diff options
Diffstat (limited to 'video-ps3eye/PS3EYEDriver/sdl/cmake/FindSDL2.cmake')
-rw-r--r-- | video-ps3eye/PS3EYEDriver/sdl/cmake/FindSDL2.cmake | 82 |
1 files changed, 15 insertions, 67 deletions
diff --git a/video-ps3eye/PS3EYEDriver/sdl/cmake/FindSDL2.cmake b/video-ps3eye/PS3EYEDriver/sdl/cmake/FindSDL2.cmake index 185d6e9e..e55e5849 100644 --- a/video-ps3eye/PS3EYEDriver/sdl/cmake/FindSDL2.cmake +++ b/video-ps3eye/PS3EYEDriver/sdl/cmake/FindSDL2.cmake @@ -1,8 +1,8 @@ # This module defines -# SDL2_LIBRARY, the name of the library to link against +# SDL2_LIBRARIES, the name of the library to link against # SDL2_FOUND, if false, do not try to link to SDL2 -# SDL2_INCLUDE_DIR, where to find SDL.h +# SDL2_INCLUDE_DIRS, where to find SDL.h # # This module responds to the the flag: # SDL2_BUILDING_LIBRARY @@ -76,12 +76,10 @@ SET(SDL2_SEARCH_PATHS /opt/local # DarwinPorts /opt/csw # Blastwave /opt - ${SDL2_PATH} + ${SDL2_DIR} ) FIND_PATH(SDL2_INCLUDE_DIR SDL.h - HINTS - $ENV{SDL2DIR} PATH_SUFFIXES include/SDL2 include PATHS ${SDL2_SEARCH_PATHS} ) @@ -89,10 +87,10 @@ FIND_PATH(SDL2_INCLUDE_DIR SDL.h if(CMAKE_SIZEOF_VOID_P EQUAL 8) set(PATH_SUFFIXES lib64 lib/x64 lib) else() - set(PATH_SUFFIXES lib/x86 lib) + set(PATH_SUFFIXES lib32 lib/x86 lib) endif() -FIND_LIBRARY(SDL2_LIBRARY_TEMP +FIND_LIBRARY(SDL2_LIBRARY NAMES SDL2 HINTS $ENV{SDL2DIR} @@ -100,44 +98,11 @@ FIND_LIBRARY(SDL2_LIBRARY_TEMP PATHS ${SDL2_SEARCH_PATHS} ) -IF(NOT SDL2_BUILDING_LIBRARY) - IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") - # Non-OS X framework versions expect you to also dynamically link to - # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms - # seem to provide SDL2main for compatibility even though they don't - # necessarily need it. - FIND_LIBRARY(SDL2MAIN_LIBRARY - NAMES SDL2main - HINTS - $ENV{SDL2DIR} - PATH_SUFFIXES ${PATH_SUFFIXES} - PATHS ${SDL2_SEARCH_PATHS} - ) - ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") -ENDIF(NOT SDL2_BUILDING_LIBRARY) - -# SDL2 may require threads on your system. -# The Apple build may not need an explicit flag because one of the -# frameworks may already provide it. -# But for non-OSX systems, I will use the CMake Threads package. -IF(NOT APPLE) - FIND_PACKAGE(Threads) -ENDIF(NOT APPLE) - -# MinGW needs an additional link flag, -mwindows -# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows -IF(MINGW) - SET(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW") -ENDIF(MINGW) - -IF(SDL2_LIBRARY_TEMP) - # For SDL2main - IF(NOT SDL2_BUILDING_LIBRARY) - IF(SDL2MAIN_LIBRARY) - SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) - ENDIF(SDL2MAIN_LIBRARY) - ENDIF(NOT SDL2_BUILDING_LIBRARY) +if(SDL2_LIBRARY) + set(SDL2_LIBRARIES "${SDL2_LIBRARY}") +endif() +IF(SDL2_LIBRARIES) # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. # CMake doesn't display the -framework Cocoa string in the UI even # though it actually is there if I modify a pre-used variable. @@ -145,30 +110,13 @@ IF(SDL2_LIBRARY_TEMP) # So I use a temporary variable until the end so I can set the # "real" variable in one-shot. IF(APPLE) - SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") + list(APPEND SDL2_LIBRARIES "-framework Cocoa") ENDIF(APPLE) +ENDIF() - # For threads, as mentioned Apple doesn't need this. - # In fact, there seems to be a problem if I used the Threads package - # and try using this line, so I'm just skipping it entirely for OS X. - IF(NOT APPLE) - SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) - ENDIF(NOT APPLE) - - # For MinGW library - IF(MINGW) - SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) - ENDIF(MINGW) - - # Set the final string here so the GUI reflects the final state. - SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") - # Set the temp variable to INTERNAL so it is not seen in the CMake GUI - SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") -ENDIF(SDL2_LIBRARY_TEMP) - -# message("</FindSDL2.cmake>") +if(SDL2_INCLUDE_DIR) + set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}") +endif() INCLUDE(FindPackageHandleStandardArgs) - -FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) - +FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARIES SDL2_INCLUDE_DIRS) |