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diff --git a/video-ps3eye/PS3EYEDriver/frame-queue.cpp b/video-ps3eye/PS3EYEDriver/frame-queue.cpp
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+#include "frame-queue.hpp"
+#include "log.hpp"
+#include "compat/macros1.h"
+
+using namespace std::chrono_literals;
+
+FrameQueue::FrameQueue(uint32_t frame_size) :
+ frame_buffer(std::make_unique<uint8_t[]>(frame_size * num_frames)),
+ frame_size(frame_size)
+{
+}
+
+uint8_t* FrameQueue::Enqueue()
+{
+ std::lock_guard<std::mutex> lock(mutex);
+
+ uint8_t* new_frame;
+
+ // Unlike traditional producer/consumer, we don't block the producer if the buffer is full (ie. the consumer is not reading data fast enough).
+ // Instead, if the buffer is full, we simply return the current frame pointer, causing the producer to overwrite the previous frame.
+ // This allows performance to degrade gracefully: if the consumer is not fast enough (< Camera FPS), it will miss frames, but if it is fast enough (>= Camera FPS), it will see everything.
+ //
+ // Note that because the the producer is writing directly to the ring buffer, we can only ever be a maximum of num_frames-1 ahead of the consumer,
+ // otherwise the producer could overwrite the frame the consumer is currently reading (in case of a slow consumer)
+ if (available >= num_frames - 1)
+ return ptr() + head * frame_size;
+
+ // Note: we don't need to copy any data to the buffer since the USB packets are directly written to the frame buffer.
+ // We just need to update head and available count to signal to the consumer that a new frame is available
+ head = (head + 1) % num_frames;
+ available++;
+
+ // Determine the next frame pointer that the producer should write to
+ new_frame = ptr() + head * frame_size;
+
+ // Signal consumer that data became available
+ queue_cvar.notify_one();
+
+ return new_frame;
+}
+
+bool FrameQueue::Dequeue(uint8_t* dest, int width, int height, ps3eye_camera::format fmt, bool flip_v)
+{
+ std::unique_lock<std::mutex> lock(mutex);
+
+ if (!queue_cvar.wait_for(lock, 3000ms, [this] { return available != 0; }))
+ {
+ debug2("frame timeout\n");
+ return false;
+ }
+
+ // Copy from internal buffer
+ uint8_t* src = ptr() + frame_size * tail;
+
+ using f = typename ps3eye_camera::format;
+
+ switch (fmt)
+ {
+ case f::format_Bayer:
+ memcpy(dest, src, frame_size);
+ break;
+ case f::format_BGR:
+ case f::format_RGB:
+ debayer_RGB<3>(width, height, src, dest, fmt == f::format_BGR, flip_v);
+ break;
+ case f::format_BGRA:
+ case f::format_RGBA:
+ debayer_RGB<4>(width, height, src, dest, fmt == ps3eye_camera::format_BGRA, flip_v);
+ break;
+ case f::format_Gray:
+ DebayerGray(width, height, src, dest);
+ break;
+ default:
+ unreachable();
+ }
+
+ // Update tail and available count
+ tail = (tail + 1) % num_frames;
+ available--;
+
+ return true;
+}
+
+void FrameQueue::DebayerGray(int frame_width, int frame_height, const uint8_t* inBayer, uint8_t* outBuffer)
+{
+ // PSMove output is in the following Bayer format (GRBG):
+ //
+ // G R G R G R
+ // B G B G B G
+ // G R G R G R
+ // B G B G B G
+ //
+ // This is the normal Bayer pattern shifted left one place.
