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diff --git a/tracker-pt/wiiyourself/ReadMe.txt b/tracker-pt/wiiyourself/ReadMe.txt new file mode 100644 index 00000000..85ca0034 --- /dev/null +++ b/tracker-pt/wiiyourself/ReadMe.txt @@ -0,0 +1,202 @@ +__________________________________________________________________ + + - WiiYourself! - native C++ Wiimote library v1.15 + (c) gl.tter 2007-10 - http://gl.tter.org +__________________________________________________________________ + +This marks the likely-final release of my free & fully-featured + Wiimote native C++ library for Windows. + +Originally based on Brian Peek's 'Managed Wiimote Library' + (http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx) + I then rewrote and extended it considerably. + +There's no documentation - check Brian's article for a good +overview and general 'Wiimote with Windows' info - but the +source code has extensive comments, and the demo app should help +you make sense of it all. Any questions, join my mailing list +(below). + +Check License.txt for the (few) conditions of use, and + History.txt for important changes from previous versions. +_____ + +Notes: + + - the library consists only of wiimote.cpp & wiimote.h. Simply add + them to your project and include the header. + + - VC 2005 & 2008 projects, and a MSYS makefile for MinGW for the + demo program are included. + + - for MSYS: + at the MSYS prompt type: make -f Makefile.MSYS + (it will create a folder named MinGW whith the binaries + and proper folder structure) + + - The Windows Driver Development Kit (WDK or DDK) is required to + build (for the HID API). It's a free download from MS page + (no need to register). Currently it's found here (or search + for it on microsoft.com): + + 'Windows Driver Kit (WDK) 7.1.0' + http://www.microsoft.com/whdc/DevTools/WDK/WDKpkg.mspx + + Unfortunately it changes frequently so the instructions below + may be wrong or incomplete. Google or ask on my mailing + list for help if needed: + + - add its 'inc' and 'inc/api' dirs to your include paths + (make sure they are *above* other paths, ie. searched first) + + - add its 'lib/win7/i386' dir to your library paths. + + You can also use earlier versions known as the 'DDK'. The parts + of the HID API I use haven't changed in a long time. These paths + are usually used: + + - add 'inc/wxp' dir to your include paths (*above* others) + - add 'lib/wxp/i386' to your library paths. + + Notes: + - do _not_ add any 'STL' paths from the WDK/DDK as they can cause + build problems. + - the order of your include paths can be important. If you placed + them above the paths and are still getting compilation errors, + try moving them around. + + - The library is Unicode-ready via <tchar.h> (see demo project). + + - if you're not using VC you need to link with these libraries: + setupapi.lib + winmm.lib + hid.lib (from the DDK) +__________________________ + +Wiimote installation notes: + + The Wiimote needs to be 'paired' (Bluetooth connected) with the + PC before you can install/use it. Pressing 1 & 2 simultaneously + puts it into 'discoverable' mode for a few seconds (LEDs will + flash - the number of LEDs reflects the battery level). + + It will be detected as 'Nintendo RVL-CNT-01'. + + Stack-specific instructions: + + - Windows' built-in Bluetooth stack: + + 1) open up the Bluetooth control panel. + 2) press _and hold_ 1 & 2 on the wiimote (LEDs flash) until the + installation is complete (otherwise the wiimote usually times + out half-way through the procedure, and although it may seem + to have installed it's never 'connected' and doesn't work). + 3) add a new device - it should find it. don't use a password. + 4) when the installation is fully complete, let go of 1&2. The + Bluetooth panel should now show it 'connected'. + + if something goes wrong you need to uninstall it and try again. + + if you un-pair the wiimote later (see below), it seems you need + to remove and install it all over again to get it to work (if you + know a workaround, let me know). + + - Toshiba stack: + + straight forward, press 1 & 2 on the Wiimote (you don't need to + hold them if you're quick) and click 'New Connection'. + + once found, you can pair it anytime again by right-clicking its + device icon (and pressing 1 & 2 as before) - you can also set up + a desktop shortcut that enters discovery mode immediately. + + - Widcomm stack: + + 1) Open 'My Bluetooth Places'. + 2) Press and hold 1 & 2 (until the process is complete). + 3) Click 'View Devices in Range'. + 4) Wiimote is detected as Nintendo RVL-CNT-01. + 5) Select it, then click 'Bluetooth Setup Wizard'. + 5) Click 'Skip' (no password). + 6) Now it should be connected (you can let go of 1 & 2). + + Troubleshooting: + - the device seems to be connected but the Demo can't find it + (CreateFile() fails with error 5 'Access Denied'), + or - it disconnects almost immediately after connection + or - asks for a password a few seconds after connection + + Try uninstalling all HID devices from Device Manager, and then + redetecting them with 'Scan for hardware changes' (I had all + these problems and that fixed it for me). + + - Other stacks + + similar to the above (contribute instructions?) + + + - Disconnect/un-pair to save power (any stack): + + hold the Wiimote Power button for a few seconds - it automatically + unpairs itself, re-enters pairing mode for a few seconds + (flashing LEDs), then times out and (effecively) switches off. + +__________________________ + +Balance Boards notes: + + Balance Boards are installed using the same procedure as wiimotes, by + holding the 'Sync' button in the battery compartment. The Bluetooth + stack detectes them as 'Nintendo RVL-WBC-01'. + + They report to the library as wiimotes, with a permanent BALANCE_BOARD + extension. They only have one button (A), and no IR/Acceleration/Rumble + or Speaker support. There is only one supported 'report type' so the + library sets this automatically (see the demo for details). + + You can detect them with the wiimote::IsBalanceBoard() call. + + The boards tested so far all report up to ~ +-2.5KB weight offsets even + where there is no weight placed on them (ie. 'at rest'). It is unknown + if this is normal sensor inaccuracy/drift, or if the calibration values + read from the board are interpreted incorrectly. For now the library + automatically subtracts the first incoming sensor values after a Connect() + call from all future non-raw values (the raw values are never modified). + + The offsets used are exposed in wiimote_state::balance_board::AtRestKG. + + - if the board wasn't at rest during the Connect() call these offsets + will be wrong - the app can measure them manually (when the board + is at rest) by calling wiimote::CalibrateAtRest(). + +__________________________ + +MotionPlus notes: + + Once activated it's reported like any other extension, but needs to be + manually enabled (see demo for an example): + - Test first if it's connected via MotionPlusConnected() + - Then call EnableMotionPlus() + - It will then replace any other extension connected to it, unil you + disable the Motion+ again with DisableMotionPlus(). + + The speed values are believed to be correct. The calibration values are not + yet understood, so the data is currently uncalibrated. + + Some technical details are mentioned in this interview with the MotionPlus + hardware/software engineers: + http://uk.wii.com/wii/en_GB/software/iwata_asks_motionplus_volume_1_2162.html#top + + + * Special thanks to the guys at WiiBrew.org, and all contributing hackers * + for figuring out & documenting the wiimote protocols: + http://wiibrew.org/wiki/Wiimote/Extension_Controllers#Wii_Motion_Plus + + +Sign up to the mailing list to stay in the loop, exchange ideas or help each + other out: http://gl.tter.org/mailman/listinfo/wiiyourself_gl.tter.org +__ + +gl.tter (glATr-i-lDOTnet) + + |