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2018-01-11cmake, gui, main: make user interface reusableStanislaw Halik
The work isn't complete. We need moving out all non-reusable parts away and only keeping user interface logic in a class.
2017-06-05gui: split from headerStanislaw Halik
2017-02-25gui/keyboard: drop modifier keysStanislaw Halik
For Linux.
2017-02-24gui: simplify keyboard listener dialogStanislaw Halik
It's now generated from .ui QDialog, not a manually created QDialog from QLabel in .ui.
2016-08-12all: rename modules s#^opentrack-##. and opentrack -> apiStanislaw Halik
Adjust usages.
2016-08-10dinput: split from logic moduleStanislaw Halik
For use in the joystick module.
2016-06-16all: split "api" into "api" and "logic"Stanislaw Halik
Here, the "logic" module has all the stuff for building one's own graphical user interface. The "api" module has stuff used by other trackers. While at it, each of "api", "logic", and "compat" need their own export headers. This is because of preprocessor symbol clashes. This is all because a change in the "gui"-only dependency required a relink of all the trackers, protocols, and flters. It takes too long when building in the release configuration. With the split, only the "gui" module gets rebuilt. Since it has close to no static dependencies, it's fast enough.
2015-11-22work: use the centralized keypress workerStanislaw Halik
2015-11-11shortcuts: alloy kbd mods for joystick buttonsStanislaw Halik
2015-11-11shortcuts: map joystick buttons on depress onlyStanislaw Halik
Some buttons like the X65 mode switch are held all the time. Prevent them from hogging all the keybindings. Issue: #118
2015-11-11allow for binding joystick buttons to shortcut functionsStanislaw Halik
Win32 only Issue: #118
2015-11-01keyboard-chooser: use only keyboard worker, not full shortcutsStanislaw Halik
2015-10-30rename gui directoryStanislaw Halik