+
+ int source_stride = frame_width;
+ const uint8_t* source_row = inBayer; // Start at first bayer pixel
+ int dest_stride = frame_width;
+ uint8_t* dest_row = outBuffer + dest_stride + 1; // We start outputting at the second pixel of the second row's G component
+ uint32_t R,G,B;
+
+ // Fill rows 1 to height-2 of the destination buffer. First and last row are filled separately (they are copied from the second row and second-to-last rows respectively)
+ for (int y = 0; y < frame_height-2; source_row += source_stride, dest_row += dest_stride, ++y)
+ {
+ const uint8_t* source = source_row;
+ const uint8_t* source_end = source + (source_stride-2); // -2 to deal with the fact that we're starting at the second pixel of the row and should end at the second-to-last pixel of the row (first and last are filled separately)
+ uint8_t* dest = dest_row;
+
+ // Row starting with Green
+ if (y % 2 == 0)
+ {
+ // Fill first pixel (green)
+ B = (uint32_t) ((source[source_stride] + source[source_stride + 2] + 1) >> 1);
+ G = source[source_stride + 1];
+ R = (uint32_t) ((source[1] + source[source_stride * 2 + 1] + 1) >> 1);
+ *dest = (uint8_t)((R*77 + G*151 + B*28)>>8);
+
+ source++;
+ dest++;
+
+ // Fill remaining pixel
+ for (; source <= source_end - 2; source += 2, dest += 2)
+ {
+ // Blue pixel
+ B = source[source_stride + 1];
+ G = (uint32_t) ((source[1] + source[source_stride] + source[source_stride + 2] + source[source_stride * 2 + 1] + 2) >> 2);
+ R = (uint32_t) ((source[0] + source[2] + source[source_stride * 2] + source[source_stride * 2 + 2] + 2) >> 2);
+ dest[0] = (uint8_t)((R*77 + G*151 + B*28)>>8);
+
+ // Green pixel
+ B = (uint32_t) ((source[source_stride + 1] + source[source_stride + 3] + 1) >> 1);
+ G = source[source_stride + 2];
+ R = (uint32_t) ((source[2] + source[source_stride * 2 + 2] + 1) >> 1);
+ dest[1] = (uint8_t)((R*77 + G*151 + B*28)>>8);
+
+ }
+ }
+ else
+ {
+ for (; source <= source_end - 2; source += 2, dest += 2)
+ {
+ // Red pixel
+ B = (uint32_t) ((source[0] + source[2] + source[source_stride * 2] + source[source_stride * 2 + 2] + 2) >> 2);;
+ G = (uint32_t) ((source[1] + source[source_stride] + source[source_stride + 2] + source[source_stride * 2 + 1] + 2) >> 2);;
+ R = source[source_stride + 1];
+ dest[0] = (uint8_t)((R*77 + G*151 + B*28)>>8);
+
+ // Green pixel
+ B = (uint32_t) ((source[2] + source[source_stride * 2 + 2] + 1) >> 1);
+ G = source[source_stride + 2];
+ R = (uint32_t) ((source[source_stride + 1] + source[source_stride + 3] + 1) >> 1);
+ dest[1] = (uint8_t)((R*77 + G*151 + B*28)>>8);
+ }
+ }
+
+ if (source < source_end)
+ {
+ B = source[source_stride + 1];
+ G = (uint32_t) ((source[1] + source[source_stride] + source[source_stride + 2] + source[source_stride * 2 + 1] + 2) >> 2);
+ R = (uint32_t) ((source[0] + source[2] + source[source_stride * 2] + source[source_stride * 2 + 2] + 2) >> 2);;
+ dest[0] = (uint8_t)((R*77 + G*151 + B*28)>>8);
+
+ source++;
+ dest++;
+ }
+
+ // Fill first pixel of row (copy second pixel)
+ uint8_t* first_pixel = dest_row-1;
+ first_pixel[0] = dest_row[0];
+
+ // Fill last pixel of row (copy second-to-last pixel). Note: dest row starts at the *second* pixel of the row, so dest_row + (width-2) * num_output_channels puts us at the last pixel of the row
+ uint8_t* last_pixel = dest_row + (frame_width - 2);
+ uint8_t* second_to_last_pixel = last_pixel - 1;
+ last_pixel[0] = second_to_last_pixel[0];
+ }
+
+ // Fill first & last row
+ for (int i = 0; i < dest_stride; i++)
+ {
+ outBuffer[i] = outBuffer[i + dest_stride];
+ outBuffer[i + (frame_height - 1)*dest_stride] = outBuffer[i + (frame_height - 2)*dest_stride];
+ }
+}
+
+template<int nchannels>
+void FrameQueue::debayer_RGB(int frame_width, int frame_height, const uint8_t* inBayer, uint8_t* outBuffer, bool inBGR, bool flip_v)
+{
+ // PSMove output is in the following Bayer format (GRBG):
+ //
+ // G R G R G R
+ // B G B G B G
+ // G R G R G R
+ // B G B G B G
+ //
+ // This is the normal Bayer pattern shifted left one place.
