diff options
Diffstat (limited to 'video-ps3eye/PS3EYEDriver/frame-queue.cpp')
-rw-r--r-- | video-ps3eye/PS3EYEDriver/frame-queue.cpp | 326 |
1 files changed, 326 insertions, 0 deletions
diff --git a/video-ps3eye/PS3EYEDriver/frame-queue.cpp b/video-ps3eye/PS3EYEDriver/frame-queue.cpp new file mode 100644 index 00000000..00990218 --- /dev/null +++ b/video-ps3eye/PS3EYEDriver/frame-queue.cpp @@ -0,0 +1,326 @@ +#include "frame-queue.hpp" +#include "log.hpp" +#include "compat/macros1.h" + +using namespace std::chrono_literals; + +FrameQueue::FrameQueue(uint32_t frame_size) : + frame_buffer(std::make_unique<uint8_t[]>(frame_size * num_frames)), + frame_size(frame_size) +{ +} + +uint8_t* FrameQueue::Enqueue() +{ + std::lock_guard<std::mutex> lock(mutex); + + uint8_t* new_frame; + + // Unlike traditional producer/consumer, we don't block the producer if the buffer is full (ie. the consumer is not reading data fast enough). + // Instead, if the buffer is full, we simply return the current frame pointer, causing the producer to overwrite the previous frame. + // This allows performance to degrade gracefully: if the consumer is not fast enough (< Camera FPS), it will miss frames, but if it is fast enough (>= Camera FPS), it will see everything. + // + // Note that because the the producer is writing directly to the ring buffer, we can only ever be a maximum of num_frames-1 ahead of the consumer, + // otherwise the producer could overwrite the frame the consumer is currently reading (in case of a slow consumer) + if (available >= num_frames - 1) + return ptr() + head * frame_size; + + // Note: we don't need to copy any data to the buffer since the USB packets are directly written to the frame buffer. + // We just need to update head and available count to signal to the consumer that a new frame is available + head = (head + 1) % num_frames; + available++; + + // Determine the next frame pointer that the producer should write to + new_frame = ptr() + head * frame_size; + + // Signal consumer that data became available + queue_cvar.notify_one(); + + return new_frame; +} + +bool FrameQueue::Dequeue(uint8_t* dest, int width, int height, ps3eye_camera::format fmt, bool flip_v) +{ + std::unique_lock<std::mutex> lock(mutex); + + if (!queue_cvar.wait_for(lock, 3000ms, [this] { return available != 0; })) + { + debug2("frame timeout\n"); + return false; + } + + // Copy from internal buffer + uint8_t* src = ptr() + frame_size * tail; + + using f = typename ps3eye_camera::format; + + switch (fmt) + { + case f::format_Bayer: + memcpy(dest, src, frame_size); + break; + case f::format_BGR: + case f::format_RGB: + debayer_RGB<3>(width, height, src, dest, fmt == f::format_BGR, flip_v); + break; + case f::format_BGRA: + case f::format_RGBA: + debayer_RGB<4>(width, height, src, dest, fmt == ps3eye_camera::format_BGRA, flip_v); + break; + case f::format_Gray: + DebayerGray(width, height, src, dest); + break; + default: + unreachable(); + } + + // Update tail and available count + tail = (tail + 1) % num_frames; + available--; + + return true; +} + +void FrameQueue::DebayerGray(int frame_width, int frame_height, const uint8_t* inBayer, uint8_t* outBuffer) +{ + // PSMove output is in the following Bayer format (GRBG): + // + // G R G R G R + // B G B G B G + // G R G R G R + // B G B G B G + // + // This is the normal Bayer pattern shifted left one place. + + int source_stride = frame_width; + const uint8_t* source_row = inBayer; // Start at first bayer pixel + int dest_stride = frame_width; + uint8_t* dest_row = outBuffer + dest_stride + 1; // We start outputting at the second pixel of the second row's G component + uint32_t R,G,B; + + // Fill rows 1 to height-2 of the destination buffer. First and last row are filled separately (they are copied from the second row and second-to-last rows respectively) + for (int y = 0; y < frame_height-2; source_row += source_stride, dest_row += dest_stride, ++y) + { + const uint8_t* source = source_row; + const uint8_t* source_end = source + (source_stride-2); // -2 