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-rw-r--r--video-ps3eye/shm-layout.hpp40
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diff --git a/video-ps3eye/shm-layout.hpp b/video-ps3eye/shm-layout.hpp
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+#pragma once
+#include <cstdint>
+
+namespace ps3eye {
+
+struct shm_out {
+ enum class mode : uint8_t { qvga, vga, };
+ enum class status : uint8_t { starting, running, fail, terminate, };
+
+ uint8_t settings_updated;
+ uint16_t framerate;
+ mode resolution;
+ status status_;
+ uint8_t sharpness, contrast, brightness, hue, saturation;
+ uint8_t gain, exposure, auto_gain, awb, test_pattern;
+};
+
+struct shm_in {
+ uint8_t settings_updated_ack;
+ uint8_t timecode;
+ union {
+ uint8_t data_320x240[320][240][3];
+ uint8_t data_640x480[640][480][3];
+ };
+};
+
+struct shm {
+ static constexpr unsigned _cacheline_len = 64;
+ static constexpr unsigned _padding_len =
+ (_cacheline_len - (sizeof(shm_in) & (_cacheline_len - 1))) & (_cacheline_len - 1);
+
+ using resolution = shm_out::mode;
+ using status = shm_out::status;
+
+ shm_out out;
+ const char* _padding[_padding_len];
+ shm_in in;
+};
+
+} // ns ps3eye