems.
- + ** added delay to EnableIR(), fixed IR init problems for those that
- had them (thanks Cameron) **. if you had to use your own delays
- to get things to work, try removing them now.
- + wiimote_state::classic_controller::buttons::TriggerL() / R were reversed
- (thanks Vico).
- + patch & Makefile for MSYS / MinGW (thanks Dario).
- + updated ReadMe.
-
-0.99b:
- + added support for the Guitar Hero controller (thanks Morgan).
- It's just a Classic Controller with a different ID and is read the same,
- but can be differentiated via wiimote_state::extension_type::CLASSIC_GUITAR.
-
-0.96b:
- + fix ClassicButtonNameFromBit[]
- + fix WIIYOURSELF_VERSION_MINOR2
-
-0.95b:
- + Classic Controller button fixes (thanks Farshid).
- + sightly longer Sleep() in Reset() - hopefully fixes some reports of
- wiimote acceleration values not working.
-
-0.94b:
- + deadzones weren't working.
-
-0.93b:
- + ** compiled libs are now stored in /libs **
- + ** up to 4 dots are now available in every IR mode **
- + some 'state_change_flags' weren't quite generated correctly.
- - removed 'wiimote_state::polling' flags (redundant, flags are already
- returned via RefreshState()).
- + various internal improvements
-
-0.92b:
- ** Polling changes **
- - now need to call RefreshState() once before each polling pass (see
- header comments & demo). this was done to synchronise the threaded
- state updates, so that data integrity is guaranteed.
- ** Callback changes **
- - combined 'wiimote_state_changed' and 'extension_state_changed' flags
- into 'state_change_flags
- - removed 'ExtensionChangedCallback' (only a single callback is used now)
- - added 'CallbackTriggerFlags' to minimize callback overhead
- (see header comments & demo)
- + added Reset() (see header comments)
- + button mask TRIGGER is now _B
-
- Demo: removed 'wiimote2' line (debug leftover)
-
-0.82b:
- ** code/demo failed pre-XP (HID writes require XP+). code now detects
- HID write support dynamically. **
- + tidied code & surpressed redundant warning (or just enable C++ exceptions).
- + Improved debug output (mainly DEEP_TRACE)
- + Connect() can now take (and defaults to) 'FIRST_AVAILABLE' as the wiimote
- index (see header comments).
- + 'wiimote_sample' is now auto-cleared on construction
- + Adjusted max 'theoretical' raw IR coord values (1023x767) to largest
- actually observed, to output full 0-1 float range.
- + **Inverted** IR X float coord to match traditional 'left = 0' convention
- (raw coords unaffected for now).
- + Added state recording ability to aid state/motion analysis. See RecordState();
- - removed RequestBatteryUpdate() (battery level is now periodically refreshed)
- - disabled ...CALIBRATION_CHANGED flags (not useful)
-
- Demo : should now work pre-XP.
- ReadMe: added Wiimote/PC installation notes (MS stack is especially tricky).
-
-0.81b:
- + connection loss is now detected (via failed writes)
- + ConnectionWasLost() added
- + report modes renamed for clarity.
- + Connect(): added 'force_hidwrites' (for testing only).
- + Extension connections now seem to be reliable.
- + Battery is now periodically refreshed (also used for loss detection)
- + 'BatteryRaw' was set incorrectly
- + added 'wiimote::ClassicButtonNameFromBit[]'
-
- + Demo : Classic Controller data shown.
- + Demo : IR dot sizes now reported when possible (only if extension
- data isn't requested as they're not available then).
-
- + License: 'no harm' clause added.
- + ReadMe : added build notes etc.
-
-0.1b:
- First release. \ No newline at end of file