to deal with the fact that we're starting at the second pixel of the row and should end at the second-to-last pixel of the row (first and last are filled separately) + uint8_t* dest = dest_row; + + // Row starting with Green + if (y % 2 == 0) + { + // Fill first pixel (green) + B = (uint32_t) ((source[source_stride] + source[source_stride + 2] + 1) >> 1); + G = source[source_stride + 1]; + R = (uint32_t) ((source[1] + source[source_stride * 2 + 1] + 1) >> 1); + *dest = (uint8_t)((R*77 + G*151 + B*28)>>8); + + source++; + dest++; + + // Fill remaining pixel + for (; source <= source_end - 2; source += 2, dest += 2) + { + // Blue pixel + B = source[source_stride + 1]; + G = (uint32_t) ((source[1] + source[source_stride] + source[source_stride + 2] + source[source_stride * 2 + 1] + 2) >> 2); + R = (uint32_t) ((source[0] + source[2] + source[source_stride * 2] + source[source_stride * 2 + 2] + 2) >> 2); + dest[0] = (uint8_t)((R*77 + G*151 + B*28)>>8); + + // Green pixel + B = (uint32_t) ((source[source_stride + 1] + source[source_stride + 3] + 1) >> 1); + G = source[source_stride + 2]; + R = (uint32_t) ((source[2] + source[source_stride * 2 + 2] + 1) >> 1); + dest[1] = (uint8_t)((R*77 + G*151 + B*28)>>8); + + } + } + else + { + for (; source <= source_end - 2; source += 2, dest += 2) + { + // Red pixel + B = (uint32_t) ((source[0] + source[2] + source[source_stride * 2] + source[source_stride * 2 + 2] + 2) >> 2);; + G = (uint32_t) ((source[1] + source[source_stride] + source[source_stride + 2] + source[source_stride * 2 + 1] + 2) >> 2);; + R = source[source_stride + 1]; + dest[0] = (uint8_t)((R*77 + G*151 + B*28)>>8); + + // Green pixel + B = (uint32_t) ((source[2] + source[source_stride * 2 + 2] + 1) >> 1); + G = source[source_stride + 2]; + R = (uint32_t) ((source[source_stride + 1] + source[source_stride + 3] + 1) >> 1); + dest[1] = (uint8_t)((R*77 + G*151 + B*28)>>8); + } + } + + if (source < source_end) + { + B = source[source_stride + 1]; + G = (uint32_t) ((source[1] + source[source_stride] + source[source_stride + 2] + source[source_stride * 2 + 1] + 2) >> 2); + R = (uint32_t) ((source[0] + source[2] + source[source_stride * 2] + source[source_stride * 2 + 2] + 2) >> 2);; + dest[0] = (uint8_t)((R*77 + G*151 + B*28)>>8); + + source++; + dest++; + } + + // Fill first pixel of row (copy second pixel) + uint8_t* first_pixel = dest_row-1; + first_pixel[0] = dest_row[0]; + + // Fill last pixel of row (copy second-to-last pixel). Note: dest row starts at the *second* pixel of the row, so dest_row + (width-2) * num_output_channels puts us at the last pixel of the row + uint8_t* last_pixel = dest_row + (frame_width - 2); + uint8_t* second_to_last_pixel = last_pixel - 1; + last_pixel[0] = second_to_last_pixel[0]; + } + + // Fill first & last row + for (int i = 0; i < dest_stride; i++) + { + outBuffer[i] = outBuffer[i + dest_stride]; + outBuffer[i + (frame_height - 1)*dest_stride] = outBuffer[i + (frame_height - 2)*dest_stride]; + } +} + +template<int nchannels> +void FrameQueue::debayer_RGB(int frame_width, int frame_height, const uint8_t* inBayer, uint8_t* outBuffer, bool inBGR, bool flip_v) +{ + // PSMove output is in the following Bayer format (GRBG): + // + // G R G R G R + // B G B G B G + // G R G R G R + // B G B G B G + // + // This is the normal Bayer pattern shifted left one place. + + int source_stride = frame_width; + int dest_stride = frame_width * nchannels; + // Start at first bayer pixel + const uint8_t* source_row = inBayer; + // We start outputting at the second pixel of the second row's G component + uint8_t* dest_row = outBuffer + dest_stride + nchannels + 1; + int swap_br = inBGR ? 