Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-03 | tracker/pt: request single-channel image from camera | Stanislaw Halik | |
2021-08-29 | tracker/pt, video/opencv: allow mjpeg media type | Stanislaw Halik | |
2021-08-29 | tracker/{pt,wii}: pass camera options through bundle | Stanislaw Halik | |
2019-03-20 | tracker/pt: fix previous commit | Stanislaw Halik | |
2019-03-20 | tracker/pt: get rid of magic constant | Stanislaw Halik | |
2019-03-18 | video: add support for camera modules | Stanislaw Halik | |
Issue: #910 | |||
2019-01-16 | tracker/{pt,wii}: allow float/double in cv/numeric | Stanislaw Halik | |
2019-01-16 | clang-tidy fixes only | Stanislaw Halik | |
Maybe global `-Wcomma' is too harsh. There should be no functional changes whatsoever. | |||
2018-12-24 | tracker/pt: fix logic error | Stanislaw Halik | |
2018-12-24 | tracker/pt: don't hang the app on camera start | Stanislaw Halik | |
Move camera open to worker thread. | |||
2018-12-24 | style/quality only | Stanislaw Halik | |
No functional changes. - add `override' everywhere where missing - almost pass clang's `-Wweak-vtables' - avoid some float/double conversions - remove unused private members - make signedness conversions explicit - put stuff in right namespaces to aid analysis | |||
2018-12-24 | tracker/{pt,wii}: fix leading underscore identifiers | Stanislaw Halik | |
2018-10-12 | tracker/pt: add more robust camera retry | Stanislaw Halik | |
Some cameras can't produce frames right after the capture is opened. Adjust the delay to something more sane. It has a strange effect of not crashing PS3 Eye as often, but that needs more testing (and crashes). | |||
2018-10-12 | logic/pipeline: cleanup only | Stanislaw Halik | |
2018-06-26 | modernize C++ syntax | Stanislaw Halik | |
No visible changes (hopefully). | |||
2018-02-16 | tracker/{pt,wii}: simplify api | Stanislaw Halik | |
Remove useless abstract member functions, simplify some. Issue: #718 | |||
2018-01-18 | tracker/pt: move impl bits away from pt-base | Stanislaw Halik | |