+
+ int source_stride = frame_width;
+ int dest_stride = frame_width * nchannels;
+ // Start at first bayer pixel
+ const uint8_t* source_row = inBayer;
+ // We start outputting at the second pixel of the second row's G component
+ uint8_t* dest_row = outBuffer + dest_stride + nchannels + 1;
+ int swap_br = inBGR ? 1 : -1;
+
+ // Fill rows 1 to height-2 of the destination buffer. First and last row are filled separately (they are copied from the second row and second-to-last rows respectively)
+ for (int y = 0; y < frame_height-2; source_row += source_stride, dest_row += dest_stride, ++y)
+ {
+ const uint8_t* source = source_row;
+ // -2 to deal with the fact that we're starting at the second pixel of the row and should end at the second-to-last pixel of the row (first and last are filled separately)
+ const uint8_t* source_end = source + (source_stride-2);
+ uint8_t* dest = dest_row;
+
+ // Row starting with Green
+ if (y % 2 == (int)flip_v)
+ {
+ // Fill first pixel (green)
+ dest[-1*swap_br] = (uint8_t) ((source[source_stride] + source[source_stride + 2] + 1) >> 1);
+ dest[0] = source[source_stride + 1];
+ dest[1*swap_br] = (uint8_t) ((source[1] + source[source_stride * 2 + 1] + 1) >> 1);
+ set_alpha<nchannels>(dest);
+
+ source++;
+ dest += nchannels;
+
+ // Fill remaining pixel
+ for (; source <= source_end - 2; source += 2, dest += nchannels * 2)
+ {
+ // Blue pixel
+ uint8_t* cur_pixel = dest;
+ cur_pixel[-1*swap_br] = source[source_stride + 1];
+ cur_pixel[0] = (uint8_t) ((source[1] +
+ source[source_stride] +
+ source[source_stride + 2] +
+ source[source_stride * 2 + 1] +
+ 2) >> 2);
+ cur_pixel[1*swap_br] = (uint8_t) ((source[0] +
+ source[2] +
+ source[source_stride * 2] +
+ source[source_stride * 2 + 2] +
+ 2) >> 2);
+ set_alpha<nchannels>(cur_pixel);
+
+ // Green pixel
+ uint8_t* next_pixel = cur_pixel+nchannels;
+ next_pixel[-1*swap_br] = (uint8_t) ((source[source_stride + 1] + source[source_stride + 3] + 1) >> 1);
+ next_pixel[0] = source[source_stride + 2];
+ next_pixel[1*swap_br] = (uint8_t) ((source[2] + source[source_stride * 2 + 2] + 1) >> 1);
+ set_alpha<nchannels>(next_pixel);
+ }
+ }
+ else
+ {
+ for (; source <= source_end - 2; source += 2, dest += nchannels * 2)
+ {
+ // Red pixel
+ uint8_t* cur_pixel = dest;
+ cur_pixel[-1*swap_br] = (uint8_t) ((source[0] +
+ source[2] +
+ source[source_stride * 2] +
+ source[source_stride * 2 + 2] +
+ 2) >> 2);;
+ cur_pixel[0] = (uint8_t) ((source[1] +
+ source[source_stride] +
+ source[source_stride + 2] +
+ source[source_stride * 2 + 1] +
+ 2) >> 2);;
+ cur_pixel[1*swap_br] = source[source_stride + 1];
+ set_alpha<nchannels>(cur_pixel);
+
+ // Green pixel
+ uint8_t* next_pixel = cur_pixel+nchannels;
+ next_pixel[-1*swap_br] = (uint8_t) ((source[2] + source[source_stride * 2 + 2] + 1) >> 1);
+ next_pixel[0] = source[source_stride + 2];
+ next_pixel[1*swap_br] = (uint8_t) ((source[source_stride + 1] + source[source_stride + 3] + 1) >> 1);
+ set_alpha<nchannels>(next_pixel);
+ }
+ }
+
+ if (source < source_end)
+ {
+ dest[-1*swap_br] = source[source_stride + 1];
+ dest[0] = (uint8_t) ((source[1] +
+ source[source_stride] +
+ source[source_stride + 2] +
+ source[source_stride * 2 + 1] +
+ 2) >> 2);
+ dest[1*swap_br] = (uint8_t) ((source[0] +
+ source[2] +
+ source[source_stride * 2] +
+ source[source_stride * 2 + 2] +
+ 2) >> 2);
+ set_alpha<nchannels>(dest);
+
+ source++;
+ dest += nchannels;
+ }
+
+ // Fill first pixel of row (copy second pixel)
+ uint8_t* first_pixel = dest_row-nchannels;
+ first_pixel[-1*swap_br] = dest_row[-1*swap_br];
+ first_pixel[0] = dest_row[0];
+ first_pixel[1*swap_br] = dest_row[1*swap_br];
+ set_alpha<nchannels>(first_pixel);
+
+ // Fill last pixel of row (copy second-to-last pixel). Note: dest row starts at the *second* pixel of the row, so dest_row + (width-2) * nchannels puts us at the last pixel of the row
+ uint8_t* last_pixel = dest_row + (frame_width - 2)*nchannels;
+ uint8_t* second_to_last_pixel = last_pixel - nchannels;
+
+ last_pixel[-1*swap_br] = second_to_last_pixel[-1*swap_br];
+ last_pixel[0] = second_to_last_pixel[0];
+ last_pixel[1*swap_br] = second_to_last_pixel[1*swap_br];
+ set_alpha<nchannels>(last_pixel);
+ }
+
+ // Fill first & last row
+ for (int i = 0; i < dest_stride; i++)
+ {
+ outBuffer[i] = outBuffer[i + dest_stride];
+ outBuffer[i + (frame_height - 1)*dest_stride] = outBuffer[i + (frame_height - 2)*dest_stride];
+ }
+}
+
+template<> void FrameQueue::set_alpha<3>(uint8_t*) {}
+template<> void FrameQueue::set_alpha<4>(uint8_t* destGreen) { destGreen[2] = 255; }
+
+template void FrameQueue::debayer_RGB<3>(int, int, const uint8_t*, uint8_t*, bool, bool);
+template void FrameQueue::debayer_RGB<4>(int, int, const uint8_t*, uint8_t*, bool, bool);