1 : -1; + + // Fill rows 1 to height-2 of the destination buffer. First and last row are filled separately (they are copied from the second row and second-to-last rows respectively) + for (int y = 0; y < frame_height-2; source_row += source_stride, dest_row += dest_stride, ++y) + { + const uint8_t* source = source_row; + // -2 to deal with the fact that we're starting at the second pixel of the row and should end at the second-to-last pixel of the row (first and last are filled separately) + const uint8_t* source_end = source + (source_stride-2); + uint8_t* dest = dest_row; + + // Row starting with Green + if (y % 2 == (int)flip_v) + { + // Fill first pixel (green) + dest[-1*swap_br] = (uint8_t) ((source[source_stride] + source[source_stride + 2] + 1) >> 1); + dest[0] = source[source_stride + 1]; + dest[1*swap_br] = (uint8_t) ((source[1] + source[source_stride * 2 + 1] + 1) >> 1); + set_alpha<nchannels>(dest); + + source++; + dest += nchannels; + + // Fill remaining pixel + for (; source <= source_end - 2; source += 2, dest += nchannels * 2) + { + // Blue pixel + uint8_t* cur_pixel = dest; + cur_pixel[-1*swap_br] = source[source_stride + 1]; + cur_pixel[0] = (uint8_t) ((source[1] + + source[source_stride] + + source[source_stride + 2] + + source[source_stride * 2 + 1] + + 2) >> 2); + cur_pixel[1*swap_br] = (uint8_t) ((source[0] + + source[2] + + source[source_stride * 2] + + source[source_stride * 2 + 2] + + 2) >> 2); + set_alpha<nchannels>(cur_pixel); + + // Green pixel + uint8_t* next_pixel = cur_pixel+nchannels; + next_pixel[-1*swap_br] = (uint8_t) ((source[source_stride + 1] + source[source_stride + 3] + 1) >> 1); + next_pixel[0] = source[source_stride + 2]; + next_pixel[1*swap_br] = (uint8_t) ((source[2] + source[source_stride * 2 + 2] + 1) >> 1); + set_alpha<nchannels>(next_pixel); + } + } + else + { + for (; source <= source_end - 2; source += 2, dest += nchannels * 2) + { + // Red pixel + uint8_t* cur_pixel = dest; + cur_pixel[-1*swap_br] = (uint8_t) ((source[0] + + source[2] + + source[source_stride * 2] + + source[source_stride * 2 + 2] + + 2) >> 2);; + cur_pixel[0] = (uint8_t) ((source[1] + + source[source_stride] + + source[source_stride + 2] + + source[source_stride * 2 + 1] + + 2) >> 2);; + cur_pixel[1*swap_br] = source[source_stride + 1]; + set_alpha<nchannels>(cur_pixel); + + // Green pixel + uint8_t* next_pixel = cur_pixel+nchannels; + next_pixel[-1*swap_br] = (uint8_t) ((source[2] + source[source_stride * 2 + 2] + 1) >> 1); + next_pixel[0] = source[source_stride + 2]; + next_pixel[1*swap_br] = (uint8_t) ((source[source_stride + 1] + source[source_stride + 3] + 1) >> 1); + set_alpha<nchannels>(next_pixel); + } + } + + if (source < source_end) + { + dest[-1*swap_br] = source[source_stride + 1]; + dest[0] = (uint8_t) ((source[1] + + source[source_stride] + + source[source_stride + 2] + + source[source_stride * 2 + 1] + + 2) >> 2); + dest[1*swap_br] = (uint8_t) ((source[0] + + source[2] + + source[source_stride * 2] + + source[source_stride * 2 + 2] + + 2) >> 2); + set_alpha<nchannels>(dest); + + source++; + dest += nchannels; + } + + // Fill first pixel of row (copy second pixel) + uint8_t* first_pixel = dest_row-nchannels; + first_pixel[-1*swap_br] = dest_row[-1*swap_br]; + first_pixel[0] = dest_row[0]; + first_pixel[1*swap_br] = dest_row[1*swap_br]; + set_alpha<nchannels>(first_pixel); + + // Fill last pixel of row (copy second-to-last pixel). Note: dest row starts at the *second* pixel of the row, so dest_row + (width-2) * nchannels puts us at the last pixel of the row + uint8_t* last_pixel = dest_row + (frame_width - 2)*nchannels; + uint8_t* second_to_last_pixel = last_pixel - nchannels; + + last_pixel[-1*swap_br] = second_to_last_pixel[-1*swap_br]; + last_pixel[0] = second_to_last_pixel[0]; + last_pixel[1*swap_br] = second_to_last_pixel[1*swap_br]; + set_alpha<nchannels>(last_pixel); + } + + // Fill first & last row + for (int i = 0; i < dest_stride; i++) + { + outBuffer[i] = outBuffer[i + dest_stride]; + outBuffer[i + (frame_height - 1)*dest_stride] = outBuffer[i + (frame_height - 2)*dest_stride]; + } +} + +template<> void FrameQueue::set_alpha<3>(uint8_t*) {} +template<> void FrameQueue::set_alpha<4>(uint8_t* destGreen) { destGreen[2] = 255; } + +template void FrameQueue::debayer_RGB<3>(int, int, const uint8_t*, uint8_t*, bool, bool); +template void FrameQueue::debayer_RGB<4>(int, int, const uint8_t*, uint8_t*, bool, bool); |